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nearby/internal/platform/implementation/app_lifecycle_monitor.h
2025-10-22 14:53:33 -07:00

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// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_APP_LIFECYCLE_MONITOR_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_APP_LIFECYCLE_MONITOR_H_
#include <functional>
#include <utility>
namespace nearby {
namespace api {
class AppLifecycleMonitor {
public:
// The state of the app lifecycle. The state transition is kBackground ->
// kInactive -> kActive. Foreground is an umbrella term that describes the app
// when it is either Inactive or Active.
enum class AppLifecycleState {
// The app is active when it starts to receive events.
kActive,
// The app is inactive but is still not in background.
kInactive,
// The app is background.
kBackground,
};
// Registers callbacks for connection changes. The callbacks will be called
// when device is connected to a LAN network or when the device is connected
// to internet.
explicit AppLifecycleMonitor(
std::function<void(AppLifecycleState)> state_updated_callback)
: state_updated_callback_(std::move(state_updated_callback)) {}
virtual ~AppLifecycleMonitor() = default;
protected:
// The callback to be called when the app lifecycle state is updated. In
// order to make it possible to be called from different methods, use
// std::function instead of absl::AnyInvocable.
std::function<void(AppLifecycleState)> state_updated_callback_;
};
} // namespace api
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_APP_LIFECYCLE_MONITOR_H_