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2025-07-09 08:58:00 -07:00

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C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_Gaming_Input_0_H
#define WINRT_Windows_Gaming_Input_0_H
WINRT_EXPORT namespace winrt::Windows::Devices::Power
{
struct BatteryReport;
}
WINRT_EXPORT namespace winrt::Windows::Foundation
{
template <typename T> struct WINRT_IMPL_EMPTY_BASES EventHandler;
struct EventRegistrationToken;
template <typename TSender, typename TResult> struct WINRT_IMPL_EMPTY_BASES TypedEventHandler;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::ForceFeedback
{
struct ForceFeedbackMotor;
}
WINRT_EXPORT namespace winrt::Windows::System
{
struct User;
struct UserChangedEventArgs;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input
{
enum class ArcadeStickButtons : uint32_t
{
None = 0,
StickUp = 0x1,
StickDown = 0x2,
StickLeft = 0x4,
StickRight = 0x8,
Action1 = 0x10,
Action2 = 0x20,
Action3 = 0x40,
Action4 = 0x80,
Action5 = 0x100,
Action6 = 0x200,
Special1 = 0x400,
Special2 = 0x800,
};
enum class FlightStickButtons : uint32_t
{
None = 0,
FirePrimary = 0x1,
FireSecondary = 0x2,
};
enum class GameControllerButtonLabel : int32_t
{
None = 0,
XboxBack = 1,
XboxStart = 2,
XboxMenu = 3,
XboxView = 4,
XboxUp = 5,
XboxDown = 6,
XboxLeft = 7,
XboxRight = 8,
XboxA = 9,
XboxB = 10,
XboxX = 11,
XboxY = 12,
XboxLeftBumper = 13,
XboxLeftTrigger = 14,
XboxLeftStickButton = 15,
XboxRightBumper = 16,
XboxRightTrigger = 17,
XboxRightStickButton = 18,
XboxPaddle1 = 19,
XboxPaddle2 = 20,
XboxPaddle3 = 21,
XboxPaddle4 = 22,
Mode = 23,
Select = 24,
Menu = 25,
View = 26,
Back = 27,
Start = 28,
Options = 29,
Share = 30,
Up = 31,
Down = 32,
Left = 33,
Right = 34,
LetterA = 35,
LetterB = 36,
LetterC = 37,
LetterL = 38,
LetterR = 39,
LetterX = 40,
LetterY = 41,
LetterZ = 42,
Cross = 43,
Circle = 44,
Square = 45,
Triangle = 46,
LeftBumper = 47,
LeftTrigger = 48,
LeftStickButton = 49,
Left1 = 50,
Left2 = 51,
Left3 = 52,
RightBumper = 53,
RightTrigger = 54,
RightStickButton = 55,
Right1 = 56,
Right2 = 57,
Right3 = 58,
Paddle1 = 59,
Paddle2 = 60,
Paddle3 = 61,
Paddle4 = 62,
Plus = 63,
Minus = 64,
DownLeftArrow = 65,
DialLeft = 66,
DialRight = 67,
Suspension = 68,
};
enum class GameControllerSwitchKind : int32_t
{
TwoWay = 0,
FourWay = 1,
EightWay = 2,
};
enum class GameControllerSwitchPosition : int32_t
{
Center = 0,
Up = 1,
UpRight = 2,
Right = 3,
DownRight = 4,
Down = 5,
DownLeft = 6,
Left = 7,
UpLeft = 8,
};
enum class GamepadButtons : uint32_t
{
None = 0,
Menu = 0x1,
View = 0x2,
A = 0x4,
B = 0x8,
X = 0x10,
Y = 0x20,
DPadUp = 0x40,
DPadDown = 0x80,
DPadLeft = 0x100,
DPadRight = 0x200,
LeftShoulder = 0x400,
RightShoulder = 0x800,
LeftThumbstick = 0x1000,
RightThumbstick = 0x2000,
Paddle1 = 0x4000,
Paddle2 = 0x8000,
Paddle3 = 0x10000,
Paddle4 = 0x20000,
};
enum class OptionalUINavigationButtons : uint32_t
{
None = 0,
Context1 = 0x1,
Context2 = 0x2,
Context3 = 0x4,
Context4 = 0x8,
PageUp = 0x10,
PageDown = 0x20,
PageLeft = 0x40,
PageRight = 0x80,
ScrollUp = 0x100,
ScrollDown = 0x200,
ScrollLeft = 0x400,
ScrollRight = 0x800,
};
enum class RacingWheelButtons : uint32_t
{
None = 0,
PreviousGear = 0x1,
NextGear = 0x2,
DPadUp = 0x4,
DPadDown = 0x8,
DPadLeft = 0x10,
DPadRight = 0x20,
Button1 = 0x40,
Button2 = 0x80,
Button3 = 0x100,
Button4 = 0x200,
Button5 = 0x400,
Button6 = 0x800,
Button7 = 0x1000,
Button8 = 0x2000,
Button9 = 0x4000,
Button10 = 0x8000,
Button11 = 0x10000,
Button12 = 0x20000,
Button13 = 0x40000,
Button14 = 0x80000,
Button15 = 0x100000,
Button16 = 0x200000,
};
enum class RequiredUINavigationButtons : uint32_t
{
None = 0,
Menu = 0x1,
View = 0x2,
Accept = 0x4,
Cancel = 0x8,
Up = 0x10,
Down = 0x20,
Left = 0x40,
Right = 0x80,
};
struct IArcadeStick;
struct IArcadeStickStatics;
struct IArcadeStickStatics2;
struct IFlightStick;
struct IFlightStickStatics;
struct IGameController;
struct IGameControllerBatteryInfo;
struct IGamepad;
struct IGamepad2;
struct IGamepadStatics;
struct IGamepadStatics2;
struct IHeadset;
struct IRacingWheel;
struct IRacingWheelStatics;
struct IRacingWheelStatics2;
struct IRawGameController;
struct IRawGameController2;
struct IRawGameControllerStatics;
struct IUINavigationController;
struct IUINavigationControllerStatics;
struct IUINavigationControllerStatics2;
struct ArcadeStick;
struct FlightStick;
struct Gamepad;
struct Headset;
struct RacingWheel;
struct RawGameController;
struct UINavigationController;
struct ArcadeStickReading;
struct FlightStickReading;
struct GamepadReading;
struct GamepadVibration;
struct RacingWheelReading;
struct UINavigationReading;
struct GamingInputPreviewContract;
}
namespace winrt::impl
{
