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Adds authentication status to `InitialConnectionInfo`, which will pass the result of the authentication to clients when the connection is complete. See go/cros-nearby-presence-np-nc-authentication for details. This is used to communicate the authentication status to clients of RequestConnectionV3(). PiperOrigin-RevId: 613278476
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_
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#define THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_
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#include <string>
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#include "connections/status.h"
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#include "internal/interop/authentication_status.h"
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namespace nearby {
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namespace connections {
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namespace v3 {
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struct ConnectionResult {
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nearby::connections::Status status;
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};
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// These fields should never be empty.
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struct InitialConnectionInfo {
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// 4-digit authentication code shown to user derived by UKEY2.
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std::string authentication_digits;
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// Raw 32-byte authentication token derived by UKEY2.
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std::string raw_authentication_token;
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// Specifies if the connection is incoming or outgoing.
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bool is_incoming_connection = false;
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// Result of authentication via the DeviceProvider, if available. Only used
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// for `RequestConnectionV3()`.
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AuthenticationStatus authentication_status = AuthenticationStatus::kUnknown;
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};
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} // namespace v3
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} // namespace connections
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_
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