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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Input.Preview.Injection.0.h
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jfcarroll 28da839987 Latest update for winrt
PiperOrigin-RevId: 452591835
2022-06-02 12:05:19 -07:00

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32 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_UI_Input_Preview_Injection_0_H
#define WINRT_Windows_UI_Input_Preview_Injection_0_H
WINRT_EXPORT namespace winrt::Windows::Foundation::Collections
{
template <typename T> struct __declspec(empty_bases) IIterable;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input
{
enum class GamepadButtons : uint32_t;
struct GamepadReading;
}
WINRT_EXPORT namespace winrt::Windows::UI::Input::Preview::Injection
{
enum class InjectedInputButtonChangeKind : int32_t
{
None = 0,
FirstButtonDown = 1,
FirstButtonUp = 2,
SecondButtonDown = 3,
SecondButtonUp = 4,
ThirdButtonDown = 5,
ThirdButtonUp = 6,
FourthButtonDown = 7,
FourthButtonUp = 8,
FifthButtonDown = 9,
FifthButtonUp = 10,
};
enum class InjectedInputKeyOptions : uint32_t
{
None = 0,
ExtendedKey = 0x1,
KeyUp = 0x2,
ScanCode = 0x8,
Unicode = 0x4,
};
enum class InjectedInputMouseOptions : uint32_t
{
None = 0,
Move = 0x1,
LeftDown = 0x2,
LeftUp = 0x4,
RightDown = 0x8,
RightUp = 0x10,
MiddleDown = 0x20,
MiddleUp = 0x40,
XDown = 0x80,
XUp = 0x100,
Wheel = 0x800,
HWheel = 0x1000,
MoveNoCoalesce = 0x2000,
VirtualDesk = 0x4000,
Absolute = 0x8000,
};
enum class InjectedInputPenButtons : uint32_t
{
None = 0,
Barrel = 0x1,
Inverted = 0x2,
Eraser = 0x4,
};
enum class InjectedInputPenParameters : uint32_t
{
None = 0,
Pressure = 0x1,
Rotation = 0x2,
TiltX = 0x4,
TiltY = 0x8,
};
enum class InjectedInputPointerOptions : uint32_t
{
None = 0,
New = 0x1,
InRange = 0x2,
InContact = 0x4,
FirstButton = 0x10,
SecondButton = 0x20,
Primary = 0x2000,
Confidence = 0x4000,
Canceled = 0x8000,
PointerDown = 0x10000,
Update = 0x20000,
PointerUp = 0x40000,
CaptureChanged = 0x200000,
};
enum class InjectedInputShortcut : int32_t
{
Back = 0,
Start = 1,
Search = 2,
};
enum class InjectedInputTouchParameters : uint32_t
{
None = 0,
Contact = 0x1,
Orientation = 0x2,
Pressure = 0x4,
};
enum class InjectedInputVisualizationMode : int32_t
{
None = 0,
Default = 1,
Indirect = 2,
};
struct IInjectedInputGamepadInfo;
struct IInjectedInputGamepadInfoFactory;
struct IInjectedInputKeyboardInfo;
struct IInjectedInputMouseInfo;
struct IInjectedInputPenInfo;
struct IInjectedInputTouchInfo;
struct IInputInjector;
struct IInputInjector2;
struct IInputInjectorStatics;
struct IInputInjectorStatics2;
struct InjectedInputGamepadInfo;
struct InjectedInputKeyboardInfo;
struct InjectedInputMouseInfo;
struct InjectedInputPenInfo;
struct InjectedInputTouchInfo;
struct InputInjector;
struct InjectedInputPoint;
struct InjectedInputPointerInfo;
struct InjectedInputRectangle;
}
namespace winrt::impl
{
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfoFactory>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInputInjector>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInputInjector2>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics2>{ using type = interface_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputGamepadInfo>{ using type = class_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyboardInfo>{ using type = class_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseInfo>{ using type = class_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenInfo>{ using type = class_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchInfo>{ using type = class_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InputInjector>{ using type = class_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputButtonChangeKind>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyOptions>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseOptions>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenButtons>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenParameters>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerOptions>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputShortcut>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchParameters>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode>{ using type = enum_category; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPoint>{ using type = struct_category<int32_t, int32_t>; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo>{ using type = struct_category<uint32_t, winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerOptions, winrt::Windows::UI::Input::Preview::Injection::InjectedInputPoint, uint32_t, uint64_t>; };
