Files
nearby/internal/platform/implementation/windows/session_manager.h
Guogang Li 71b5c1d591 Put some logs in session manager
PiperOrigin-RevId: 558896551
2023-08-21 14:12:01 -07:00

77 lines
2.5 KiB
C++

// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_SESSION_MANAGER_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_SESSION_MANAGER_H_
#include <string>
#include "absl/container/flat_hash_map.h"
#include "absl/container/flat_hash_set.h"
#include "absl/functional/any_invocable.h"
#include "absl/strings/string_view.h"
#include "absl/synchronization/mutex.h"
#include "absl/synchronization/notification.h"
#include "internal/platform/implementation/windows/submittable_executor.h"
namespace nearby {
namespace windows {
// SessionManager provides methods to access/control platform session.
class SessionManager {
public:
enum class SessionState { kLock, kUnlock };
~SessionManager();
// Setups session listener.
// listener_name - Listener name. it should be unique in the SDK level.
// callback - It will be called when session state changed, such as
// lock/unlock screen.
bool RegisterSessionListener(absl::string_view listener_name,
absl::AnyInvocable<void(SessionState)> callback);
// Removes session listener by its name.
bool UnregisterSessionListener(absl::string_view listener_name);
bool IsScreenLocked() const;
// Prevents the Windows device from sleeping state.
bool PreventSleep() const;
// Allows the Windows device to sleep state.
bool AllowSleep() const;
static void NotifySessionState(SessionState state);
private:
void StartSession(absl::Notification& notification);
void StopSession();
void CleanUp();
absl::flat_hash_set<std::string> listeners_;
// Static class members
static absl::Mutex session_mutex_;
static HWND session_hwnd_;
static SubmittableExecutor* session_thread_;
static absl::flat_hash_map<
std::string, absl::AnyInvocable<void(SessionManager::SessionState)>>*
session_callbacks_;
};
} // namespace windows
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_SESSION_MANAGER_H_