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https://github.com/kidfromjupiter/nearby.git
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During the destruction of NearbyConnections, Core (which owns ClientProxy) is destructed before ServiceController (which owns EndpointManager), which means any pending tasks on the EndpointManager executor that use ClientProxy will be using garbage memory. To fix this issue, EndpointManager::DiscardEndpoint will check for an `is_shutdown` boolean set during ~EndpointManager before accessing ClientProxy. The assumption is that any accessing of ClientProxy after the destruction will be invalid. PiperOrigin-RevId: 532581122
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_PUBLIC_SUBMITTABLE_EXECUTOR_H_
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#define PLATFORM_PUBLIC_SUBMITTABLE_EXECUTOR_H_
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <utility>
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#include "absl/base/thread_annotations.h"
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#include "internal/platform/callable.h"
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#include "internal/platform/future.h"
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#include "internal/platform/implementation/executor.h"
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#include "internal/platform/implementation/submittable_executor.h"
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#include "internal/platform/lockable.h"
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#include "internal/platform/monitored_runnable.h"
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#include "internal/platform/mutex.h"
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#include "internal/platform/mutex_lock.h"
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#include "internal/platform/runnable.h"
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#include "internal/platform/thread_check_callable.h"
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#include "internal/platform/thread_check_runnable.h"
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namespace nearby {
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inline int GetCurrentTid() { return api::GetCurrentTid(); }
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// Main interface to be used by platform as a base class for
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// - MultiThreadExecutor
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// - SingleThreadExecutor
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class ABSL_LOCKABLE SubmittableExecutor : public api::SubmittableExecutor,
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public Lockable {
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public:
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~SubmittableExecutor() override { DoShutdown(); }
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SubmittableExecutor(SubmittableExecutor&& other) { *this = std::move(other); }
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SubmittableExecutor& operator=(SubmittableExecutor&& other)
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ABSL_LOCKS_EXCLUDED(mutex_) {
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MutexLock lock(&mutex_);
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{
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MutexLock other_lock(&other.mutex_);
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impl_ = std::move(other.impl_);
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}
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return *this;
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}
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virtual void Execute(const std::string& name, Runnable&& runnable)
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ABSL_LOCKS_EXCLUDED(mutex_) {
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MutexLock lock(&mutex_);
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if (impl_)
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impl_->Execute(MonitoredRunnable(
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name, ThreadCheckRunnable(this, std::move(runnable))));
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}
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void Execute(Runnable&& runnable) ABSL_LOCKS_EXCLUDED(mutex_) override {
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MutexLock lock(&mutex_);
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if (impl_)
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impl_->Execute(
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MonitoredRunnable(ThreadCheckRunnable(this, std::move(runnable))));
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}
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void Shutdown() ABSL_LOCKS_EXCLUDED(mutex_) override { DoShutdown(); }
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// Submits a callable for execution.
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// When execution completes, return value is assigned to the passed future.
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// Future must outlive the whole execution chain.
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template <typename T>
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bool Submit(Callable<T>&& callable, Future<T>* future)
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ABSL_LOCKS_EXCLUDED(mutex_) {
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MutexLock lock(&mutex_);
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bool submitted =
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DoSubmit([callable = ThreadCheckCallable<T>(this, std::move(callable)),
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future]() mutable {
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ExceptionOr<T> result = callable();
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if (result.ok()) {
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future->Set(result.result());
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} else {
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future->SetException({result.exception()});
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}
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});
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if (!submitted) {
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// complete immediately with kExecution exception value.
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future->SetException({Exception::kExecution});
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}
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return submitted;
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}
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protected:
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explicit SubmittableExecutor(std::unique_ptr<api::SubmittableExecutor> impl)
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: impl_(std::move(impl)) {}
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private:
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void DoShutdown() ABSL_LOCKS_EXCLUDED(mutex_) {
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std::unique_ptr<api::SubmittableExecutor> executor = ReleaseExecutor();
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if (executor) {
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executor->Shutdown();
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}
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}
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std::unique_ptr<api::SubmittableExecutor> ReleaseExecutor()
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ABSL_LOCKS_EXCLUDED(mutex_) {
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MutexLock lock(&mutex_);
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return std::move(impl_);
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}
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// Submit a callable (with no delay).
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// Returns true, if callable was submitted, false otherwise.
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// Callable is not submitted if shutdown is in progress.
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bool DoSubmit(Runnable&& wrapped_callable)
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ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_) override {
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return impl_ ? impl_->DoSubmit(std::move(wrapped_callable)) : false;
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}
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mutable Mutex mutex_;
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std::unique_ptr<api::SubmittableExecutor> ABSL_GUARDED_BY(mutex_) impl_;
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};
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} // namespace nearby
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#endif // PLATFORM_PUBLIC_SUBMITTABLE_EXECUTOR_H_
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