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2026-05-08 13:19:45 -07:00

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C++

// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <windows.h>
#include <cstdint>
#include <memory>
#include <utility>
#include <vector>
// Nearby connections headers
#include "internal/flags/nearby_flags.h"
#include "internal/platform/flags/nearby_platform_feature_flags.h"
#include "internal/platform/implementation/wifi_hotspot.h"
#include "internal/platform/implementation/windows/network_info.h"
#include "internal/platform/implementation/windows/socket_address.h"
#include "internal/platform/implementation/windows/wifi_hotspot_server_socket.h"
#include "internal/platform/implementation/windows/wifi_hotspot_socket.h"
#include "internal/platform/logging.h"
#include "internal/platform/service_address.h"
#include "internal/platform/wifi_credential.h"
namespace nearby::windows {
std::unique_ptr<api::WifiHotspotSocket> WifiHotspotServerSocket::Accept() {
auto client_socket = server_socket_.Accept();
if (client_socket == nullptr) {
return nullptr;
}
LOG(INFO) << __func__ << ": Accepted a remote connection.";
return std::make_unique<WifiHotspotSocket>(std::move(client_socket));
}
void WifiHotspotServerSocket::PopulateHotspotCredentials(
HotspotCredentials& hotspot_credentials) {
int64_t ip_address_max_retries = NearbyFlags::GetInstance().GetInt64Flag(
platform::config_package_nearby::nearby_platform_feature::
kWifiHotspotCheckIpMaxRetries);
int64_t ip_address_retry_interval_millis =
NearbyFlags::GetInstance().GetInt64Flag(
platform::config_package_nearby::nearby_platform_feature::
kWifiHotspotCheckIpIntervalMillis);
std::vector<ServiceAddress> service_addresses;
bool has_ipv4_address = false;
for (int i = 0; i < ip_address_max_retries; i++) {
// Force refresh network info since assignment of the well known
// static IP address to the hotspot interface does not trigger the IP
// interface change notification in network_monitor.cc.
NetworkInfo::GetNetworkInfo().Refresh();
for (const auto& net_interface :
NetworkInfo::GetNetworkInfo().GetInterfaces()) {
// service_addresses should only have addresses from a single interface.
service_addresses.clear();
if (net_interface.type == InterfaceType::kWifiHotspot) {
LOG(INFO) << "Found Wifi Hotspot interface, index: "
<< net_interface.index;
for (const SocketAddress& ipaddress : net_interface.ipv6_addresses) {
VLOG(1) << "Found ipv6 address: " << ipaddress.ToString();
// IPv6 link-local addresses are allowed and preferred since it skips
// the DHCP wait time.
service_addresses.push_back(ipaddress.ToServiceAddress(GetPort()));
}
for (const SocketAddress& ipaddress : net_interface.ipv4_addresses) {
VLOG(1) << "Found ipv4 address: " << ipaddress.ToString();
// Skip link-local IPv4 addresses.
if (ipaddress.IsV4LinkLocal()) {
continue;
}
has_ipv4_address = true;
service_addresses.push_back(ipaddress.ToServiceAddress(GetPort()));
}
// We assume there is only one Wifi Hotspot interface. So stop looking
// once we've found a hotspot interface with a non-link-local IPv4
// address.
if (has_ipv4_address) {
break;
}
}
}
if (has_ipv4_address && !service_addresses.empty()) {
break;
}
LOG(WARNING) << "Failed to find Wifi Hotspot interface. Wait "
<< ip_address_retry_interval_millis
<< "ms snd try again";
Sleep(ip_address_retry_interval_millis);
}
LOG(INFO) << "Found " << service_addresses.size() << " hotspot addresses";
hotspot_credentials.SetAddressCandidates(std::move(service_addresses));
}
bool WifiHotspotServerSocket::Listen(int port) {
// Allow server socket to listen on all interfaces.
// Consider sharing the same server socket for WifiLan medium.
SocketAddress address;
address.set_port(port);
if (!server_socket_.Listen(address)) {
LOG(ERROR) << "Failed to listen socket.";
return false;
}
return true;
}
} // namespace nearby::windows