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95 lines
4.9 KiB
C++
95 lines
4.9 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_UI_Input_Preview_Injection_2_H
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#define WINRT_Windows_UI_Input_Preview_Injection_2_H
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#include "winrt/impl/Windows.Gaming.Input.2.h"
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#include "winrt/impl/Windows.UI.Input.Preview.Injection.1.h"
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WINRT_EXPORT namespace winrt::Windows::UI::Input::Preview::Injection
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{
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struct InjectedInputPoint
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{
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int32_t PositionX {};
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int32_t PositionY {};
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};
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inline bool operator==(InjectedInputPoint const& left, InjectedInputPoint const& right) noexcept
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{
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return left.PositionX == right.PositionX && left.PositionY == right.PositionY;
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}
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inline bool operator!=(InjectedInputPoint const& left, InjectedInputPoint const& right) noexcept
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{
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return !(left == right);
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}
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struct InjectedInputPointerInfo
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{
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uint32_t PointerId {};
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winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerOptions PointerOptions {};
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winrt::Windows::UI::Input::Preview::Injection::InjectedInputPoint PixelLocation {};
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uint32_t TimeOffsetInMilliseconds {};
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uint64_t PerformanceCount {};
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};
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inline bool operator==(InjectedInputPointerInfo const& left, InjectedInputPointerInfo const& right) noexcept
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{
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return left.PointerId == right.PointerId && left.PointerOptions == right.PointerOptions && left.PixelLocation == right.PixelLocation && left.TimeOffsetInMilliseconds == right.TimeOffsetInMilliseconds && left.PerformanceCount == right.PerformanceCount;
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}
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inline bool operator!=(InjectedInputPointerInfo const& left, InjectedInputPointerInfo const& right) noexcept
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{
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return !(left == right);
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}
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struct InjectedInputRectangle
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{
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int32_t Left {};
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int32_t Top {};
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int32_t Bottom {};
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int32_t Right {};
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};
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inline bool operator==(InjectedInputRectangle const& left, InjectedInputRectangle const& right) noexcept
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{
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return left.Left == right.Left && left.Top == right.Top && left.Bottom == right.Bottom && left.Right == right.Right;
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}
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inline bool operator!=(InjectedInputRectangle const& left, InjectedInputRectangle const& right) noexcept
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{
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return !(left == right);
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}
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struct WINRT_IMPL_EMPTY_BASES InjectedInputGamepadInfo : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo
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{
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InjectedInputGamepadInfo(std::nullptr_t) noexcept {}
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InjectedInputGamepadInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo(ptr, take_ownership_from_abi) {}
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InjectedInputGamepadInfo();
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explicit InjectedInputGamepadInfo(winrt::Windows::Gaming::Input::GamepadReading const& reading);
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};
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struct WINRT_IMPL_EMPTY_BASES InjectedInputKeyboardInfo : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo
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{
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InjectedInputKeyboardInfo(std::nullptr_t) noexcept {}
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InjectedInputKeyboardInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo(ptr, take_ownership_from_abi) {}
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InjectedInputKeyboardInfo();
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};
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struct WINRT_IMPL_EMPTY_BASES InjectedInputMouseInfo : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo
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{
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InjectedInputMouseInfo(std::nullptr_t) noexcept {}
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InjectedInputMouseInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo(ptr, take_ownership_from_abi) {}
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InjectedInputMouseInfo();
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};
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struct WINRT_IMPL_EMPTY_BASES InjectedInputPenInfo : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo
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{
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InjectedInputPenInfo(std::nullptr_t) noexcept {}
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InjectedInputPenInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo(ptr, take_ownership_from_abi) {}
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InjectedInputPenInfo();
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};
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struct WINRT_IMPL_EMPTY_BASES InjectedInputTouchInfo : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo
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{
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InjectedInputTouchInfo(std::nullptr_t) noexcept {}
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InjectedInputTouchInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo(ptr, take_ownership_from_abi) {}
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InjectedInputTouchInfo();
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};
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struct WINRT_IMPL_EMPTY_BASES InputInjector : winrt::Windows::UI::Input::Preview::Injection::IInputInjector,
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impl::require<InputInjector, winrt::Windows::UI::Input::Preview::Injection::IInputInjector2>
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{
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InputInjector(std::nullptr_t) noexcept {}
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InputInjector(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Input::Preview::Injection::IInputInjector(ptr, take_ownership_from_abi) {}
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static auto TryCreate();
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static auto TryCreateForAppBroadcastOnly();
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};
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}
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#endif
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