Files
Janusz Sobczak 8446944697 Hide internal code in implementation/
Refactoring change.

action_factory* -> implementation/action_factory*
broadcast_request* -> implementation/base_broadcast_request*
encryption* -> implementation/encryption*

Clean up build targets.

PiperOrigin-RevId: 466992367
2022-08-11 10:37:56 -07:00

46 lines
1.6 KiB
C++

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_
#define THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_
#include <vector>
#include "presence/data_element.h"
#include "presence/implementation/base_broadcast_request.h"
namespace nearby {
namespace presence {
// Defines the mapping between Data Elements and Actions in the Base NP
// advertisement.
class ActionFactory {
public:
// Returns an Action for Base NP advertisement from a collection of Data
// Elements. Data Elements unsupported in the Base NP advertisement are
// ignored.
static Action CreateAction(const std::vector<DataElement>& data_elements);
// Decodes a Base NP Action into a list of Data Elements. The Data Elements
// are appended to the `output` list.
//
// DecodeAction is effectively a reverse operation of CreateAction.
static void DecodeAction(const Action& action,
std::vector<DataElement>& output);
};
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_