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2025-07-09 08:58:00 -07:00

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C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_UI_Composition_Effects_1_H
#define WINRT_Windows_UI_Composition_Effects_1_H
#include "winrt/impl/Windows.UI.Composition.Effects.0.h"
WINRT_EXPORT namespace winrt::Windows::UI::Composition::Effects
{
struct WINRT_IMPL_EMPTY_BASES ISceneLightingEffect :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneLightingEffect>
{
ISceneLightingEffect(std::nullptr_t = nullptr) noexcept {}
ISceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneLightingEffect2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneLightingEffect2>
{
ISceneLightingEffect2(std::nullptr_t = nullptr) noexcept {}
ISceneLightingEffect2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
}
#endif