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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.Preview.GamesEnumeration.2.h
2025-07-09 08:58:00 -07:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_Gaming_Preview_GamesEnumeration_2_H
#define WINRT_Windows_Gaming_Preview_GamesEnumeration_2_H
#include "winrt/impl/Windows.Foundation.1.h"
#include "winrt/impl/Windows.Gaming.Preview.GamesEnumeration.1.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::Preview::GamesEnumeration
{
struct GameListChangedEventHandler : winrt::Windows::Foundation::IUnknown
{
GameListChangedEventHandler(std::nullptr_t = nullptr) noexcept {}
GameListChangedEventHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
template <typename L> GameListChangedEventHandler(L lambda);
template <typename F> GameListChangedEventHandler(F* function);
template <typename O, typename M> GameListChangedEventHandler(O* object, M method);
template <typename O, typename M> GameListChangedEventHandler(com_ptr<O>&& object, M method);
template <typename O, typename LM> GameListChangedEventHandler(weak_ref<O>&& object, LM&& lambda_or_method);
template <typename O, typename M> GameListChangedEventHandler(std::shared_ptr<O>&& object, M method);
template <typename O, typename LM> GameListChangedEventHandler(std::weak_ptr<O>&& object, LM&& lambda_or_method);
auto operator()(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& game) const;
};
struct GameListRemovedEventHandler : winrt::Windows::Foundation::IUnknown
{
GameListRemovedEventHandler(std::nullptr_t = nullptr) noexcept {}
GameListRemovedEventHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
template <typename L> GameListRemovedEventHandler(L lambda);
template <typename F> GameListRemovedEventHandler(F* function);
template <typename O, typename M> GameListRemovedEventHandler(O* object, M method);
template <typename O, typename M> GameListRemovedEventHandler(com_ptr<O>&& object, M method);
template <typename O, typename LM> GameListRemovedEventHandler(weak_ref<O>&& object, LM&& lambda_or_method);
template <typename O, typename M> GameListRemovedEventHandler(std::shared_ptr<O>&& object, M method);
template <typename O, typename LM> GameListRemovedEventHandler(std::weak_ptr<O>&& object, LM&& lambda_or_method);
auto operator()(param::hstring const& identifier) const;
};
struct GameList
{
GameList() = delete;
static auto FindAllAsync();
static auto FindAllAsync(param::hstring const& packageFamilyName);
static auto GameAdded(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler);
using GameAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics, &impl::abi_t<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>::remove_GameAdded>;
[[nodiscard]] static auto GameAdded(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler);
static auto GameAdded(winrt::event_token const& token);
static auto GameRemoved(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler const& handler);
using GameRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics, &impl::abi_t<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>::remove_GameRemoved>;
[[nodiscard]] static auto GameRemoved(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler const& handler);
static auto GameRemoved(winrt::event_token const& token);
static auto GameUpdated(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler);
using GameUpdated_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics, &impl::abi_t<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>::remove_GameUpdated>;
[[nodiscard]] static auto GameUpdated(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler);
static auto GameUpdated(winrt::event_token const& token);
static auto MergeEntriesAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& left, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& right);
static auto UnmergeEntryAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& mergedEntry);
};
struct WINRT_IMPL_EMPTY_BASES GameListEntry : winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry,
impl::require<GameListEntry, winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2>
{
GameListEntry(std::nullptr_t) noexcept {}
GameListEntry(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES GameModeConfiguration : winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration
{
GameModeConfiguration(std::nullptr_t) noexcept {}
GameModeConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES GameModeUserConfiguration : winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration
{
GameModeUserConfiguration(std::nullptr_t) noexcept {}
GameModeUserConfiguration(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration(ptr, take_ownership_from_abi) {}
static auto GetDefault();
};
}
#endif