mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-15 07:06:11 -04:00
212 lines
16 KiB
C++
212 lines
16 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
|
|
|
|
#pragma once
|
|
#ifndef WINRT_Windows_Gaming_Input_2_H
|
|
#define WINRT_Windows_Gaming_Input_2_H
|
|
#include "winrt/impl/Windows.Foundation.2.h"
|
|
#include "winrt/impl/Windows.Gaming.Input.1.h"
|
|
WINRT_EXPORT namespace winrt::Windows::Gaming::Input
|
|
{
|
|
struct ArcadeStickReading
|
|
{
|
|
uint64_t Timestamp {};
|
|
winrt::Windows::Gaming::Input::ArcadeStickButtons Buttons {};
|
|
};
|
|
inline bool operator==(ArcadeStickReading const& left, ArcadeStickReading const& right) noexcept
|
|
{
|
|
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons;
|
|
}
|
|
inline bool operator!=(ArcadeStickReading const& left, ArcadeStickReading const& right) noexcept
|
|
{
|
|
return !(left == right);
|
|
}
|
|
struct FlightStickReading
|
|
{
|
|
uint64_t Timestamp {};
|
|
winrt::Windows::Gaming::Input::FlightStickButtons Buttons {};
|
|
winrt::Windows::Gaming::Input::GameControllerSwitchPosition HatSwitch {};
|
|
double Roll {};
|
|
double Pitch {};
|
|
double Yaw {};
|
|
double Throttle {};
|
|
};
|
|
inline bool operator==(FlightStickReading const& left, FlightStickReading const& right) noexcept
|
|
{
|
|
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons && left.HatSwitch == right.HatSwitch && left.Roll == right.Roll && left.Pitch == right.Pitch && left.Yaw == right.Yaw && left.Throttle == right.Throttle;
|
|
}
|
|
inline bool operator!=(FlightStickReading const& left, FlightStickReading const& right) noexcept
|
|
{
|
|
return !(left == right);
|
|
}
|
|
struct GamepadReading
|
|
{
|
|
uint64_t Timestamp {};
|
|
winrt::Windows::Gaming::Input::GamepadButtons Buttons {};
|
|
double LeftTrigger {};
|
|
double RightTrigger {};
|
|
double LeftThumbstickX {};
|
|
double LeftThumbstickY {};
|
|
double RightThumbstickX {};
|
|
double RightThumbstickY {};
|
|
};
|
|
inline bool operator==(GamepadReading const& left, GamepadReading const& right) noexcept
|
|
{
|
|
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons && left.LeftTrigger == right.LeftTrigger && left.RightTrigger == right.RightTrigger && left.LeftThumbstickX == right.LeftThumbstickX && left.LeftThumbstickY == right.LeftThumbstickY && left.RightThumbstickX == right.RightThumbstickX && left.RightThumbstickY == right.RightThumbstickY;
|
|
}
|
|
inline bool operator!=(GamepadReading const& left, GamepadReading const& right) noexcept
|
|
{
|
|
return !(left == right);
|
|
}
|
|
struct GamepadVibration
|
|
{
|
|
double LeftMotor {};
|
|
double RightMotor {};
|
|
double LeftTrigger {};
|
|
double RightTrigger {};
|
|
};
|
|
inline bool operator==(GamepadVibration const& left, GamepadVibration const& right) noexcept
|
|
{
|
|
return left.LeftMotor == right.LeftMotor && left.RightMotor == right.RightMotor && left.LeftTrigger == right.LeftTrigger && left.RightTrigger == right.RightTrigger;
|
|
}
|
|
inline bool operator!=(GamepadVibration const& left, GamepadVibration const& right) noexcept
|
|
{
|
|
return !(left == right);
|
|
}
|
|
struct RacingWheelReading
|
|
{
|
|
uint64_t Timestamp {};
|
|
winrt::Windows::Gaming::Input::RacingWheelButtons Buttons {};
|
|
int32_t PatternShifterGear {};
|
|
double Wheel {};
|
|
double Throttle {};
|
|
double Brake {};
|
|
double Clutch {};
|
|
double Handbrake {};
|
|
};
|
|
inline bool operator==(RacingWheelReading const& left, RacingWheelReading const& right) noexcept
|
|
{
|
|
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons && left.PatternShifterGear == right.PatternShifterGear && left.Wheel == right.Wheel && left.Throttle == right.Throttle && left.Brake == right.Brake && left.Clutch == right.Clutch && left.Handbrake == right.Handbrake;
|
|
}
|
|
inline bool operator!=(RacingWheelReading const& left, RacingWheelReading const& right) noexcept
|
|
{
|
|
return !(left == right);
|
|
}
|
|
struct UINavigationReading
|
|
{
|
|
uint64_t Timestamp {};
|
|
winrt::Windows::Gaming::Input::RequiredUINavigationButtons RequiredButtons {};
|
|
winrt::Windows::Gaming::Input::OptionalUINavigationButtons OptionalButtons {};
|
|
};
|
|
inline bool operator==(UINavigationReading const& left, UINavigationReading const& right) noexcept
|
|
{
|
|
return left.Timestamp == right.Timestamp && left.RequiredButtons == right.RequiredButtons && left.OptionalButtons == right.OptionalButtons;
|
|
}
|
|
inline bool operator!=(UINavigationReading const& left, UINavigationReading const& right) noexcept
|
|
{
|
|
return !(left == right);
|
|
}
|
|
struct WINRT_IMPL_EMPTY_BASES ArcadeStick : winrt::Windows::Gaming::Input::IArcadeStick,
|
|
impl::require<ArcadeStick, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
|
|
{
|
|
ArcadeStick(std::nullptr_t) noexcept {}
|
|
ArcadeStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IArcadeStick(ptr, take_ownership_from_abi) {}
|
|
static auto ArcadeStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
|
|
using ArcadeStickAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickAdded>;
|
|
[[nodiscard]] static auto ArcadeStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
|
|
static auto ArcadeStickAdded(winrt::event_token const& token);
|
|
static auto ArcadeStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
|
|
using ArcadeStickRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickRemoved>;
|
|
[[nodiscard]] static auto ArcadeStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
|
|
static auto ArcadeStickRemoved(winrt::event_token const& token);
|
|
[[nodiscard]] static auto ArcadeSticks();
|
|
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
|
|
};
|
|
struct WINRT_IMPL_EMPTY_BASES FlightStick : winrt::Windows::Gaming::Input::IFlightStick,
|
|
impl::require<FlightStick, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
|
|
{
|
|
FlightStick(std::nullptr_t) noexcept {}
|
|
FlightStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IFlightStick(ptr, take_ownership_from_abi) {}
|
|
static auto FlightStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
|
|
using FlightStickAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickAdded>;
|
|
[[nodiscard]] static auto FlightStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
|
|
static auto FlightStickAdded(winrt::event_token const& token);
|
|
static auto FlightStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
|
|
using FlightStickRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickRemoved>;
|
|
[[nodiscard]] static auto FlightStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
|
|
static auto FlightStickRemoved(winrt::event_token const& token);
|
|
[[nodiscard]] static auto FlightSticks();
|
|
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
|
|
};
|
|
struct WINRT_IMPL_EMPTY_BASES Gamepad : winrt::Windows::Gaming::Input::IGamepad,
|
|
impl::require<Gamepad, winrt::Windows::Gaming::Input::IGamepad2, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
|
|
{
|
|
Gamepad(std::nullptr_t) noexcept {}
|
|
Gamepad(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IGamepad(ptr, take_ownership_from_abi) {}
|
|
static auto GamepadAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
|
|
using GamepadAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadAdded>;
|
|
[[nodiscard]] static auto GamepadAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
|
|
static auto GamepadAdded(winrt::event_token const& token);
|
|
static auto GamepadRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
|
|
using GamepadRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadRemoved>;
|
|
[[nodiscard]] static auto GamepadRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
|
|
static auto GamepadRemoved(winrt::event_token const& token);
|
|
[[nodiscard]] static auto Gamepads();
|
|
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
|
|
};
|
|
struct WINRT_IMPL_EMPTY_BASES Headset : winrt::Windows::Gaming::Input::IHeadset,
|
|
impl::require<Headset, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
|
|
{
|
|
Headset(std::nullptr_t) noexcept {}
|
|
Headset(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IHeadset(ptr, take_ownership_from_abi) {}
|
|
};
|
|
struct WINRT_IMPL_EMPTY_BASES RacingWheel : winrt::Windows::Gaming::Input::IRacingWheel,
|
|
impl::require<RacingWheel, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
|
|
{
|
|
RacingWheel(std::nullptr_t) noexcept {}
|
|
RacingWheel(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IRacingWheel(ptr, take_ownership_from_abi) {}
|
|
static auto RacingWheelAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
|
|
using RacingWheelAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelAdded>;
|
|
[[nodiscard]] static auto RacingWheelAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
|
|
static auto RacingWheelAdded(winrt::event_token const& token);
|
|
static auto RacingWheelRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
|
|
using RacingWheelRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelRemoved>;
|
|
[[nodiscard]] static auto RacingWheelRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
|
|
static auto RacingWheelRemoved(winrt::event_token const& token);
|
|
[[nodiscard]] static auto RacingWheels();
|
|
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
|
|
};
|
|
struct WINRT_IMPL_EMPTY_BASES RawGameController : winrt::Windows::Gaming::Input::IRawGameController,
|
|
impl::require<RawGameController, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo, winrt::Windows::Gaming::Input::IRawGameController2>
|
|
{
|
|
RawGameController(std::nullptr_t) noexcept {}
|
|
RawGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IRawGameController(ptr, take_ownership_from_abi) {}
|
|
static auto RawGameControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
|
|
using RawGameControllerAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerAdded>;
|
|
[[nodiscard]] static auto RawGameControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
|
|
static auto RawGameControllerAdded(winrt::event_token const& token);
|
|
static auto RawGameControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
|
|
using RawGameControllerRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerRemoved>;
|
|
[[nodiscard]] static auto RawGameControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
|
|
static auto RawGameControllerRemoved(winrt::event_token const& token);
|
|
[[nodiscard]] static auto RawGameControllers();
|
|
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
|
|
};
|
|
struct WINRT_IMPL_EMPTY_BASES UINavigationController : winrt::Windows::Gaming::Input::IUINavigationController,
|
|
impl::require<UINavigationController, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
|
|
{
|
|
UINavigationController(std::nullptr_t) noexcept {}
|
|
UINavigationController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IUINavigationController(ptr, take_ownership_from_abi) {}
|
|
static auto UINavigationControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
|
|
using UINavigationControllerAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerAdded>;
|
|
[[nodiscard]] static auto UINavigationControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
|
|
static auto UINavigationControllerAdded(winrt::event_token const& token);
|
|
static auto UINavigationControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
|
|
using UINavigationControllerRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerRemoved>;
|
|
[[nodiscard]] static auto UINavigationControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
|
|
static auto UINavigationControllerRemoved(winrt::event_token const& token);
|
|
[[nodiscard]] static auto UINavigationControllers();
|
|
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
|
|
};
|
|
}
|
|
#endif
|