// Copyright 2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_BLE_SERVER_SOCKET_H_ #define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_BLE_SERVER_SOCKET_H_ #include #include #include #include "absl/synchronization/mutex.h" #include "absl/synchronization/notification.h" #include "internal/platform/implementation/ble.h" #include "internal/platform/implementation/windows/ble_socket.h" #include "internal/platform/implementation/windows/bluetooth_adapter.h" namespace nearby { namespace windows { class BleServerSocket : public api::ble::BleServerSocket { public: explicit BleServerSocket(api::BluetoothAdapter* adapter); ~BleServerSocket() override = default; std::unique_ptr<::nearby::api::ble::BleSocket> Accept() override; Exception Close() override; // Create GATT service and send/receive characteristic. bool Bind(); private: BluetoothAdapter* adapter_ = nullptr; // Accept notification. absl::Mutex mutex_; absl::CondVar cond_; bool closed_ = false; std::deque pending_sockets_ ABSL_GUARDED_BY(mutex_); }; } // namespace windows } // namespace nearby #endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_BLE_SERVER_SOCKET_H_