template <> struct category<winrt::Windows::Gaming::Input::IArcadeStick>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IArcadeStickStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IArcadeStickStatics2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IFlightStick>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IFlightStickStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IGameController>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IGamepad>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IGamepad2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IGamepadStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IGamepadStatics2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IHeadset>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IRacingWheel>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IRacingWheelStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IRacingWheelStatics2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IRawGameController>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IRawGameController2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IRawGameControllerStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IUINavigationController>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::IUINavigationControllerStatics2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::ArcadeStick>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::FlightStick>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::Gamepad>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::Headset>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::RacingWheel>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::RawGameController>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::UINavigationController>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::ArcadeStickButtons>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::FlightStickButtons>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::GameControllerButtonLabel>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::GameControllerSwitchKind>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::GameControllerSwitchPosition>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::GamepadButtons>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::OptionalUINavigationButtons>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::RacingWheelButtons>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::RequiredUINavigationButtons>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::ArcadeStickReading>{ using type = struct_category<uint64_t, winrt::Windows::Gaming::Input::ArcadeStickButtons>; };
template <> struct category<winrt::Windows::Gaming::Input::FlightStickReading>{ using type = struct_category<uint64_t, winrt::Windows::Gaming::Input::FlightStickButtons, winrt::Windows::Gaming::Input::GameControllerSwitchPosition, double, double, double, double>; };
template <> struct category<winrt::Windows::Gaming::Input::GamepadReading>{ using type = struct_category<uint64_t, winrt::Windows::Gaming::Input::GamepadButtons, double, double, double, double, double, double>; };
template <> struct category<winrt::Windows::Gaming::Input::GamepadVibration>{ using type = struct_category<double, double, double, double>; };
template <> struct category<winrt::Windows::Gaming::Input::RacingWheelReading>{ using type = struct_category<uint64_t, winrt::Windows::Gaming::Input::RacingWheelButtons, int32_t, double, double, double, double, double>; };
template <> struct category<winrt::Windows::Gaming::Input::UINavigationReading>{ using type = struct_category<uint64_t, winrt::Windows::Gaming::Input::RequiredUINavigationButtons, winrt::Windows::Gaming::Input::OptionalUINavigationButtons>; };
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::ArcadeStick> = L"Windows.Gaming.Input.ArcadeStick";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::FlightStick> = L"Windows.Gaming.Input.FlightStick";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Gamepad> = L"Windows.Gaming.Input.Gamepad";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Headset> = L"Windows.Gaming.Input.Headset";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::RacingWheel> = L"Windows.Gaming.Input.RacingWheel";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::RawGameController> = L"Windows.Gaming.Input.RawGameController";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::UINavigationController> = L"Windows.Gaming.Input.UINavigationController";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::ArcadeStickButtons> = L"Windows.Gaming.Input.ArcadeStickButtons";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::FlightStickButtons> = L"Windows.Gaming.Input.FlightStickButtons";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::GameControllerButtonLabel> = L"Windows.Gaming.Input.GameControllerButtonLabel";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::GameControllerSwitchKind> = L"Windows.Gaming.Input.GameControllerSwitchKind";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::GameControllerSwitchPosition> = L"Windows.Gaming.Input.GameControllerSwitchPosition";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::GamepadButtons> = L"Windows.Gaming.Input.GamepadButtons";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::OptionalUINavigationButtons> = L"Windows.Gaming.Input.OptionalUINavigationButtons";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::RacingWheelButtons> = L"Windows.Gaming.Input.RacingWheelButtons";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::RequiredUINavigationButtons> = L"Windows.Gaming.Input.RequiredUINavigationButtons";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::ArcadeStickReading> = L"Windows.Gaming.Input.ArcadeStickReading";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::FlightStickReading> = L"Windows.Gaming.Input.FlightStickReading";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::GamepadReading> = L"Windows.Gaming.Input.GamepadReading";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::GamepadVibration> = L"Windows.Gaming.Input.GamepadVibration";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::RacingWheelReading> = L"Windows.Gaming.Input.RacingWheelReading";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::UINavigationReading> = L"Windows.Gaming.Input.UINavigationReading";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IArcadeStick> = L"Windows.Gaming.Input.IArcadeStick";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IArcadeStickStatics> = L"Windows.Gaming.Input.IArcadeStickStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IArcadeStickStatics2> = L"Windows.Gaming.Input.IArcadeStickStatics2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IFlightStick> = L"Windows.Gaming.Input.IFlightStick";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IFlightStickStatics> = L"Windows.Gaming.Input.IFlightStickStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IGameController> = L"Windows.Gaming.Input.IGameController";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IGameControllerBatteryInfo> = L"Windows.Gaming.Input.IGameControllerBatteryInfo";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IGamepad> = L"Windows.Gaming.Input.IGamepad";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IGamepad2> = L"Windows.Gaming.Input.IGamepad2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IGamepadStatics> = L"Windows.Gaming.Input.IGamepadStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IGamepadStatics2> = L"Windows.Gaming.Input.IGamepadStatics2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IHeadset> = L"Windows.Gaming.Input.IHeadset";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IRacingWheel> = L"Windows.Gaming.Input.IRacingWheel";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IRacingWheelStatics> = L"Windows.Gaming.Input.IRacingWheelStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IRacingWheelStatics2> = L"Windows.Gaming.Input.IRacingWheelStatics2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IRawGameController> = L"Windows.Gaming.Input.IRawGameController";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IRawGameController2> = L"Windows.Gaming.Input.IRawGameController2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IRawGameControllerStatics> = L"Windows.Gaming.Input.IRawGameControllerStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IUINavigationController> = L"Windows.Gaming.Input.IUINavigationController";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IUINavigationControllerStatics> = L"Windows.Gaming.Input.IUINavigationControllerStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::IUINavigationControllerStatics2> = L"Windows.Gaming.Input.IUINavigationControllerStatics2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::GamingInputPreviewContract> = L"Windows.Gaming.Input.GamingInputPreviewContract";
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IArcadeStick>{ 0xB14A539D,0xBEFB,0x4C81,{ 0x80,0x51,0x15,0xEC,0xF3,0xB1,0x30,0x36 } }; // B14A539D-BEFB-4C81-8051-15ECF3B13036
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IArcadeStickStatics>{ 0x5C37B8C8,0x37B1,0x4AD8,{ 0x94,0x58,0x20,0x0F,0x1A,0x30,0x01,0x8E } }; // 5C37B8C8-37B1-4AD8-9458-200F1A30018E
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IArcadeStickStatics2>{ 0x52B5D744,0xBB86,0x445A,{ 0xB5,0x9C,0x59,0x6F,0x0E,0x2A,0x49,0xDF } }; // 52B5D744-BB86-445A-B59C-596F0E2A49DF
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IFlightStick>{ 0xB4A2C01C,0xB83B,0x4459,{ 0xA1,0xA9,0x97,0xB0,0x3C,0x33,0xDA,0x7C } }; // B4A2C01C-B83B-4459-A1A9-97B03C33DA7C
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IFlightStickStatics>{ 0x5514924A,0xFECC,0x435E,{ 0x83,0xDC,0x5C,0xEC,0x8A,0x18,0xA5,0x20 } }; // 5514924A-FECC-435E-83DC-5CEC8A18A520
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IGameController>{ 0x1BAF6522,0x5F64,0x42C5,{ 0x82,0x67,0xB9,0xFE,0x22,0x15,0xBF,0xBD } }; // 1BAF6522-5F64-42C5-8267-B9FE2215BFBD
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>{ 0xDCECC681,0x3963,0x4DA6,{ 0x95,0x5D,0x55,0x3F,0x3B,0x6F,0x61,0x61 } }; // DCECC681-3963-4DA6-955D-553F3B6F6161
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IGamepad>{ 0xBC7BB43C,0x0A69,0x3903,{ 0x9E,0x9D,0xA5,0x0F,0x86,0xA4,0x5D,0xE5 } }; // BC7BB43C-0A69-3903-9E9D-A50F86A45DE5
