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49 lines
3.2 KiB
C++
49 lines
3.2 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
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#pragma once
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#ifndef WINRT_Windows_Gaming_UI_2_H
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#define WINRT_Windows_Gaming_UI_2_H
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#include "winrt/impl/Windows.ApplicationModel.Activation.1.h"
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#include "winrt/impl/Windows.Foundation.1.h"
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#include "winrt/impl/Windows.Gaming.UI.1.h"
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WINRT_EXPORT namespace winrt::Windows::Gaming::UI
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{
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struct GameBar
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{
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GameBar() = delete;
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static auto VisibilityChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
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using VisibilityChanged_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::UI::IGameBarStatics, &impl::abi_t<winrt::Windows::Gaming::UI::IGameBarStatics>::remove_VisibilityChanged>;
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[[nodiscard]] static auto VisibilityChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
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static auto VisibilityChanged(winrt::event_token const& token);
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static auto IsInputRedirectedChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
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using IsInputRedirectedChanged_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::UI::IGameBarStatics, &impl::abi_t<winrt::Windows::Gaming::UI::IGameBarStatics>::remove_IsInputRedirectedChanged>;
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[[nodiscard]] static auto IsInputRedirectedChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler);
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static auto IsInputRedirectedChanged(winrt::event_token const& token);
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[[nodiscard]] static auto Visible();
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[[nodiscard]] static auto IsInputRedirected();
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};
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struct __declspec(empty_bases) GameChatMessageReceivedEventArgs : winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs
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{
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GameChatMessageReceivedEventArgs(std::nullptr_t) noexcept {}
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GameChatMessageReceivedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) GameChatOverlay : winrt::Windows::Gaming::UI::IGameChatOverlay
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{
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GameChatOverlay(std::nullptr_t) noexcept {}
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GameChatOverlay(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameChatOverlay(ptr, take_ownership_from_abi) {}
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static auto GetDefault();
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};
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struct __declspec(empty_bases) GameChatOverlayMessageSource : winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource
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{
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GameChatOverlayMessageSource(std::nullptr_t) noexcept {}
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GameChatOverlayMessageSource(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource(ptr, take_ownership_from_abi) {}
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GameChatOverlayMessageSource();
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};
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struct __declspec(empty_bases) GameUIProviderActivatedEventArgs : winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs
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{
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GameUIProviderActivatedEventArgs(std::nullptr_t) noexcept {}
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GameUIProviderActivatedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs(ptr, take_ownership_from_abi) {}
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};
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}
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#endif
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