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2026-01-27 23:46:02 -08:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT
// v2.0.250303.1
#pragma once
#ifndef WINRT_Microsoft_UI_Dispatching_0_H
#define WINRT_Microsoft_UI_Dispatching_0_H
WINRT_EXPORT namespace winrt::Windows::Foundation {
struct Deferral;
struct EventRegistrationToken;
struct IAsyncAction;
template <typename TSender, typename TResult>
struct WINRT_IMPL_EMPTY_BASES TypedEventHandler;
}
WINRT_EXPORT namespace winrt::Microsoft::UI::Dispatching {
enum class DispatcherQueuePriority : int32_t {
Low = -10,
Normal = 0,
High = 10,
};
enum class DispatcherRunOptions : uint32_t {
None = 0,
ContinueOnQuit = 0x1,
QuitOnlyLocalLoop = 0x2,
};
struct IDispatcherExitDeferral;
struct IDispatcherQueue;
struct IDispatcherQueue2;
struct IDispatcherQueue3;
struct IDispatcherQueueController;
struct IDispatcherQueueController2;
struct IDispatcherQueueControllerStatics;
struct IDispatcherQueueShutdownStartingEventArgs;
struct IDispatcherQueueStatics;
struct IDispatcherQueueTimer;
struct DispatcherExitDeferral;
struct DispatcherQueue;
struct DispatcherQueueController;
struct DispatcherQueueShutdownStartingEventArgs;
struct DispatcherQueueTimer;
struct DispatcherQueueHandler;
}
namespace winrt::impl {
template <>
struct category<winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::IDispatcherQueue> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::IDispatcherQueue2> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::IDispatcherQueue3> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController> {
using type = interface_category;
};
template <>
struct category<
winrt::Microsoft::UI::Dispatching::IDispatcherQueueController2> {
using type = interface_category;
};
template <>
struct category<
winrt::Microsoft::UI::Dispatching::IDispatcherQueueControllerStatics> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::IDispatcherQueueStatics> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer> {
using type = interface_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::DispatcherExitDeferral> {
using type = class_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::DispatcherQueue> {
using type = class_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::DispatcherQueueController> {
using type = class_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::
DispatcherQueueShutdownStartingEventArgs> {
using type = class_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::DispatcherQueueTimer> {
using type = class_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::DispatcherQueuePriority> {
using type = enum_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::DispatcherRunOptions> {
using type = enum_category;
};
template <>
struct category<winrt::Microsoft::UI::Dispatching::DispatcherQueueHandler> {
using type = delegate_category;
};
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::DispatcherExitDeferral> =
L"Microsoft.UI.Dispatching.DispatcherExitDeferral";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::DispatcherQueue> =
L"Microsoft.UI.Dispatching.DispatcherQueue";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::DispatcherQueueController> =
L"Microsoft.UI.Dispatching.DispatcherQueueController";
template <>
inline constexpr auto& name_v<winrt::Microsoft::UI::Dispatching::
DispatcherQueueShutdownStartingEventArgs> =
L"Microsoft.UI.Dispatching.DispatcherQueueShutdownStartingEventArgs";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::DispatcherQueueTimer> =
L"Microsoft.UI.Dispatching.DispatcherQueueTimer";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::DispatcherQueuePriority> =
L"Microsoft.UI.Dispatching.DispatcherQueuePriority";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::DispatcherRunOptions> =
L"Microsoft.UI.Dispatching.DispatcherRunOptions";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral> =
L"Microsoft.UI.Dispatching.IDispatcherExitDeferral";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueue> =
L"Microsoft.UI.Dispatching.IDispatcherQueue";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueue2> =
L"Microsoft.UI.Dispatching.IDispatcherQueue2";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueue3> =
L"Microsoft.UI.Dispatching.IDispatcherQueue3";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController> =
L"Microsoft.UI.Dispatching.IDispatcherQueueController";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController2> =
