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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.System.Threading.2.h
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jfcarroll 28da839987 Latest update for winrt
PiperOrigin-RevId: 452591835
2022-06-02 12:05:19 -07:00

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4.3 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_System_Threading_2_H
#define WINRT_Windows_System_Threading_2_H
#include "winrt/impl/Windows.Foundation.1.h"
#include "winrt/impl/Windows.System.Threading.1.h"
WINRT_EXPORT namespace winrt::Windows::System::Threading
{
struct TimerDestroyedHandler : winrt::Windows::Foundation::IUnknown
{
TimerDestroyedHandler(std::nullptr_t = nullptr) noexcept {}
TimerDestroyedHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
template <typename L> TimerDestroyedHandler(L lambda);
template <typename F> TimerDestroyedHandler(F* function);
template <typename O, typename M> TimerDestroyedHandler(O* object, M method);
template <typename O, typename M> TimerDestroyedHandler(com_ptr<O>&& object, M method);
template <typename O, typename M> TimerDestroyedHandler(weak_ref<O>&& object, M method);
auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
};
struct TimerElapsedHandler : winrt::Windows::Foundation::IUnknown
{
TimerElapsedHandler(std::nullptr_t = nullptr) noexcept {}
TimerElapsedHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
template <typename L> TimerElapsedHandler(L lambda);
template <typename F> TimerElapsedHandler(F* function);
template <typename O, typename M> TimerElapsedHandler(O* object, M method);
template <typename O, typename M> TimerElapsedHandler(com_ptr<O>&& object, M method);
template <typename O, typename M> TimerElapsedHandler(weak_ref<O>&& object, M method);
auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
};
struct WorkItemHandler : winrt::Windows::Foundation::IUnknown
{
WorkItemHandler(std::nullptr_t = nullptr) noexcept {}
WorkItemHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
template <typename L> WorkItemHandler(L lambda);
template <typename F> WorkItemHandler(F* function);
template <typename O, typename M> WorkItemHandler(O* object, M method);
template <typename O, typename M> WorkItemHandler(com_ptr<O>&& object, M method);
template <typename O, typename M> WorkItemHandler(weak_ref<O>&& object, M method);
auto operator()(winrt::Windows::Foundation::IAsyncAction const& operation) const;
};
struct ThreadPool
{
ThreadPool() = delete;
static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler);
static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority);
static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options);
};
struct __declspec(empty_bases) ThreadPoolTimer : winrt::Windows::System::Threading::IThreadPoolTimer
{
ThreadPoolTimer(std::nullptr_t) noexcept {}
ThreadPoolTimer(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::System::Threading::IThreadPoolTimer(ptr, take_ownership_from_abi) {}
static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period);
static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay);
static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
};
}
#endif