// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef PLATFORM_IMPL_IOS_MULTI_THREAD_EXECUTOR_H_ #define PLATFORM_IMPL_IOS_MULTI_THREAD_EXECUTOR_H_ #ifdef __cplusplus #import "internal/platform/implementation/ios/scheduled_executor.h" #include "internal/platform/implementation/submittable_executor.h" #import "internal/platform/runnable.h" namespace location { namespace nearby { namespace ios { class MultiThreadExecutor : public api::SubmittableExecutor { public: explicit MultiThreadExecutor(int max_concurrency); ~MultiThreadExecutor() override = default; MultiThreadExecutor(const MultiThreadExecutor&) = delete; MultiThreadExecutor& operator=(const MultiThreadExecutor&) = delete; // api::SubmittableExecutor: void Shutdown() override; void Execute(Runnable&& runnable) override; bool DoSubmit(Runnable&& runnable) override; private: std::unique_ptr scheduled_executor_; }; } // namespace ios } // namespace nearby } // namespace location #endif #endif // PLATFORM_IMPL_IOS_MULTI_THREAD_EXECUTOR_H_