L"Microsoft.UI.Dispatching.IDispatcherQueueController2";
template <>
inline constexpr auto& name_v<
winrt::Microsoft::UI::Dispatching::IDispatcherQueueControllerStatics> =
L"Microsoft.UI.Dispatching.IDispatcherQueueControllerStatics";
template <>
inline constexpr auto& name_v<winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs> =
L"Microsoft.UI.Dispatching.IDispatcherQueueShutdownStartingEventArgs";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueStatics> =
L"Microsoft.UI.Dispatching.IDispatcherQueueStatics";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer> =
L"Microsoft.UI.Dispatching.IDispatcherQueueTimer";
template <>
inline constexpr auto&
name_v<winrt::Microsoft::UI::Dispatching::DispatcherQueueHandler> =
L"Microsoft.UI.Dispatching.DispatcherQueueHandler";
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral>{
0x910B5AAC,
0x3310,
0x563E,
{0x84, 0x18, 0xF3, 0x00, 0x55, 0x79, 0x72,
0x9E}}; // 910B5AAC-3310-563E-8418-F3005579729E
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueue>{
0xF6EBF8FA,
0xBE1C,
0x5BF6,
{0xA4, 0x67, 0x73, 0xDA, 0x28, 0x73, 0x8A,
0xE8}}; // F6EBF8FA-BE1C-5BF6-A467-73DA28738AE8
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueue2>{
0x0CF48751,
0xF1AC,
0x59B8,
{0xBA, 0x52, 0x6C, 0xE7, 0xA1, 0x44, 0x4D,
0x6F}}; // 0CF48751-F1AC-59B8-BA52-6CE7A1444D6F
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueue3>{
0x14A7A175,
0x5C27,
0x5A35,
{0xB0, 0x79, 0x21, 0x96, 0x0C, 0xF7, 0x64,
0xA8}}; // 14A7A175-5C27-5A35-B079-21960CF764A8
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController>{
0xBCE8178D,
0x2183,
0x584C,
{0x9E, 0x5B, 0xF9, 0x36, 0x6F, 0x6A, 0xE4,
0x84}}; // BCE8178D-2183-584C-9E5B-F9366F6AE484
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController2>{
0x4C68EE2A,
0x1CB1,
0x5591,
{0xA3, 0xA2, 0x9B, 0x59, 0x0B, 0x8F, 0x8B,
0x9A}}; // 4C68EE2A-1CB1-5591-A3A2-9B590B8F8B9A
template <>
inline constexpr guid guid_v<
winrt::Microsoft::UI::Dispatching::IDispatcherQueueControllerStatics>{
0xF18D6145,
0x722B,
0x593D,
{0xBC, 0xF2, 0xA6, 0x1E, 0x71, 0x3F, 0x00,
0x37}}; // F18D6145-722B-593D-BCF2-A61E713F0037
template <>
inline constexpr guid guid_v<winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs>{
0x32519BE5,
0x072B,
0x5660,
{0xA7, 0x0E, 0x88, 0x35, 0xC9, 0xB8, 0x15,
0x7D}}; // 32519BE5-072B-5660-A70E-8835C9B8157D
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueStatics>{
0xCD3382EA,
0xA455,
0x5124,
{0xB6, 0x3A, 0xCA, 0x40, 0xD3, 0x4C, 0xA2,
0x3C}}; // CD3382EA-A455-5124-B63A-CA40D34CA23C
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer>{
0xAD4D63FD,
0x88FE,
0x541F,
{0xAC, 0x11, 0xBF, 0x2D, 0xC1, 0xED, 0x2C,
0xE5}}; // AD4D63FD-88FE-541F-AC11-BF2DC1ED2CE5
template <>
inline constexpr guid
guid_v<winrt::Microsoft::UI::Dispatching::DispatcherQueueHandler>{
0x2E0872A9,
0x4E29,
0x5F14,
{0xB6, 0x88, 0xFB, 0x96, 0xD5, 0xF9, 0xD5,
0xF8}}; // 2E0872A9-4E29-5F14-B688-FB96D5F9D5F8
template <>
struct default_interface<
winrt::Microsoft::UI::Dispatching::DispatcherExitDeferral> {
using type = winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral;
};
template <>
struct default_interface<winrt::Microsoft::UI::Dispatching::DispatcherQueue> {
using type = winrt::Microsoft::UI::Dispatching::IDispatcherQueue;
};
template <>
struct default_interface<
winrt::Microsoft::UI::Dispatching::DispatcherQueueController> {
using type = winrt::Microsoft::UI::Dispatching::IDispatcherQueueController;
};
template <>
struct default_interface<winrt::Microsoft::UI::Dispatching::
DispatcherQueueShutdownStartingEventArgs> {
using type = winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs;
};
template <>
struct default_interface<
winrt::Microsoft::UI::Dispatching::DispatcherQueueTimer> {
using type = winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer;
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall Complete() noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherQueue> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall CreateTimer(void**) noexcept = 0;
virtual int32_t __stdcall TryEnqueue(void*, bool*) noexcept = 0;
virtual int32_t __stdcall TryEnqueueWithPriority(int32_t, void*,
bool*) noexcept = 0;
virtual int32_t __stdcall add_ShutdownStarting(
void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ShutdownStarting(
winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ShutdownCompleted(
void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ShutdownCompleted(
