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nearby/internal/platform/implementation/windows/nearby_client_socket.cc
Guogang Li bddc6b4309 Removing to use MSG_WAITALL
PiperOrigin-RevId: 783827297
2025-07-16 11:17:25 -07:00

219 lines
6.6 KiB
C++

// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/nearby_client_socket.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <cstddef>
#include <cstdint>
#include <string>
#include <utility>
#include "internal/flags/nearby_flags.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/exception.h"
#include "internal/platform/flags/nearby_platform_feature_flags.h"
#include "internal/platform/logging.h"
namespace nearby::windows {
NearbyClientSocket::NearbyClientSocket() {
WSADATA wsa_data;
int result = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (result != 0) {
LOG(WARNING) << "WSAStartup failed with error " << result;
}
is_socket_initiated_ = (result == 0);
}
NearbyClientSocket::NearbyClientSocket(SOCKET socket) : socket_(socket) {}
NearbyClientSocket::~NearbyClientSocket() {
if (is_socket_initiated_) {
WSACleanup();
}
}
bool NearbyClientSocket ::Connect(const std::string& ip_address, int port) {
if (!is_socket_initiated_) {
LOG(WARNING) << "Windows socket is not initiated.";
return false;
}
if (socket_ != INVALID_SOCKET) {
LOG(ERROR) << "Socket is already connected.";
return false;
}
socket_ =
socket(/*af=*/AF_INET, /*type=*/SOCK_STREAM, /*protocol=*/IPPROTO_TCP);
if (socket_ == INVALID_SOCKET) {
LOG(ERROR) << "Failed to get socket with error " << WSAGetLastError();
return false;
}
struct sockaddr_in serv_addr;
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str());
BOOL flag = TRUE;
if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE,
/*optval=*/(const char*)&flag,
/*optlen=*/sizeof(flag)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
<< WSAGetLastError();
}
int send_buffer_size =
static_cast<int>(NearbyFlags::GetInstance().GetInt64Flag(
nearby::platform::config_package_nearby::nearby_platform_feature::
kSocketSendBufferSize));
if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_SNDBUF,
/*optval=*/(char*)&send_buffer_size,
/*optlen=*/sizeof(send_buffer_size)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_SNDBUF with error " << WSAGetLastError();
}
flag = TRUE;
setsockopt(/*s=*/socket_, /*level=*/IPPROTO_TCP, /*optname=*/TCP_NODELAY,
/*optval=*/(char*)&flag, /*optlen=*/sizeof(flag));
if (connect(/*s=*/socket_, /*name=*/(struct sockaddr*)&serv_addr,
/*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to connect socket with error: " << WSAGetLastError();
closesocket(socket_);
socket_ = INVALID_SOCKET;
return false;
}
sockaddr_in local_address;
int address_length = sizeof(local_address);
if (getsockname(/*s=*/socket_, /*name=*/(SOCKADDR*)&local_address,
/*namelen=*/&address_length) != SOCKET_ERROR) {
// Extract the IP address and port
char local_ip[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &(local_address.sin_addr), local_ip, INET_ADDRSTRLEN);
int local_port = ntohs(local_address.sin_port);
LOG(INFO) << "Connected to " << ip_address << ":" << port << " from "
<< local_ip << ":" << local_port;
}
return true;
}
ExceptionOr<ByteArray> NearbyClientSocket::Read(std::int64_t size) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to read from an invalid socket.";
return {Exception::kIo};
}
std::string buffer;
buffer.resize(size);
char* buffer_ptr = buffer.data();
int64_t total_bytes_read = 0;
// Loop until all requested bytes have been received.
while (total_bytes_read < size) {
int bytes_read = recv(
/*s=*/socket_,
/*buf=*/buffer_ptr + total_bytes_read,
/*len=*/static_cast<int>(size - total_bytes_read),
/*flags=*/0 // No special flags, just a standard receive.
);
if (bytes_read > 0) {
// Successfully read some bytes.
total_bytes_read += bytes_read;
} else if (bytes_read == 0) {
// The peer has performed a graceful shutdown.
LOG(INFO) << "Socket closed gracefully by peer before all data was read.";
return {Exception::kIo};
} else { // bytes_read == SOCKET_ERROR
if (WSAGetLastError() == WSAEINTR) {
VLOG(1) << "Interrupted while reading from socket.";
continue;
}
// An error occurred during the receive operation.
LOG(ERROR) << "Failed to receive data; recv failed with error: "
<< WSAGetLastError();
return {Exception::kIo};
}
}
return ExceptionOr(ByteArray(std::move(buffer)));
}
ExceptionOr<size_t> NearbyClientSocket::Skip(size_t offset) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to skip to an invalid socket.";
return {Exception::kIo};
}
ExceptionOr<ByteArray> data = Read(offset);
if (data.ok()) {
return ExceptionOr(data.result().size());
}
LOG(ERROR) << "Failed to skip data " << WSAGetLastError();
return {Exception::kIo};
}
Exception NearbyClientSocket::Write(const ByteArray& data) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to write to an invalid socket.";
return {Exception::kIo};
}
int count = 0;
while (count < data.size()) {
int result = send(/*s=*/socket_, /*buf=*/data.data() + count,
/*len=*/data.size() - count, /*flags*/ 0);
if (result == SOCKET_ERROR) {
LOG(ERROR) << "Failed to send data " << WSAGetLastError();
return {Exception::kIo};
}
count += result;
}
return {Exception::kSuccess};
}
Exception NearbyClientSocket::Flush() {
// Socket doesn't support flush.
return {Exception::kSuccess};
}
Exception NearbyClientSocket::Close() {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to close an invalid socket.";
return {Exception::kIo};
}
shutdown(socket_, SD_BOTH);
closesocket(socket_);
socket_ = INVALID_SOCKET;
LOG(INFO) << "Socket closed.";
return {Exception::kSuccess};
}
} // namespace nearby::windows