template <> struct category<winrt::Windows::UI::Input::Preview::Injection::InjectedInputRectangle>{ using type = struct_category<int32_t, int32_t, int32_t, int32_t>; };
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputGamepadInfo> = L"Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyboardInfo> = L"Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseInfo> = L"Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenInfo> = L"Windows.UI.Input.Preview.Injection.InjectedInputPenInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchInfo> = L"Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InputInjector> = L"Windows.UI.Input.Preview.Injection.InputInjector";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputButtonChangeKind> = L"Windows.UI.Input.Preview.Injection.InjectedInputButtonChangeKind";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyOptions> = L"Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseOptions> = L"Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenButtons> = L"Windows.UI.Input.Preview.Injection.InjectedInputPenButtons";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenParameters> = L"Windows.UI.Input.Preview.Injection.InjectedInputPenParameters";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerOptions> = L"Windows.UI.Input.Preview.Injection.InjectedInputPointerOptions";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputShortcut> = L"Windows.UI.Input.Preview.Injection.InjectedInputShortcut";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchParameters> = L"Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode> = L"Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPoint> = L"Windows.UI.Input.Preview.Injection.InjectedInputPoint";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo> = L"Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::InjectedInputRectangle> = L"Windows.UI.Input.Preview.Injection.InjectedInputRectangle";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo> = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfoFactory> = L"Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo> = L"Windows.UI.Input.Preview.Injection.IInjectedInputKeyboardInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo> = L"Windows.UI.Input.Preview.Injection.IInjectedInputMouseInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo> = L"Windows.UI.Input.Preview.Injection.IInjectedInputPenInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo> = L"Windows.UI.Input.Preview.Injection.IInjectedInputTouchInfo";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjector> = L"Windows.UI.Input.Preview.Injection.IInputInjector";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjector2> = L"Windows.UI.Input.Preview.Injection.IInputInjector2";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics> = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics";
template <> inline constexpr auto& name_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics2> = L"Windows.UI.Input.Preview.Injection.IInputInjectorStatics2";
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo>{ 0x20AE9A3F,0xDF11,0x4572,{ 0xA9,0xAB,0xD7,0x5B,0x8A,0x5E,0x48,0xAD } }; // 20AE9A3F-DF11-4572-A9AB-D75B8A5E48AD
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfoFactory>{ 0x59596876,0x6C39,0x4EC4,{ 0x8B,0x2A,0x29,0xEF,0x7D,0xE1,0x8A,0xCA } }; // 59596876-6C39-4EC4-8B2A-29EF7DE18ACA
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo>{ 0x4B46D140,0x2B6A,0x5FFA,{ 0x7E,0xAE,0xBD,0x07,0x7B,0x05,0x2A,0xCD } }; // 4B46D140-2B6A-5FFA-7EAE-BD077B052ACD
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo>{ 0x96F56E6B,0xE47A,0x5CF4,{ 0x41,0x8D,0x8A,0x5F,0xB9,0x67,0x0C,0x7D } }; // 96F56E6B-E47A-5CF4-418D-8A5FB9670C7D
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo>{ 0x6B40AD03,0xCA1E,0x5527,{ 0x7E,0x02,0x28,0x28,0x54,0x0B,0xB1,0xD4 } }; // 6B40AD03-CA1E-5527-7E02-2828540BB1D4
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo>{ 0x224FD1DF,0x43E8,0x5EF5,{ 0x51,0x0A,0x69,0xCA,0x8C,0x9B,0x4C,0x28 } }; // 224FD1DF-43E8-5EF5-510A-69CA8C9B4C28
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjector>{ 0x8EC26F84,0x0B02,0x4BD2,{ 0xAD,0x7A,0x3D,0x46,0x58,0xBE,0x3E,0x18 } }; // 8EC26F84-0B02-4BD2-AD7A-3D4658BE3E18