winrt::event_token) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherQueue2> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall get_HasThreadAccess(bool*) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherQueue3> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall EnqueueEventLoopExit() noexcept = 0;
virtual int32_t __stdcall EnsureSystemDispatcherQueue() noexcept = 0;
virtual int32_t __stdcall RunEventLoop() noexcept = 0;
virtual int32_t __stdcall RunEventLoopWithOptions(uint32_t,
void*) noexcept = 0;
virtual int32_t __stdcall add_FrameworkShutdownStarting(
void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_FrameworkShutdownStarting(
winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_FrameworkShutdownCompleted(
void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_FrameworkShutdownCompleted(
winrt::event_token) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall get_DispatcherQueue(void**) noexcept = 0;
virtual int32_t __stdcall ShutdownQueueAsync(void**) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController2> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall ShutdownQueue() noexcept = 0;
};
};
template <>
struct abi<
winrt::Microsoft::UI::Dispatching::IDispatcherQueueControllerStatics> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall CreateOnDedicatedThread(void**) noexcept = 0;
virtual int32_t __stdcall CreateOnCurrentThread(void**) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall GetDeferral(void**) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherQueueStatics> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall GetForCurrentThread(void**) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer> {
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
virtual int32_t __stdcall get_Interval(int64_t*) noexcept = 0;
virtual int32_t __stdcall put_Interval(int64_t) noexcept = 0;
virtual int32_t __stdcall get_IsRunning(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsRepeating(bool*) noexcept = 0;
virtual int32_t __stdcall put_IsRepeating(bool) noexcept = 0;
virtual int32_t __stdcall Start() noexcept = 0;
virtual int32_t __stdcall Stop() noexcept = 0;
virtual int32_t __stdcall add_Tick(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Tick(winrt::event_token) noexcept = 0;
};
};
template <>
struct abi<winrt::Microsoft::UI::Dispatching::DispatcherQueueHandler> {
struct WINRT_IMPL_NOVTABLE type : unknown_abi {
virtual int32_t __stdcall Invoke() noexcept = 0;
};
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherExitDeferral {
auto Complete() const;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherExitDeferral<D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueue {
auto CreateTimer() const;
auto TryEnqueue(
winrt::Microsoft::UI::Dispatching::DispatcherQueueHandler const& callback)
const;
auto TryEnqueue(
winrt::Microsoft::UI::Dispatching::DispatcherQueuePriority const&
priority,
winrt::Microsoft::UI::Dispatching::DispatcherQueueHandler const& callback)
const;
auto ShutdownStarting(
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Microsoft::UI::Dispatching::
DispatcherQueueShutdownStartingEventArgs> const& handler) const;
using ShutdownStarting_revoker = impl::event_revoker<
winrt::Microsoft::UI::Dispatching::IDispatcherQueue,
&impl::abi_t<winrt::Microsoft::UI::Dispatching::IDispatcherQueue>::
remove_ShutdownStarting>;
[[nodiscard]] auto ShutdownStarting(
auto_revoke_t,
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Microsoft::UI::Dispatching::
DispatcherQueueShutdownStartingEventArgs> const& handler) const;
auto ShutdownStarting(winrt::event_token const& token) const noexcept;
auto ShutdownCompleted(
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Windows::Foundation::IInspectable> const& handler) const;
using ShutdownCompleted_revoker = impl::event_revoker<
winrt::Microsoft::UI::Dispatching::IDispatcherQueue,
&impl::abi_t<winrt::Microsoft::UI::Dispatching::IDispatcherQueue>::
remove_ShutdownCompleted>;
[[nodiscard]] auto ShutdownCompleted(
auto_revoke_t,
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Windows::Foundation::IInspectable> const& handler) const;
auto ShutdownCompleted(winrt::event_token const& token) const noexcept;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherQueue> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherQueue<D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueue2 {
