Files
nearby/presence/implementation/mediums/advertisement_data.h
Janusz Sobczak 951945dd5c Add AdvertisementData struct.
Define and use an NP private AdvertisementData structure instead of the low level BleAdvertisementData,
The APIs look cleaner this way.

PiperOrigin-RevId: 486224840
2022-11-04 14:03:24 -07:00

35 lines
1.2 KiB
C++

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_MEDIUMS_ADVERTISEMENT_DATA_H_
#define THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_MEDIUMS_ADVERTISEMENT_DATA_H_
#include <string>
namespace nearby {
namespace presence {
// Nearby Presence advertisement data over the air.
struct AdvertisementData {
// If true, the advertisement needs to be broadcasted over BLE 5.0.
bool is_extended_advertisement;
// The advertised data.
std::string content;
};
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_MEDIUMS_ADVERTISEMENT_DATA_H_