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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.UI.2.h
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2025-07-09 08:58:00 -07:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_Gaming_UI_2_H
#define WINRT_Windows_Gaming_UI_2_H
#include "winrt/impl/Windows.ApplicationModel.Activation.1.h"
#include "winrt/impl/Windows.Foundation.1.h"
#include "winrt/impl/Windows.Gaming.UI.1.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::UI
{
struct GameBar
{
GameBar() = delete;
static auto VisibilityChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
using VisibilityChanged_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::UI::IGameBarStatics, &impl::abi_t<winrt::Windows::Gaming::UI::IGameBarStatics>::remove_VisibilityChanged>;
[[nodiscard]] static auto VisibilityChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
static auto VisibilityChanged(winrt::event_token const& token);
static auto IsInputRedirectedChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
using IsInputRedirectedChanged_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::UI::IGameBarStatics, &impl::abi_t<winrt::Windows::Gaming::UI::IGameBarStatics>::remove_IsInputRedirectedChanged>;
[[nodiscard]] static auto IsInputRedirectedChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
static auto IsInputRedirectedChanged(winrt::event_token const& token);
[[nodiscard]] static auto Visible();
[[nodiscard]] static auto IsInputRedirected();
};
struct WINRT_IMPL_EMPTY_BASES GameChatMessageReceivedEventArgs : winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs
{
GameChatMessageReceivedEventArgs(std::nullptr_t) noexcept {}
GameChatMessageReceivedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES GameChatOverlay : winrt::Windows::Gaming::UI::IGameChatOverlay
{
GameChatOverlay(std::nullptr_t) noexcept {}
GameChatOverlay(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameChatOverlay(ptr, take_ownership_from_abi) {}
static auto GetDefault();
};
struct WINRT_IMPL_EMPTY_BASES GameChatOverlayMessageSource : winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource
{
GameChatOverlayMessageSource(std::nullptr_t) noexcept {}
GameChatOverlayMessageSource(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource(ptr, take_ownership_from_abi) {}
GameChatOverlayMessageSource();
};
struct WINRT_IMPL_EMPTY_BASES GameUIProviderActivatedEventArgs : winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs
{
GameUIProviderActivatedEventArgs(std::nullptr_t) noexcept {}
GameUIProviderActivatedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs(ptr, take_ownership_from_abi) {}
};
}
#endif