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https://github.com/kidfromjupiter/nearby.git
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249 lines
13 KiB
C++
249 lines
13 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT
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// v2.0.250303.1
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#pragma once
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#ifndef WINRT_Microsoft_UI_Composition_Scenes_1_H
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#define WINRT_Microsoft_UI_Composition_Scenes_1_H
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#include "winrt/impl/Microsoft.UI.Composition.Scenes.0.h"
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WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Scenes {
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struct WINRT_IMPL_EMPTY_BASES ISceneBoundingBox
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneBoundingBox> {
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ISceneBoundingBox(std::nullptr_t = nullptr) noexcept {}
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ISceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneComponent
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponent> {
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ISceneComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneComponent(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneComponentCollection
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponentCollection> {
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ISceneComponentCollection(std::nullptr_t = nullptr) noexcept {}
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ISceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneComponentFactory
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponentFactory> {
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ISceneComponentFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterial
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterial> {
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ISceneMaterial(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterialFactory
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialFactory> {
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ISceneMaterialFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInput
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialInput> {
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ISceneMaterialInput(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInputFactory
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialInputFactory> {
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ISceneMaterialInputFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialInputFactory(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMesh
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMesh> {
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ISceneMesh(std::nullptr_t = nullptr) noexcept {}
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ISceneMesh(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshMaterialAttributeMap
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshMaterialAttributeMap> {
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ISceneMeshMaterialAttributeMap(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshMaterialAttributeMap(void* ptr,
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take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponent
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshRendererComponent> {
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ISceneMeshRendererComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponentStatics
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshRendererComponentStatics> {
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ISceneMeshRendererComponentStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshRendererComponentStatics(void* ptr,
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take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshStatics
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshStatics> {
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ISceneMeshStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshStatics(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterial
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMetallicRoughnessMaterial> {
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ISceneMetallicRoughnessMaterial(std::nullptr_t = nullptr) noexcept {}
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ISceneMetallicRoughnessMaterial(void* ptr,
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take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterialStatics
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMetallicRoughnessMaterialStatics> {
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ISceneMetallicRoughnessMaterialStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMetallicRoughnessMaterialStatics(void* ptr,
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take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneModelTransform
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneModelTransform> {
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ISceneModelTransform(std::nullptr_t = nullptr) noexcept {}
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ISceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneNode
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNode> {
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ISceneNode(std::nullptr_t = nullptr) noexcept {}
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ISceneNode(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneNodeCollection
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNodeCollection> {
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ISceneNodeCollection(std::nullptr_t = nullptr) noexcept {}
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ISceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneNodeStatics
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNodeStatics> {
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ISceneNodeStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneNodeStatics(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneObject
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneObject> {
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ISceneObject(std::nullptr_t = nullptr) noexcept {}
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ISceneObject(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneObjectFactory
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneObjectFactory> {
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ISceneObjectFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneObjectFactory(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterial
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IScenePbrMaterial> {
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IScenePbrMaterial(std::nullptr_t = nullptr) noexcept {}
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IScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterialFactory
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IScenePbrMaterialFactory> {
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IScenePbrMaterialFactory(std::nullptr_t = nullptr) noexcept {}
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IScenePbrMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponent
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneRendererComponent> {
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ISceneRendererComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponentFactory
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneRendererComponentFactory> {
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ISceneRendererComponentFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneRendererComponentFactory(void* ptr,
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take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInput
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneSurfaceMaterialInput> {
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ISceneSurfaceMaterialInput(std::nullptr_t = nullptr) noexcept {}
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ISceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInputStatics
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneSurfaceMaterialInputStatics> {
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ISceneSurfaceMaterialInputStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneSurfaceMaterialInputStatics(void* ptr,
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take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneVisual
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneVisual> {
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ISceneVisual(std::nullptr_t = nullptr) noexcept {}
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ISceneVisual(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneVisualStatics
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneVisualStatics> {
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ISceneVisualStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneVisualStatics(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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}
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#endif
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