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61 lines
3.2 KiB
C++
61 lines
3.2 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_Gaming_Preview_GamesEnumeration_1_H
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#define WINRT_Windows_Gaming_Preview_GamesEnumeration_1_H
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#include "winrt/impl/Windows.Gaming.Preview.GamesEnumeration.0.h"
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WINRT_EXPORT namespace winrt::Windows::Gaming::Preview::GamesEnumeration
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{
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struct WINRT_IMPL_EMPTY_BASES IGameListEntry :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameListEntry>
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{
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IGameListEntry(std::nullptr_t = nullptr) noexcept {}
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IGameListEntry(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameListEntry2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameListEntry2>,
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impl::require<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2, winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry>
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{
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IGameListEntry2(std::nullptr_t = nullptr) noexcept {}
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IGameListEntry2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameListStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameListStatics>
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{
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IGameListStatics(std::nullptr_t = nullptr) noexcept {}
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IGameListStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameListStatics2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameListStatics2>
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{
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IGameListStatics2(std::nullptr_t = nullptr) noexcept {}
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IGameListStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameModeConfiguration :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameModeConfiguration>
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{
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IGameModeConfiguration(std::nullptr_t = nullptr) noexcept {}
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IGameModeConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameModeUserConfiguration :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameModeUserConfiguration>
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{
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IGameModeUserConfiguration(std::nullptr_t = nullptr) noexcept {}
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IGameModeUserConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameModeUserConfigurationStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameModeUserConfigurationStatics>
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{
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IGameModeUserConfigurationStatics(std::nullptr_t = nullptr) noexcept {}
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IGameModeUserConfigurationStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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}
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#endif
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