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjector2>{ 0x8E7A905D,0x1453,0x43A7,{ 0x9B,0xCB,0x06,0xD6,0xD7,0xB3,0x05,0xF7 } }; // 8E7A905D-1453-43A7-9BCB-06D6D7B305F7
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics>{ 0xDEAE6943,0x7402,0x4141,{ 0xA5,0xC6,0x0C,0x01,0xAA,0x57,0xB1,0x6A } }; // DEAE6943-7402-4141-A5C6-0C01AA57B16A
template <> inline constexpr guid guid_v<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics2>{ 0xA4DB38FB,0xDD8C,0x414F,{ 0x95,0xEA,0xF8,0x7E,0xF4,0xC0,0xAE,0x6C } }; // A4DB38FB-DD8C-414F-95EA-F87EF4C0AE6C
template <> struct default_interface<winrt::Windows::UI::Input::Preview::Injection::InjectedInputGamepadInfo>{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo; };
template <> struct default_interface<winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyboardInfo>{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo; };
template <> struct default_interface<winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseInfo>{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo; };
template <> struct default_interface<winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenInfo>{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo; };
template <> struct default_interface<winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchInfo>{ using type = winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo; };
template <> struct default_interface<winrt::Windows::UI::Input::Preview::Injection::InputInjector>{ using type = winrt::Windows::UI::Input::Preview::Injection::IInputInjector; };
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Buttons(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_Buttons(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_LeftThumbstickX(double*) noexcept = 0;
virtual int32_t __stdcall put_LeftThumbstickX(double) noexcept = 0;
virtual int32_t __stdcall get_LeftThumbstickY(double*) noexcept = 0;
virtual int32_t __stdcall put_LeftThumbstickY(double) noexcept = 0;
virtual int32_t __stdcall get_LeftTrigger(double*) noexcept = 0;
virtual int32_t __stdcall put_LeftTrigger(double) noexcept = 0;
virtual int32_t __stdcall get_RightThumbstickX(double*) noexcept = 0;
virtual int32_t __stdcall put_RightThumbstickX(double) noexcept = 0;
virtual int32_t __stdcall get_RightThumbstickY(double*) noexcept = 0;
virtual int32_t __stdcall put_RightThumbstickY(double) noexcept = 0;
virtual int32_t __stdcall get_RightTrigger(double*) noexcept = 0;
virtual int32_t __stdcall put_RightTrigger(double) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfoFactory>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall CreateInstanceFromGamepadReading(struct struct_Windows_Gaming_Input_GamepadReading, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_KeyOptions(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_KeyOptions(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_ScanCode(uint16_t*) noexcept = 0;
virtual int32_t __stdcall put_ScanCode(uint16_t) noexcept = 0;
virtual int32_t __stdcall get_VirtualKey(uint16_t*) noexcept = 0;
virtual int32_t __stdcall put_VirtualKey(uint16_t) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_MouseOptions(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_MouseOptions(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_MouseData(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_MouseData(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_DeltaY(int32_t*) noexcept = 0;
virtual int32_t __stdcall put_DeltaY(int32_t) noexcept = 0;
virtual int32_t __stdcall get_DeltaX(int32_t*) noexcept = 0;
virtual int32_t __stdcall put_DeltaX(int32_t) noexcept = 0;
virtual int32_t __stdcall get_TimeOffsetInMilliseconds(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_TimeOffsetInMilliseconds(uint32_t) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo*) noexcept = 0;
virtual int32_t __stdcall put_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo) noexcept = 0;
virtual int32_t __stdcall get_PenButtons(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_PenButtons(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_PenParameters(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_PenParameters(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_Pressure(double*) noexcept = 0;
virtual int32_t __stdcall put_Pressure(double) noexcept = 0;
virtual int32_t __stdcall get_Rotation(double*) noexcept = 0;
virtual int32_t __stdcall put_Rotation(double) noexcept = 0;
virtual int32_t __stdcall get_TiltX(int32_t*) noexcept = 0;
