// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3 #ifndef WINRT_Windows_Gaming_Input_Preview_H #define WINRT_Windows_Gaming_Input_Preview_H #include "winrt/base.h" static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers."); #define CPPWINRT_VERSION "2.0.210505.3" #include "winrt/Windows.Gaming.Input.h" #include "winrt/impl/Windows.Gaming.Input.Custom.2.h" #include "winrt/impl/Windows.Gaming.Input.Preview.2.h" namespace winrt::impl { template WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const { void* value{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetParentProviderId(*(void**)(&provider), &value)); return hstring{ value, take_ownership_from_abi }; } template WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const { void* value{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetProviderId(*(void**)(&provider), &value)); return hstring{ value, take_ownership_from_abi }; } #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall GetParentProviderId(void* provider, void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().GetParentProviderId(*reinterpret_cast(&provider))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall GetProviderId(void* provider, void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().GetProviderId(*reinterpret_cast(&provider))); return 0; } catch (...) { return to_hresult(); } }; #endif } WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview { inline auto GameControllerProviderInfo::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) { return impl::call_factory([&](IGameControllerProviderInfoStatics const& f) { return f.GetParentProviderId(provider); }); } inline auto GameControllerProviderInfo::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) { return impl::call_factory([&](IGameControllerProviderInfoStatics const& f) { return f.GetProviderId(provider); }); } } namespace std { #ifndef WINRT_LEAN_AND_MEAN template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; #endif } #endif