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nearby/fastpair/internal/impl/windows/timer.h
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2023-01-06 02:53:57 -08:00

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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_FASTPAIR_INTERNAL_IMPL_WINDOWS_TIMER_H_
#define THIRD_PARTY_NEARBY_FASTPAIR_INTERNAL_IMPL_WINDOWS_TIMER_H_
#include <windows.h>
#include <functional>
#include "fastpair/internal/api/timer.h"
namespace nearby {
namespace windows {
class Timer : public api::Timer {
public:
Timer() = default;
~Timer() override;
bool Create(int delay, int interval, std::function<void()> callback) override;
bool Stop() override;
bool FireNow() override;
private:
static void CALLBACK TimerRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired);
int delay_;
int interval_;
std::function<void()> callback_;
HANDLE handle_ = NULL;
HANDLE timer_queue_handle_ = NULL;
};
} // namespace windows
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_FASTPAIR_INTERNAL_IMPL_WINDOWS_TIMER_H_