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Refactoring change. action_factory* -> implementation/action_factory* broadcast_request* -> implementation/base_broadcast_request* encryption* -> implementation/encryption* Clean up build targets. PiperOrigin-RevId: 466992367
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_
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#define THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_
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#include <vector>
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#include "presence/data_element.h"
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#include "presence/implementation/base_broadcast_request.h"
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namespace nearby {
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namespace presence {
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// Defines the mapping between Data Elements and Actions in the Base NP
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// advertisement.
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class ActionFactory {
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public:
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// Returns an Action for Base NP advertisement from a collection of Data
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// Elements. Data Elements unsupported in the Base NP advertisement are
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// ignored.
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static Action CreateAction(const std::vector<DataElement>& data_elements);
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// Decodes a Base NP Action into a list of Data Elements. The Data Elements
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// are appended to the `output` list.
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//
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// DecodeAction is effectively a reverse operation of CreateAction.
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static void DecodeAction(const Action& action,
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std::vector<DataElement>& output);
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};
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} // namespace presence
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_
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