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IGamepad2>{ 0x3C1689BD,0x5915,0x4245,{ 0xB0,0xC0,0xC8,0x9F,0xAE,0x03,0x08,0xFF } }; // 3C1689BD-5915-4245-B0C0-C89FAE0308FF
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IGamepadStatics>{ 0x8BBCE529,0xD49C,0x39E9,{ 0x95,0x60,0xE4,0x7D,0xDE,0x96,0xB7,0xC8 } }; // 8BBCE529-D49C-39E9-9560-E47DDE96B7C8
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IGamepadStatics2>{ 0x42676DC5,0x0856,0x47C4,{ 0x92,0x13,0xB3,0x95,0x50,0x4C,0x3A,0x3C } }; // 42676DC5-0856-47C4-9213-B395504C3A3C
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IHeadset>{ 0x3FD156EF,0x6925,0x3FA8,{ 0x91,0x81,0x02,0x9C,0x52,0x23,0xAE,0x3B } }; // 3FD156EF-6925-3FA8-9181-029C5223AE3B
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IRacingWheel>{ 0xF546656F,0xE106,0x4C82,{ 0xA9,0x0F,0x55,0x40,0x12,0x90,0x4B,0x85 } }; // F546656F-E106-4C82-A90F-554012904B85
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IRacingWheelStatics>{ 0x3AC12CD5,0x581B,0x4936,{ 0x9F,0x94,0x69,0xF1,0xE6,0x51,0x4C,0x7D } }; // 3AC12CD5-581B-4936-9F94-69F1E6514C7D
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IRacingWheelStatics2>{ 0xE666BCAA,0xEDFD,0x4323,{ 0xA9,0xF6,0x3C,0x38,0x40,0x48,0xD1,0xED } }; // E666BCAA-EDFD-4323-A9F6-3C384048D1ED
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IRawGameController>{ 0x7CAD6D91,0xA7E1,0x4F71,{ 0x9A,0x78,0x33,0xE9,0xC5,0xDF,0xEA,0x62 } }; // 7CAD6D91-A7E1-4F71-9A78-33E9C5DFEA62
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IRawGameController2>{ 0x43C0C035,0xBB73,0x4756,{ 0xA7,0x87,0x3E,0xD6,0xBE,0xA6,0x17,0xBD } }; // 43C0C035-BB73-4756-A787-3ED6BEA617BD
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IRawGameControllerStatics>{ 0xEB8D0792,0xE95A,0x4B19,{ 0xAF,0xC7,0x0A,0x59,0xF8,0xBF,0x75,0x9E } }; // EB8D0792-E95A-4B19-AFC7-0A59F8BF759E
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IUINavigationController>{ 0xE5AEEFDD,0xF50E,0x4A55,{ 0x8C,0xDC,0xD3,0x32,0x29,0x54,0x81,0x75 } }; // E5AEEFDD-F50E-4A55-8CDC-D33229548175
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>{ 0x2F14930A,0xF6F8,0x4A48,{ 0x8D,0x89,0x94,0x78,0x6C,0xCA,0x0C,0x2E } }; // 2F14930A-F6F8-4A48-8D89-94786CCA0C2E
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::IUINavigationControllerStatics2>{ 0xE0CB28E3,0xB20B,0x4B0B,{ 0x9E,0xD4,0xF3,0xD5,0x3C,0xEC,0x0D,0xE4 } }; // E0CB28E3-B20B-4B0B-9ED4-F3D53CEC0DE4
template <> struct default_interface<winrt::Windows::Gaming::Input::ArcadeStick>{ using type = winrt::Windows::Gaming::Input::IArcadeStick; };
template <> struct default_interface<winrt::Windows::Gaming::Input::FlightStick>{ using type = winrt::Windows::Gaming::Input::IFlightStick; };
template <> struct default_interface<winrt::Windows::Gaming::Input::Gamepad>{ using type = winrt::Windows::Gaming::Input::IGamepad; };
template <> struct default_interface<winrt::Windows::Gaming::Input::Headset>{ using type = winrt::Windows::Gaming::Input::IHeadset; };
template <> struct default_interface<winrt::Windows::Gaming::Input::RacingWheel>{ using type = winrt::Windows::Gaming::Input::IRacingWheel; };
template <> struct default_interface<winrt::Windows::Gaming::Input::RawGameController>{ using type = winrt::Windows::Gaming::Input::IRawGameController; };
template <> struct default_interface<winrt::Windows::Gaming::Input::UINavigationController>{ using type = winrt::Windows::Gaming::Input::IUINavigationController; };
template <> struct abi<winrt::Windows::Gaming::Input::IArcadeStick>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall GetButtonLabel(uint32_t, int32_t*) noexcept = 0;
virtual int32_t __stdcall GetCurrentReading(struct struct_Windows_Gaming_Input_ArcadeStickReading*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IArcadeStickStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall add_ArcadeStickAdded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ArcadeStickAdded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ArcadeStickRemoved(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ArcadeStickRemoved(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall get_ArcadeSticks(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IArcadeStickStatics2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IFlightStick>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_HatSwitchKind(int32_t*) noexcept = 0;
virtual int32_t __stdcall GetButtonLabel(uint32_t, int32_t*) noexcept = 0;
virtual int32_t __stdcall GetCurrentReading(struct struct_Windows_Gaming_Input_FlightStickReading*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IFlightStickStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall add_FlightStickAdded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_FlightStickAdded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_FlightStickRemoved(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_FlightStickRemoved(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall get_FlightSticks(void**) noexcept = 0;
virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IGameController>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall add_HeadsetConnected(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_HeadsetConnected(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_HeadsetDisconnected(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_HeadsetDisconnected(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_UserChanged(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_UserChanged(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall get_Headset(void**) noexcept = 0;
virtual int32_t __stdcall get_IsWireless(bool*) noexcept = 0;
virtual int32_t __stdcall get_User(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall TryGetBatteryReport(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IGamepad>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_Vibration(struct struct_Windows_Gaming_Input_GamepadVibration*) noexcept = 0;
virtual int32_t __stdcall put_Vibration(struct struct_Windows_Gaming_Input_GamepadVibration) noexcept = 0;
virtual int32_t __stdcall GetCurrentReading(struct struct_Windows_Gaming_Input_GamepadReading*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IGamepad2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall GetButtonLabel(uint32_t, int32_t*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IGamepadStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall add_GamepadAdded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_GamepadAdded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_GamepadRemoved(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_GamepadRemoved(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall get_Gamepads(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IGamepadStatics2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IHeadset>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_CaptureDeviceId(void**) noexcept = 0;
virtual int32_t __stdcall get_RenderDeviceId(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IRacingWheel>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_HasClutch(bool*) noexcept = 0;
virtual int32_t __stdcall get_HasHandbrake(bool*) noexcept = 0;
virtual int32_t __stdcall get_HasPatternShifter(bool*) noexcept = 0;
virtual int32_t __stdcall get_MaxPatternShifterGear(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_MaxWheelAngle(double*) noexcept = 0;
virtual int32_t __stdcall get_WheelMotor(void**) noexcept = 0;
virtual int32_t __stdcall GetButtonLabel(uint32_t, int32_t*) noexcept = 0;
virtual int32_t __stdcall GetCurrentReading(struct struct_Windows_Gaming_Input_RacingWheelReading*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IRacingWheelStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall add_RacingWheelAdded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_RacingWheelAdded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_RacingWheelRemoved(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_RacingWheelRemoved(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall get_RacingWheels(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IRacingWheelStatics2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IRawGameController>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_AxisCount(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_ButtonCount(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_ForceFeedbackMotors(void**) noexcept = 0;
virtual int32_t __stdcall get_HardwareProductId(uint16_t*) noexcept = 0;
virtual int32_t __stdcall get_HardwareVendorId(uint16_t*) noexcept = 0;
virtual int32_t __stdcall get_SwitchCount(int32_t*) noexcept = 0;
virtual int32_t __stdcall GetButtonLabel(int32_t, int32_t*) noexcept = 0;
virtual int32_t __stdcall GetCurrentReading(uint32_t, bool*, uint32_t, int32_t*, uint32_t, double*, uint64_t*) noexcept = 0;
virtual int32_t __stdcall GetSwitchKind(int32_t, int32_t*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IRawGameController2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_SimpleHapticsControllers(void**) noexcept = 0;
virtual int32_t __stdcall get_NonRoamableId(void**) noexcept = 0;
virtual int32_t __stdcall get_DisplayName(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IRawGameControllerStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall add_RawGameControllerAdded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_RawGameControllerAdded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_RawGameControllerRemoved(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_RawGameControllerRemoved(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall get_RawGameControllers(void**) noexcept = 0;
virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IUINavigationController>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall GetCurrentReading(struct struct_Windows_Gaming_Input_UINavigationReading*) noexcept = 0;
virtual int32_t __stdcall GetOptionalButtonLabel(uint32_t, int32_t*) noexcept = 0;
