// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_ #define THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_ namespace nearby { namespace presence { class DeviceMotion { public: enum class MotionType { kPointAndHold = 0, kStationaryAndHold = 1, }; DeviceMotion(MotionType motion_type = MotionType::kPointAndHold, float confidence = 0) noexcept; MotionType GetMotionType() const; float GetConfidence() const; private: const MotionType motion_type_; const float confidence_; }; inline bool operator==(const DeviceMotion& m1, const DeviceMotion& m2) { return m1.GetMotionType() == m2.GetMotionType() && m1.GetConfidence() == m2.GetConfidence(); } inline bool operator!=(const DeviceMotion& m1, const DeviceMotion& m2) { return !(m1 == m2); } } // namespace presence } // namespace nearby #endif // THIRD_PARTY_NEARBY_PRESENCE_DEVICE_MOTION_H_