// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "platform/public/monitored_runnable.h" #include "platform/public/logging.h" #include "platform/public/pending_job_registry.h" namespace location { namespace nearby { namespace { absl::Duration kMinReportedStartDelay = absl::Seconds(5); absl::Duration kMinReportedTaskDuration = absl::Seconds(10); } // namespace MonitoredRunnable::MonitoredRunnable(Runnable&& runnable) : runnable_{runnable} {} MonitoredRunnable::MonitoredRunnable(const std::string& name, Runnable&& runnable) : name_{name}, runnable_{runnable} { PendingJobRegistry::GetInstance().AddPendingJob(name_, post_time_); } MonitoredRunnable::~MonitoredRunnable() = default; void MonitoredRunnable::operator()() const { auto start_time = SystemClock::ElapsedRealtime(); auto start_delay = start_time - post_time_; if (start_delay >= kMinReportedStartDelay) { NEARBY_LOGS(INFO) << "Task: \"" << name_ << "\" started after " << absl::ToInt64Seconds(start_delay) << " seconds"; } PendingJobRegistry::GetInstance().RemovePendingJob(name_, post_time_); PendingJobRegistry::GetInstance().AddRunningJob(name_, post_time_); runnable_(); auto task_duration = SystemClock::ElapsedRealtime() - start_time; if (task_duration >= kMinReportedTaskDuration) { NEARBY_LOGS(INFO) << "Task: \"" << name_ << "\" finished after " << absl::ToInt64Seconds(task_duration) << " seconds"; } PendingJobRegistry::GetInstance().RemoveRunningJob(name_, post_time_); PendingJobRegistry::GetInstance().ListJobs(); } } // namespace nearby } // namespace location