virtual int32_t __stdcall GetRequiredButtonLabel(uint32_t, int32_t*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall add_UINavigationControllerAdded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_UINavigationControllerAdded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_UINavigationControllerRemoved(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_UINavigationControllerRemoved(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall get_UINavigationControllers(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::IUINavigationControllerStatics2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
};
};
template <typename D>
struct consume_Windows_Gaming_Input_IArcadeStick
{
auto GetButtonLabel(winrt::Windows::Gaming::Input::ArcadeStickButtons const& button) const;
auto GetCurrentReading() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IArcadeStick>
{
template <typename D> using type = consume_Windows_Gaming_Input_IArcadeStick<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IArcadeStickStatics
{
auto ArcadeStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value) const;
using ArcadeStickAdded_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickAdded>;
[[nodiscard]] auto ArcadeStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value) const;
auto ArcadeStickAdded(winrt::event_token const& token) const noexcept;
auto ArcadeStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value) const;
using ArcadeStickRemoved_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickRemoved>;
[[nodiscard]] auto ArcadeStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value) const;
auto ArcadeStickRemoved(winrt::event_token const& token) const noexcept;
[[nodiscard]] auto ArcadeSticks() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IArcadeStickStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_IArcadeStickStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IArcadeStickStatics2
{
auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IArcadeStickStatics2>
{
template <typename D> using type = consume_Windows_Gaming_Input_IArcadeStickStatics2<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IFlightStick
{
[[nodiscard]] auto HatSwitchKind() const;
auto GetButtonLabel(winrt::Windows::Gaming::Input::FlightStickButtons const& button) const;
auto GetCurrentReading() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IFlightStick>
{
template <typename D> using type = consume_Windows_Gaming_Input_IFlightStick<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IFlightStickStatics
{
auto FlightStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value) const;
using FlightStickAdded_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickAdded>;
[[nodiscard]] auto FlightStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value) const;
auto FlightStickAdded(winrt::event_token const& token) const noexcept;
auto FlightStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value) const;
using FlightStickRemoved_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickRemoved>;
[[nodiscard]] auto FlightStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value) const;
auto FlightStickRemoved(winrt::event_token const& token) const noexcept;
[[nodiscard]] auto FlightSticks() const;
auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IFlightStickStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_IFlightStickStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IGameController
{
auto HeadsetConnected(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::Headset> const& value) const;
using HeadsetConnected_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IGameController, &impl::abi_t<winrt::Windows::Gaming::Input::IGameController>::remove_HeadsetConnected>;
[[nodiscard]] auto HeadsetConnected(auto_revoke_t, winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::Headset> const& value) const;
auto HeadsetConnected(winrt::event_token const& token) const noexcept;
auto HeadsetDisconnected(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::Headset> const& value) const;
using HeadsetDisconnected_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IGameController, &impl::abi_t<winrt::Windows::Gaming::Input::IGameController>::remove_HeadsetDisconnected>;
[[nodiscard]] auto HeadsetDisconnected(auto_revoke_t, winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::Headset> const& value) const;
auto HeadsetDisconnected(winrt::event_token const& token) const noexcept;
auto UserChanged(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::Input::IGameController, winrt::Windows::System::UserChangedEventArgs> const& value) const;
using UserChanged_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IGameController, &impl::abi_t<winrt::Windows::Gaming::Input::IGameController>::remove_UserChanged>;
[[nodiscard]] auto UserChanged(auto_revoke_t, winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::Input::IGameController, winrt::Windows::System::UserChangedEventArgs> const& value) const;
