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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.Preview.GamesEnumeration.1.h
2025-07-09 08:58:00 -07:00

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C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_Gaming_Preview_GamesEnumeration_1_H
#define WINRT_Windows_Gaming_Preview_GamesEnumeration_1_H
#include "winrt/impl/Windows.Gaming.Preview.GamesEnumeration.0.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::Preview::GamesEnumeration
{
struct WINRT_IMPL_EMPTY_BASES IGameListEntry :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameListEntry>
{
IGameListEntry(std::nullptr_t = nullptr) noexcept {}
IGameListEntry(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameListEntry2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameListEntry2>,
impl::require<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2, winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry>
{
IGameListEntry2(std::nullptr_t = nullptr) noexcept {}
IGameListEntry2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameListStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameListStatics>
{
IGameListStatics(std::nullptr_t = nullptr) noexcept {}
IGameListStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameListStatics2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameListStatics2>
{
IGameListStatics2(std::nullptr_t = nullptr) noexcept {}
IGameListStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameModeConfiguration :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameModeConfiguration>
{
IGameModeConfiguration(std::nullptr_t = nullptr) noexcept {}
IGameModeConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameModeUserConfiguration :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameModeUserConfiguration>
{
IGameModeUserConfiguration(std::nullptr_t = nullptr) noexcept {}
IGameModeUserConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameModeUserConfigurationStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameModeUserConfigurationStatics>
{
IGameModeUserConfigurationStatics(std::nullptr_t = nullptr) noexcept {}
IGameModeUserConfigurationStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
}
#endif