mirror of
https://github.com/kidfromjupiter/nearby.git
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129 lines
5.5 KiB
C++
129 lines
5.5 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CORE_INTERNAL_SERVICE_CONTROLLER_ROUTER_H_
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#define CORE_INTERNAL_SERVICE_CONTROLLER_ROUTER_H_
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#include <memory>
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#include <string>
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#include <vector>
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#include "absl/container/flat_hash_set.h"
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#include "absl/strings/string_view.h"
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#include "absl/types/span.h"
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#include "core/internal/client_proxy.h"
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#include "core/internal/service_controller.h"
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#include "core/options.h"
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#include "core/params.h"
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#include "platform/base/runnable.h"
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#include "platform/public/single_thread_executor.h"
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namespace location {
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namespace nearby {
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namespace connections {
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// ServiceControllerRouter: this class is an implementation detail of a
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// location::nearby::Core class. The latter delegates all of its activities to
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// the former.
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//
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// All the activities are documented in the public API class:
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// cpp/core_v2/core.h
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//
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// In every method, ClientProxy* represents the client app which receives
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// notifications from Nearby Connections service and forwards them to the app.
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// The rest of arguments have the same meaning as the corresponding
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// methods in the definition of location::nearby::Core API.
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//
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// Every activity is handled the same way:
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// 1) all the arguments to the call are captured by value;
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// 2) the actual processing is scheduled on a private single-threaded executor,
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// which makes locking unnecessary, when internal data is being manipulated.
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// 3) activity handlers are delegating much of their work to an implementation
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// of a ServiceController interface, which does the actual job.
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class ServiceControllerRouter {
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public:
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explicit ServiceControllerRouter(std::function<ServiceController*()> factory);
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~ServiceControllerRouter();
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ServiceControllerRouter(ServiceControllerRouter&&) = default;
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ServiceControllerRouter& operator=(ServiceControllerRouter&&) = default;
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void StartAdvertising(ClientProxy* client, absl::string_view service_id,
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const ConnectionOptions& options,
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const ConnectionRequestInfo& info,
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const ResultCallback& callback);
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void StopAdvertising(ClientProxy* client, const ResultCallback& callback);
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void StartDiscovery(ClientProxy* client, absl::string_view service_id,
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const ConnectionOptions& options,
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const DiscoveryListener& listener,
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const ResultCallback& callback);
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void StopDiscovery(ClientProxy* client, const ResultCallback& callback);
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void InjectEndpoint(ClientProxy* client, absl::string_view service_id,
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const OutOfBandConnectionMetadata& metadata,
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const ResultCallback& callback);
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void RequestConnection(ClientProxy* client, absl::string_view endpoint_id,
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const ConnectionRequestInfo& info,
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const ConnectionOptions& options,
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const ResultCallback& callback);
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void AcceptConnection(ClientProxy* client, absl::string_view endpoint_id,
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const PayloadListener& listener,
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const ResultCallback& callback);
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void RejectConnection(ClientProxy* client, absl::string_view endpoint_id,
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const ResultCallback& callback);
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void InitiateBandwidthUpgrade(ClientProxy* client,
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absl::string_view endpoint_id,
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const ResultCallback& callback);
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void SendPayload(ClientProxy* client,
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absl::Span<const std::string> endpoint_ids, Payload payload,
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const ResultCallback& callback);
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void CancelPayload(ClientProxy* client, std::uint64_t payload_id,
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const ResultCallback& callback);
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void DisconnectFromEndpoint(ClientProxy* client,
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absl::string_view endpoint_id,
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const ResultCallback& callback);
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void StopAllEndpoints(ClientProxy* client, const ResultCallback& callback);
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void ClientDisconnecting(ClientProxy* client, const ResultCallback& callback);
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private:
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static bool ClientHasConnectionToAtLeastOneEndpoint(
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ClientProxy* client, const std::vector<std::string>& remote_endpoint_ids);
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void RouteToServiceController(const std::string& name, Runnable runnable);
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Status AcquireServiceControllerForClient(ClientProxy* client,
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Strategy strategy);
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bool ClientHasAcquiredServiceController(ClientProxy* client) const;
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void ReleaseServiceControllerForClient(ClientProxy* client);
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void DoneWithStrategySessionForClient(ClientProxy* client);
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Status UpdateCurrentServiceControllerAndStrategy(Strategy strategy);
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absl::flat_hash_set<ClientProxy*> clients_;
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std::function<ServiceController*()> service_controller_factory_;
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std::unique_ptr<ServiceController> service_controller_;
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Strategy current_strategy_;
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SingleThreadExecutor serializer_;
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};
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} // namespace connections
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} // namespace nearby
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} // namespace location
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#endif // CORE_INTERNAL_SERVICE_CONTROLLER_ROUTER_H_
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