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nearby/cpp/core_v2/internal/mediums/mediums.h
T
Alexey Polyudov 0e87f41216 Merge branch 'master' into release
Change-Id: I6e5c45cffa1cae932ca1e7294f3b6ef1be26b8ee
2020-06-04 13:04:42 -07:00

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C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_V2_INTERNAL_MEDIUMS_MEDIUMS_H_
#define CORE_V2_INTERNAL_MEDIUMS_MEDIUMS_H_
#include "core_v2/internal/mediums/bluetooth_classic.h"
#include "core_v2/internal/mediums/bluetooth_radio.h"
namespace location {
namespace nearby {
namespace connections {
// Facilitates convenient and reliable usage of various wireless mediums.
class Mediums {
public:
Mediums() = default;
~Mediums() = default;
// Returns a handle to the Bluetooth radio.
BluetoothRadio& GetBluetoothRadio();
// Returns a handle to the Bluetooth Classic medium.
BluetoothClassic& GetBluetoothClassic();
private:
// The order of declaration is critical for both construction and
// destruction.
//
// 1) Construction: The individual mediums have a dependency on the
// corresponding radio, so the radio must be initialized first.
//
// 2) Destruction: The individual mediums should be shut down before the
// corresponding radio.
BluetoothRadio bluetooth_radio_;
BluetoothClassic bluetooth_classic_{bluetooth_radio_};
};
} // namespace connections
} // namespace nearby
} // namespace location
#endif // CORE_V2_INTERNAL_MEDIUMS_MEDIUMS_H_