// Copyright 2025 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_ #define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_ #include #include #include "absl/base/thread_annotations.h" #include "absl/functional/any_invocable.h" #include "absl/synchronization/mutex.h" #include "internal/platform/implementation/windows/nearby_client_socket.h" #include "internal/platform/implementation/windows/socket_address.h" namespace nearby::windows { class NearbyServerSocket { public: NearbyServerSocket(); ~NearbyServerSocket(); bool Listen(const SocketAddress& address); std::unique_ptr Accept(); bool Close(); int GetPort() const { return port_; } // Sets a callback to be called when the socket is closed. void SetCloseNotifier(absl::AnyInvocable notifier); private: mutable absl::Mutex mutex_; bool is_socket_initiated_ = false; SOCKET socket_ ABSL_GUARDED_BY(mutex_) = INVALID_SOCKET; int port_ = 0; absl::AnyInvocable close_notifier_ ABSL_GUARDED_BY(mutex_); }; } // namespace nearby::windows #endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_