virtual int32_t __stdcall put_TiltX(int32_t) noexcept = 0;
virtual int32_t __stdcall get_TiltY(int32_t*) noexcept = 0;
virtual int32_t __stdcall put_TiltY(int32_t) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle*) noexcept = 0;
virtual int32_t __stdcall put_Contact(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle) noexcept = 0;
virtual int32_t __stdcall get_Orientation(int32_t*) noexcept = 0;
virtual int32_t __stdcall put_Orientation(int32_t) noexcept = 0;
virtual int32_t __stdcall get_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo*) noexcept = 0;
virtual int32_t __stdcall put_PointerInfo(struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo) noexcept = 0;
virtual int32_t __stdcall get_Pressure(double*) noexcept = 0;
virtual int32_t __stdcall put_Pressure(double) noexcept = 0;
virtual int32_t __stdcall get_TouchParameters(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_TouchParameters(uint32_t) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInputInjector>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall InjectKeyboardInput(void*) noexcept = 0;
virtual int32_t __stdcall InjectMouseInput(void*) noexcept = 0;
virtual int32_t __stdcall InitializeTouchInjection(int32_t) noexcept = 0;
virtual int32_t __stdcall InjectTouchInput(void*) noexcept = 0;
virtual int32_t __stdcall UninitializeTouchInjection() noexcept = 0;
virtual int32_t __stdcall InitializePenInjection(int32_t) noexcept = 0;
virtual int32_t __stdcall InjectPenInput(void*) noexcept = 0;
virtual int32_t __stdcall UninitializePenInjection() noexcept = 0;
virtual int32_t __stdcall InjectShortcut(int32_t) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInputInjector2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall InitializeGamepadInjection() noexcept = 0;
virtual int32_t __stdcall InjectGamepadInput(void*) noexcept = 0;
virtual int32_t __stdcall UninitializeGamepadInjection() noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall TryCreate(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall TryCreateForAppBroadcastOnly(void**) noexcept = 0;
};
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfo
{
[[nodiscard]] auto Buttons() const;
auto Buttons(winrt::Windows::Gaming::Input::GamepadButtons const& value) const;
[[nodiscard]] auto LeftThumbstickX() const;
auto LeftThumbstickX(double value) const;
[[nodiscard]] auto LeftThumbstickY() const;
auto LeftThumbstickY(double value) const;
[[nodiscard]] auto LeftTrigger() const;
auto LeftTrigger(double value) const;
[[nodiscard]] auto RightThumbstickX() const;
auto RightThumbstickX(double value) const;
[[nodiscard]] auto RightThumbstickY() const;
auto RightThumbstickY(double value) const;
[[nodiscard]] auto RightTrigger() const;
auto RightTrigger(double value) const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfo>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfo<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfoFactory
{
auto CreateInstance(winrt::Windows::Gaming::Input::GamepadReading const& reading) const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputGamepadInfoFactory>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputGamepadInfoFactory<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputKeyboardInfo
{
[[nodiscard]] auto KeyOptions() const;
auto KeyOptions(winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyOptions const& value) const;
[[nodiscard]] auto ScanCode() const;
auto ScanCode(uint16_t value) const;
[[nodiscard]] auto VirtualKey() const;
auto VirtualKey(uint16_t value) const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputKeyboardInfo>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputKeyboardInfo<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputMouseInfo
{
[[nodiscard]] auto MouseOptions() const;
auto MouseOptions(winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseOptions const& value) const;
[[nodiscard]] auto MouseData() const;
auto MouseData(uint32_t value) const;
[[nodiscard]] auto DeltaY() const;
auto DeltaY(int32_t value) const;
[[nodiscard]] auto DeltaX() const;
auto DeltaX(int32_t value) const;
[[nodiscard]] auto TimeOffsetInMilliseconds() const;
auto TimeOffsetInMilliseconds(uint32_t value) const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputMouseInfo>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputMouseInfo<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputPenInfo
{
[[nodiscard]] auto PointerInfo() const;
auto PointerInfo(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo const& value) const;
