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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Perception.Spatial.Preview.2.h
T
jfcarroll 28da839987 Latest update for winrt
PiperOrigin-RevId: 452591835
2022-06-02 12:05:19 -07:00

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2.1 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_Perception_Spatial_Preview_2_H
#define WINRT_Windows_Perception_Spatial_Preview_2_H
#include "winrt/impl/Windows.Foundation.Numerics.1.h"
#include "winrt/impl/Windows.Perception.Spatial.1.h"
#include "winrt/impl/Windows.Perception.Spatial.Preview.1.h"
WINRT_EXPORT namespace winrt::Windows::Perception::Spatial::Preview
{
struct __declspec(empty_bases) SpatialGraphInteropFrameOfReferencePreview : winrt::Windows::Perception::Spatial::Preview::ISpatialGraphInteropFrameOfReferencePreview
{
SpatialGraphInteropFrameOfReferencePreview(std::nullptr_t) noexcept {}
SpatialGraphInteropFrameOfReferencePreview(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Perception::Spatial::Preview::ISpatialGraphInteropFrameOfReferencePreview(ptr, take_ownership_from_abi) {}
};
struct SpatialGraphInteropPreview
{
SpatialGraphInteropPreview() = delete;
static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId);
static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId, winrt::Windows::Foundation::Numerics::float3 const& relativePosition);
static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId, winrt::Windows::Foundation::Numerics::float3 const& relativePosition, winrt::Windows::Foundation::Numerics::quaternion const& relativeOrientation);
static auto CreateLocatorForNode(winrt::guid const& nodeId);
static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem);
static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, winrt::Windows::Foundation::Numerics::float3 const& relativePosition);
static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, winrt::Windows::Foundation::Numerics::float3 const& relativePosition, winrt::Windows::Foundation::Numerics::quaternion const& relativeOrientation);
};
}
#endif