Files
nearby/connections/v3/connection_result.h
Juliet Levesque ecb9de0cbc [Nearby Presence] Add authentication status to InitialConnectionInfo
Adds authentication status to `InitialConnectionInfo`, which will pass the result of the authentication to clients when the connection is complete. See go/cros-nearby-presence-np-nc-authentication for details. This is used to communicate the authentication status to clients of RequestConnectionV3().

PiperOrigin-RevId: 613278476
2024-03-06 11:10:38 -08:00

49 lines
1.6 KiB
C++

// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_
#define THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_
#include <string>
#include "connections/status.h"
#include "internal/interop/authentication_status.h"
namespace nearby {
namespace connections {
namespace v3 {
struct ConnectionResult {
nearby::connections::Status status;
};
// These fields should never be empty.
struct InitialConnectionInfo {
// 4-digit authentication code shown to user derived by UKEY2.
std::string authentication_digits;
// Raw 32-byte authentication token derived by UKEY2.
std::string raw_authentication_token;
// Specifies if the connection is incoming or outgoing.
bool is_incoming_connection = false;
// Result of authentication via the DeviceProvider, if available. Only used
// for `RequestConnectionV3()`.
AuthenticationStatus authentication_status = AuthenticationStatus::kUnknown;
};
} // namespace v3
} // namespace connections
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_