[[nodiscard]] auto PenButtons() const;
auto PenButtons(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenButtons const& value) const;
[[nodiscard]] auto PenParameters() const;
auto PenParameters(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenParameters const& value) const;
[[nodiscard]] auto Pressure() const;
auto Pressure(double value) const;
[[nodiscard]] auto Rotation() const;
auto Rotation(double value) const;
[[nodiscard]] auto TiltX() const;
auto TiltX(int32_t value) const;
[[nodiscard]] auto TiltY() const;
auto TiltY(int32_t value) const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputPenInfo>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputPenInfo<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInjectedInputTouchInfo
{
[[nodiscard]] auto Contact() const;
auto Contact(winrt::Windows::UI::Input::Preview::Injection::InjectedInputRectangle const& value) const;
[[nodiscard]] auto Orientation() const;
auto Orientation(int32_t value) const;
[[nodiscard]] auto PointerInfo() const;
auto PointerInfo(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo const& value) const;
[[nodiscard]] auto Pressure() const;
auto Pressure(double value) const;
[[nodiscard]] auto TouchParameters() const;
auto TouchParameters(winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchParameters const& value) const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInjectedInputTouchInfo>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInjectedInputTouchInfo<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInputInjector
{
auto InjectKeyboardInput(param::iterable<winrt::Windows::UI::Input::Preview::Injection::InjectedInputKeyboardInfo> const& input) const;
auto InjectMouseInput(param::iterable<winrt::Windows::UI::Input::Preview::Injection::InjectedInputMouseInfo> const& input) const;
auto InitializeTouchInjection(winrt::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode const& visualMode) const;
auto InjectTouchInput(param::iterable<winrt::Windows::UI::Input::Preview::Injection::InjectedInputTouchInfo> const& input) const;
auto UninitializeTouchInjection() const;
auto InitializePenInjection(winrt::Windows::UI::Input::Preview::Injection::InjectedInputVisualizationMode const& visualMode) const;
auto InjectPenInput(winrt::Windows::UI::Input::Preview::Injection::InjectedInputPenInfo const& input) const;
auto UninitializePenInjection() const;
auto InjectShortcut(winrt::Windows::UI::Input::Preview::Injection::InjectedInputShortcut const& shortcut) const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInputInjector>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInputInjector<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInputInjector2
{
auto InitializeGamepadInjection() const;
auto InjectGamepadInput(winrt::Windows::UI::Input::Preview::Injection::InjectedInputGamepadInfo const& input) const;
auto UninitializeGamepadInjection() const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInputInjector2>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInputInjector2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics
{
auto TryCreate() const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics2
{
auto TryCreateForAppBroadcastOnly() const;
};
template <> struct consume<winrt::Windows::UI::Input::Preview::Injection::IInputInjectorStatics2>
{
template <typename D> using type = consume_Windows_UI_Input_Preview_Injection_IInputInjectorStatics2<D>;
};
struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPoint
{
int32_t PositionX;
int32_t PositionY;
};
template <> struct abi<Windows::UI::Input::Preview::Injection::InjectedInputPoint>
{
using type = struct_Windows_UI_Input_Preview_Injection_InjectedInputPoint;
};
struct struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo
{
uint32_t PointerId;
uint32_t PointerOptions;
struct{ int32_t PositionX; int32_t PositionY; } PixelLocation;
uint32_t TimeOffsetInMilliseconds;
uint64_t PerformanceCount;
};
template <> struct abi<Windows::UI::Input::Preview::Injection::InjectedInputPointerInfo>
{
using type = struct_Windows_UI_Input_Preview_Injection_InjectedInputPointerInfo;
};
struct struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle
{
int32_t Left;
int32_t Top;
int32_t Bottom;
int32_t Right;
};
template <> struct abi<Windows::UI::Input::Preview::Injection::InjectedInputRectangle>
{
using type = struct_Windows_UI_Input_Preview_Injection_InjectedInputRectangle;
};
}
#endif