#ifndef CORE_V2_OPTIONS_H_ #define CORE_V2_OPTIONS_H_ #include "core_v2/strategy.h" #include "platform_v2/base/byte_array.h" #include "proto/connections_enums.pb.h" #include "proto/connections_enums.pb.h" namespace location { namespace nearby { namespace connections { using Medium = ::location::nearby::proto::connections::Medium; // Generic type: allows definition of a feature T for every Medium. template struct MediumSelector { T bluetooth; T ble; T web_rtc; T wifi_lan; constexpr MediumSelector() = default; constexpr MediumSelector(const MediumSelector&) = default; constexpr MediumSelector& operator=(const MediumSelector&) = default; constexpr bool Any(T value) const { return bluetooth == value || ble == value || web_rtc == value || wifi_lan == value; } constexpr bool All(T value) const { return bluetooth == value && ble == value && web_rtc == value && wifi_lan == value; } constexpr int Count(T value) const { int count = 0; if (bluetooth == value) count++; if (ble == value) count++; if (wifi_lan == value) count++; if (web_rtc == value) count++; return count; } constexpr MediumSelector& SetAll(T value) { bluetooth = value; ble = value; web_rtc = value; wifi_lan = value; return *this; } std::vector GetMediums(T value) const { std::vector mediums; // Mediums are sorted in order of decreasing preference. if (wifi_lan == value) mediums.push_back(Medium::WIFI_LAN); if (web_rtc == value) mediums.push_back(Medium::WEB_RTC); if (ble == value) mediums.push_back(Medium::BLE); if (bluetooth == value) mediums.push_back(Medium::BLUETOOTH); return mediums; } }; // Feature On/Off switch for mediums. using BooleanMediumSelector = MediumSelector; // Connection Options: used for both Advertising and Discovery. // All fields are mutable, to make the type copy-assignable. struct ConnectionOptions { Strategy strategy; BooleanMediumSelector allowed{BooleanMediumSelector().SetAll(true)}; bool auto_upgrade_bandwidth; bool enforce_topology_constraints; ByteArray remote_bluetooth_mac_address; // Verify if ConnectionOptions is in a not-initialized (Empty) state. bool Empty() const { return strategy.IsNone(); } // Bring ConnectionOptions to a not-initialized (Empty) state. void Clear() { strategy.Clear(); } // Returns a copy, but if no mediums are allowed, allowes all mediums. ConnectionOptions CompatibleOptions() const { ConnectionOptions result = *this; if (!allowed.Any(true)) { result.allowed.SetAll(true); } return result; } std::vector GetMediums() const { return allowed.GetMediums(true); } }; } // namespace connections } // namespace nearby } // namespace location #endif // CORE_V2_OPTIONS_H_