#include "core/internal/bwu_manager.h" #include #include "core/internal/client_proxy.h" #include "core/internal/endpoint_channel_manager.h" #include "core/internal/endpoint_manager.h" #include "core/internal/mediums/mediums.h" #include "platform/public/system_clock.h" #include "gmock/gmock.h" #include "gtest/gtest.h" #include "absl/time/time.h" namespace location { namespace nearby { namespace connections { namespace { TEST(BwuManagerTest, CanCreateInstance) { Mediums mediums; EndpointChannelManager ecm; EndpointManager em{&ecm}; BwuManager bwu_manager{mediums, em, ecm, {}, {}}; SystemClock::Sleep(absl::Seconds(3)); bwu_manager.Shutdown(); } TEST(BwuManagerTest, CanInitiateBwu) { ClientProxy client; std::string endpoint_id("EP_A"); Mediums mediums; EndpointChannelManager ecm; EndpointManager em{&ecm}; BwuManager bwu_manager{mediums, em, ecm, {}, {}}; // Method returns void, so we just verify we did not SEGFAULT while calling. bwu_manager.InitiateBwuForEndpoint(&client, endpoint_id); SystemClock::Sleep(absl::Seconds(3)); bwu_manager.Shutdown(); } } // namespace } // namespace connections } // namespace nearby } // namespace location