auto UserChanged(winrt::event_token const& token) const noexcept;
[[nodiscard]] auto Headset() const;
[[nodiscard]] auto IsWireless() const;
[[nodiscard]] auto User() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IGameController>
{
template <typename D> using type = consume_Windows_Gaming_Input_IGameController<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IGameControllerBatteryInfo
{
auto TryGetBatteryReport() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
template <typename D> using type = consume_Windows_Gaming_Input_IGameControllerBatteryInfo<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IGamepad
{
[[nodiscard]] auto Vibration() const;
auto Vibration(winrt::Windows::Gaming::Input::GamepadVibration const& value) const;
auto GetCurrentReading() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IGamepad>
{
template <typename D> using type = consume_Windows_Gaming_Input_IGamepad<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IGamepad2
{
auto GetButtonLabel(winrt::Windows::Gaming::Input::GamepadButtons const& button) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IGamepad2>
{
template <typename D> using type = consume_Windows_Gaming_Input_IGamepad2<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IGamepadStatics
{
auto GamepadAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value) const;
using GamepadAdded_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadAdded>;
[[nodiscard]] auto GamepadAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value) const;
auto GamepadAdded(winrt::event_token const& token) const noexcept;
auto GamepadRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value) const;
using GamepadRemoved_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadRemoved>;
[[nodiscard]] auto GamepadRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value) const;
auto GamepadRemoved(winrt::event_token const& token) const noexcept;
[[nodiscard]] auto Gamepads() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IGamepadStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_IGamepadStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IGamepadStatics2
{
auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IGamepadStatics2>
{
template <typename D> using type = consume_Windows_Gaming_Input_IGamepadStatics2<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IHeadset
{
[[nodiscard]] auto CaptureDeviceId() const;
[[nodiscard]] auto RenderDeviceId() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IHeadset>
{
template <typename D> using type = consume_Windows_Gaming_Input_IHeadset<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IRacingWheel
{
[[nodiscard]] auto HasClutch() const;
[[nodiscard]] auto HasHandbrake() const;
[[nodiscard]] auto HasPatternShifter() const;
[[nodiscard]] auto MaxPatternShifterGear() const;
[[nodiscard]] auto MaxWheelAngle() const;
[[nodiscard]] auto WheelMotor() const;
auto GetButtonLabel(winrt::Windows::Gaming::Input::RacingWheelButtons const& button) const;
auto GetCurrentReading() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IRacingWheel>
{
template <typename D> using type = consume_Windows_Gaming_Input_IRacingWheel<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IRacingWheelStatics
{
auto RacingWheelAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value) const;
using RacingWheelAdded_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelAdded>;
[[nodiscard]] auto RacingWheelAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value) const;
auto RacingWheelAdded(winrt::event_token const& token) const noexcept;
auto RacingWheelRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value) const;
using RacingWheelRemoved_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelRemoved>;
[[nodiscard]] auto RacingWheelRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value) const;
auto RacingWheelRemoved(winrt::event_token const& token) const noexcept;
[[nodiscard]] auto RacingWheels() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IRacingWheelStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_IRacingWheelStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IRacingWheelStatics2
{
auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IRacingWheelStatics2>
{
template <typename D> using type = consume_Windows_Gaming_Input_IRacingWheelStatics2<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IRawGameController
{
[[nodiscard]] auto AxisCount() const;
[[nodiscard]] auto ButtonCount() const;
[[nodiscard]] auto ForceFeedbackMotors() const;
[[nodiscard]] auto HardwareProductId() const;
[[nodiscard]] auto HardwareVendorId() const;
[[nodiscard]] auto SwitchCount() const;
auto GetButtonLabel(int32_t buttonIndex) const;
auto GetCurrentReading(array_view<bool> buttonArray, array_view<winrt::Windows::Gaming::Input::GameControllerSwitchPosition> switchArray, array_view<double> axisArray) const;
auto GetSwitchKind(int32_t switchIndex) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IRawGameController>
