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// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
#include <winsock2.h>
#include <cstddef>
#include <cstdint>
#include "absl/base/nullability.h"
#include "absl/strings/string_view.h"
#include "absl/time/time.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/exception.h"
#include "internal/platform/implementation/windows/socket_address.h"
#include "internal/platform/input_stream.h"
#include "internal/platform/output_stream.h"
namespace nearby::windows {
// Socket wrapper class.
// This class is thread-compatible.
class NearbyClientSocket {
public:
// Creates a socket not bound to underlying platform implementation.
// `Connect` must be called to create a platform socket.
NearbyClientSocket();
// Creates a socket with the given platform socket.
// Calling `Connect` on this socket will fail.
explicit NearbyClientSocket(SOCKET socket);
~NearbyClientSocket();
bool Connect(const SocketAddress& server_address, absl::Duration timeout);
ExceptionOr<ByteArray> Read(std::int64_t size);
ExceptionOr<size_t> Skip(size_t offset);
Exception Write(absl::string_view data);
Exception Flush();
Exception Close();
private:
bool is_socket_initiated_ = false;
SOCKET socket_ = INVALID_SOCKET;
};
// A simple wrapper to handle input stream of socket
class SocketInputStream : public InputStream {
public:
explicit SocketInputStream(NearbyClientSocket* absl_nonnull client_socket)
: client_socket_(client_socket) {}
~SocketInputStream() override = default;
ExceptionOr<ByteArray> Read(std::int64_t size) override {
return client_socket_->Read(size);
}
ExceptionOr<size_t> Skip(size_t offset) override {
return client_socket_->Skip(offset);
}
Exception Close() override { return client_socket_->Close(); }
private:
NearbyClientSocket* absl_nonnull const client_socket_;
};
// A simple wrapper to handle output stream of socket
class SocketOutputStream : public OutputStream {
public:
explicit SocketOutputStream(NearbyClientSocket* absl_nonnull client_socket)
: client_socket_(client_socket) {}
~SocketOutputStream() override = default;
Exception Write(absl::string_view data) override {
return client_socket_->Write(data);
}
Exception Flush() override { return client_socket_->Flush(); }
Exception Close() override { return client_socket_->Close(); }
private:
NearbyClientSocket* absl_nonnull const client_socket_;
};
} // namespace nearby::windows
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_