#ifndef CORE_V2_INTERNAL_ENCRYPTION_RUNNER_H_ #define CORE_V2_INTERNAL_ENCRYPTION_RUNNER_H_ #include #include "core_v2/internal/client_proxy.h" #include "core_v2/internal/endpoint_channel.h" #include "core_v2/listeners.h" #include "platform_v2/base/byte_array.h" #include "platform_v2/public/scheduled_executor.h" #include "platform_v2/public/single_thread_executor.h" #include "securegcm/ukey2_handshake.h" namespace location { namespace nearby { namespace connections { // Encrypts a connection over UKEY2. // // NOTE: Stalled EndpointChannels will be disconnected after kTimeout. // This is to prevent unverified endpoints from maintaining an // indefinite connection to us. class EncryptionRunner { public: EncryptionRunner() = default; ~EncryptionRunner(); struct ResultListener { // @EncryptionRunnerThread std::function ukey2, const std::string& auth_token, const ByteArray& raw_auth_token)> on_success_cb = DefaultCallback, const std::string&, const ByteArray&>(); // Encryption has failed. The remote_endpoint_id and channel are given so // that any pending state can be cleaned up. // // We return the EndpointChannel because, at this stage, simultaneous // connections are a possibility. Use this channel to verify that the state // you're cleaning up is for this EndpointChannel, and not state for another // channel to the same endpoint. // // @EncryptionRunnerThread std::function on_failure_cb = DefaultCallback(); }; // @AnyThread void StartServer(ClientProxy* client, const std::string& endpoint_id, EndpointChannel* endpoint_channel, ResultListener&& result_listener); // @AnyThread void StartClient(ClientProxy* client, const std::string& endpoint_id, EndpointChannel* endpoint_channel, ResultListener&& result_listener); private: ScheduledExecutor alarm_executor_; SingleThreadExecutor server_executor_; SingleThreadExecutor client_executor_; }; } // namespace connections } // namespace nearby } // namespace location #endif // CORE_V2_INTERNAL_ENCRYPTION_RUNNER_H_