{
template <typename D> using type = consume_Windows_Gaming_Input_IRawGameController<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IRawGameController2
{
[[nodiscard]] auto SimpleHapticsControllers() const;
[[nodiscard]] auto NonRoamableId() const;
[[nodiscard]] auto DisplayName() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IRawGameController2>
{
template <typename D> using type = consume_Windows_Gaming_Input_IRawGameController2<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IRawGameControllerStatics
{
auto RawGameControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value) const;
using RawGameControllerAdded_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerAdded>;
[[nodiscard]] auto RawGameControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value) const;
auto RawGameControllerAdded(winrt::event_token const& token) const noexcept;
auto RawGameControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value) const;
using RawGameControllerRemoved_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerRemoved>;
[[nodiscard]] auto RawGameControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value) const;
auto RawGameControllerRemoved(winrt::event_token const& token) const noexcept;
[[nodiscard]] auto RawGameControllers() const;
auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IRawGameControllerStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_IRawGameControllerStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IUINavigationController
{
auto GetCurrentReading() const;
auto GetOptionalButtonLabel(winrt::Windows::Gaming::Input::OptionalUINavigationButtons const& button) const;
auto GetRequiredButtonLabel(winrt::Windows::Gaming::Input::RequiredUINavigationButtons const& button) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IUINavigationController>
{
template <typename D> using type = consume_Windows_Gaming_Input_IUINavigationController<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IUINavigationControllerStatics
{
auto UINavigationControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value) const;
using UINavigationControllerAdded_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerAdded>;
[[nodiscard]] auto UINavigationControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value) const;
auto UINavigationControllerAdded(winrt::event_token const& token) const noexcept;
auto UINavigationControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value) const;
using UINavigationControllerRemoved_revoker = impl::event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerRemoved>;
[[nodiscard]] auto UINavigationControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value) const;
auto UINavigationControllerRemoved(winrt::event_token const& token) const noexcept;
[[nodiscard]] auto UINavigationControllers() const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_IUINavigationControllerStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_IUINavigationControllerStatics2
{
auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::IUINavigationControllerStatics2>
{
template <typename D> using type = consume_Windows_Gaming_Input_IUINavigationControllerStatics2<D>;
};
struct struct_Windows_Gaming_Input_ArcadeStickReading
{
uint64_t Timestamp;
uint32_t Buttons;
};
template <> struct abi<Windows::Gaming::Input::ArcadeStickReading>
{
using type = struct_Windows_Gaming_Input_ArcadeStickReading;
};
struct struct_Windows_Gaming_Input_FlightStickReading
{
uint64_t Timestamp;
uint32_t Buttons;
int32_t HatSwitch;
double Roll;
double Pitch;
double Yaw;
double Throttle;
};
template <> struct abi<Windows::Gaming::Input::FlightStickReading>
{
using type = struct_Windows_Gaming_Input_FlightStickReading;
};
struct struct_Windows_Gaming_Input_GamepadReading
{
uint64_t Timestamp;
uint32_t Buttons;
double LeftTrigger;
double RightTrigger;
double LeftThumbstickX;
double LeftThumbstickY;
double RightThumbstickX;
double RightThumbstickY;
};
template <> struct abi<Windows::Gaming::Input::GamepadReading>
{
using type = struct_Windows_Gaming_Input_GamepadReading;
};
struct struct_Windows_Gaming_Input_GamepadVibration
{
double LeftMotor;
double RightMotor;
double LeftTrigger;
double RightTrigger;
};
template <> struct abi<Windows::Gaming::Input::GamepadVibration>
{
using type = struct_Windows_Gaming_Input_GamepadVibration;
};
struct struct_Windows_Gaming_Input_RacingWheelReading
{
uint64_t Timestamp;
uint32_t Buttons;
int32_t PatternShifterGear;
double Wheel;
double Throttle;
double Brake;
double Clutch;
double Handbrake;
};
template <> struct abi<Windows::Gaming::Input::RacingWheelReading>
{
using type = struct_Windows_Gaming_Input_RacingWheelReading;
};
struct struct_Windows_Gaming_Input_UINavigationReading
{
uint64_t Timestamp;
uint32_t RequiredButtons;
uint32_t OptionalButtons;
};
template <> struct abi<Windows::Gaming::Input::UINavigationReading>
{
using type = struct_Windows_Gaming_Input_UINavigationReading;
};
}
#endif