[[nodiscard]] auto HasThreadAccess() const;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherQueue2> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherQueue2<D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueue3 {
auto EnqueueEventLoopExit() const;
auto EnsureSystemDispatcherQueue() const;
auto RunEventLoop() const;
auto RunEventLoop(
winrt::Microsoft::UI::Dispatching::DispatcherRunOptions const& options,
winrt::Microsoft::UI::Dispatching::DispatcherExitDeferral const& deferral)
const;
auto FrameworkShutdownStarting(
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Microsoft::UI::Dispatching::
DispatcherQueueShutdownStartingEventArgs> const& handler) const;
using FrameworkShutdownStarting_revoker = impl::event_revoker<
winrt::Microsoft::UI::Dispatching::IDispatcherQueue3,
&impl::abi_t<winrt::Microsoft::UI::Dispatching::IDispatcherQueue3>::
remove_FrameworkShutdownStarting>;
[[nodiscard]] auto FrameworkShutdownStarting(
auto_revoke_t,
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Microsoft::UI::Dispatching::
DispatcherQueueShutdownStartingEventArgs> const& handler) const;
auto FrameworkShutdownStarting(
winrt::event_token const& token) const noexcept;
auto FrameworkShutdownCompleted(
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Windows::Foundation::IInspectable> const& handler) const;
using FrameworkShutdownCompleted_revoker = impl::event_revoker<
winrt::Microsoft::UI::Dispatching::IDispatcherQueue3,
&impl::abi_t<winrt::Microsoft::UI::Dispatching::IDispatcherQueue3>::
remove_FrameworkShutdownCompleted>;
[[nodiscard]] auto FrameworkShutdownCompleted(
auto_revoke_t,
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueue,
winrt::Windows::Foundation::IInspectable> const& handler) const;
auto FrameworkShutdownCompleted(
winrt::event_token const& token) const noexcept;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherQueue3> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherQueue3<D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueueController {
[[nodiscard]] auto DispatcherQueue() const;
auto ShutdownQueueAsync() const;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherQueueController<D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueueController2 {
auto ShutdownQueue() const;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherQueueController2> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherQueueController2<D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueueControllerStatics {
auto CreateOnDedicatedThread() const;
auto CreateOnCurrentThread() const;
};
template <>
struct consume<
winrt::Microsoft::UI::Dispatching::IDispatcherQueueControllerStatics> {
template <typename D>
using type =
consume_Microsoft_UI_Dispatching_IDispatcherQueueControllerStatics<D>;
};
template <typename D>
struct
consume_Microsoft_UI_Dispatching_IDispatcherQueueShutdownStartingEventArgs {
auto GetDeferral() const;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs> {
template <typename D>
using type =
consume_Microsoft_UI_Dispatching_IDispatcherQueueShutdownStartingEventArgs<
D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueueStatics {
auto GetForCurrentThread() const;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherQueueStatics> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherQueueStatics<D>;
};
template <typename D>
struct consume_Microsoft_UI_Dispatching_IDispatcherQueueTimer {
[[nodiscard]] auto Interval() const;
auto Interval(winrt::Windows::Foundation::TimeSpan const& value) const;
[[nodiscard]] auto IsRunning() const;
[[nodiscard]] auto IsRepeating() const;
auto IsRepeating(bool value) const;
auto Start() const;
auto Stop() const;
auto Tick(winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueueTimer,
winrt::Windows::Foundation::IInspectable> const& handler) const;
using Tick_revoker = impl::event_revoker<
winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer,
&impl::abi_t<winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer>::
remove_Tick>;
[[nodiscard]] auto Tick(
auto_revoke_t,
winrt::Windows::Foundation::TypedEventHandler<
winrt::Microsoft::UI::Dispatching::DispatcherQueueTimer,
winrt::Windows::Foundation::IInspectable> const& handler) const;
auto Tick(winrt::event_token const& token) const noexcept;
};
template <>
struct consume<winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer> {
template <typename D>
using type = consume_Microsoft_UI_Dispatching_IDispatcherQueueTimer<D>;
};
} // namespace winrt::impl
#endif