Files
nearby/cpp/core/internal/endpoint_manager.h
T
Alexey Polyudov 204f76077d nearby: snapshot as of cl/296436629
Signed-off-by: Alexey Polyudov <apolyudov@google.com>
Change-Id: I2cf5bf225b76f4c1541954651f3a7544a14e0cec
2020-04-04 12:52:31 -07:00

233 lines
9.4 KiB
C++

#ifndef CORE_INTERNAL_ENDPOINT_MANAGER_H_
#define CORE_INTERNAL_ENDPOINT_MANAGER_H_
#include <cstdint>
#include "core/internal/client_proxy.h"
#include "core/internal/endpoint_channel.h"
#include "core/internal/endpoint_channel_manager.h"
#include "proto/connections/offline_wire_formats.pb.h"
#include "platform/api/count_down_latch.h"
#include "platform/api/submittable_executor.h"
#include "platform/api/system_clock.h"
#include "platform/api/thread_utils.h"
#include "platform/byte_array.h"
#include "platform/port/string.h"
#include "platform/ptr.h"
#include "platform/runnable.h"
#include "proto/connections_enums.pb.h"
namespace location {
namespace nearby {
namespace connections {
namespace endpoint_manager {
template <typename>
class ReaderRunnable;
template <typename>
class KeepAliveManagerRunnable;
template <typename>
class EndpointChannelLoopRunnable;
template <typename>
class RegisterIncomingOfflineFrameProcessorRunnable;
template <typename>
class UnregisterIncomingOfflineFrameProcessorRunnable;
template <typename>
class RegisterEndpointRunnable;
template <typename>
class UnregisterEndpointRunnable;
template <typename>
class DiscardEndpointRunnable;
template <typename>
class GetOfflineFrameProcessorCallable;
} // namespace endpoint_manager
// Manages all operations related to the remote endpoints with which we are
// interacting.
//
// <p>All processing of incoming and outgoing payloads is spread across this and
// the PayloadManager as described below.
//
// <p>The sending of outgoing payloads originates in
// PayloadManager.sendPayload() before control is transferred over to
// EndpointManager.sendPayloadChunk(). This work happens on one of three
// dedicated writer threads belonging to the PayloadManager. The writer thread
// that is used depends on the PayloadType.
//
// <p>The EndpointManager has one dedicated reader thread for each registered
// endpoint, and the receiving of every incoming payload (and its subsequent
// chunks) originates on one of those threads before control is transferred over
// to PayloadManager.processIncomingOfflineFrame() (still running on that
// same dedicated reader thread).
template <typename Platform>
class EndpointManager {
public:
class IncomingOfflineFrameProcessor {
public:
virtual ~IncomingOfflineFrameProcessor() {}
// This function takes full ownership of offline_frame.
// @EndpointManagerReaderThread
virtual void processIncomingOfflineFrame(
ConstPtr<OfflineFrame> offline_frame, const string& from_endpoint_id,
Ptr<ClientProxy<Platform> > to_client_proxy,
proto::connections::Medium current_medium) = 0;
// Implementations must call process_disconnection_barrier.countDown() once
// they're done. This parallelizes the disconnection event across all frame
// processors.
//
// @EndpointManagerThread
virtual void processEndpointDisconnection(
Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id,
Ptr<CountDownLatch> process_disconnection_barrier) = 0;
// Operator overloads when comparing Ptr<IncomingOfflineFrameProcessor>.
bool operator==(
const typename EndpointManager<Platform>::IncomingOfflineFrameProcessor&
rhs);
bool operator<(
const typename EndpointManager<Platform>::IncomingOfflineFrameProcessor&
rhs);
};
explicit EndpointManager(
Ptr<EndpointChannelManager<Platform> > endpoint_channel_manager);
~EndpointManager();
// Invoked from the constructors of the various *Manager components that make
// up the OfflineServiceController implementation.
void registerIncomingOfflineFrameProcessor(
V1Frame::FrameType frame_type,
Ptr<IncomingOfflineFrameProcessor> processor);
void unregisterIncomingOfflineFrameProcessor(
V1Frame::FrameType frame_type,
Ptr<IncomingOfflineFrameProcessor> processor);
// Invoked from the different PCPHandler implementations (of which there can
// be only one at a time).
void registerEndpoint(
Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id,
const string& endpoint_name, const string& authentication_token,
ConstPtr<ByteArray> raw_authentication_token, bool is_incoming,
Ptr<EndpointChannel> endpoint_channel,
Ptr<ConnectionLifecycleListener> connection_lifecycle_listener);
// Called when a client explicitly asks to disconnect from this endpoint. In
// this case, we do not notify the client of onDisconnected().
void unregisterEndpoint(Ptr<ClientProxy<Platform> > client_proxy,
const string& endpoint_id);
// Called when we internally want to get rid of the endpoint, without the
// client directly telling us to. For example...
// a) We failed to read from the endpoint in its dedicated reader thread.
// b) We failed to write to the endpoint in PayloadManager.
// c) The connection was rejected in PCPHandler.
// d) The dedicated KeepAlive thread exceeded its period of inactivity.
// Or in the numerous other cases where a failure occurred and we no longer
// believe the endpoint is in a healthy state.
//
// Note: This must not block. Otherwise we can get into a deadlock where we
// ask everyone who's registered an IncomingOfflineFrameProcessor to
// processEndpointDisconnection() while the caller of discardEndpoint() is
// blocked here.
void discardEndpoint(Ptr<ClientProxy<Platform> > client_proxy,
const string& endpoint_id);
Ptr<IncomingOfflineFrameProcessor> getOfflineFrameProcessor(
V1Frame::FrameType frame_type);
// Returns the list of endpoints to which sending this chunk failed.
//
// Invoked from the PayloadManager's sendPayload() method.
std::vector<string> sendPayloadChunk(
const PayloadTransferFrame::PayloadHeader& payload_header,
const PayloadTransferFrame::PayloadChunk& payload_chunk,
const std::vector<string>& endpoint_ids);
void sendControlMessage(
const PayloadTransferFrame::PayloadHeader& payload_header,
const PayloadTransferFrame::ControlMessage& control_message,
const std::vector<string>& endpoint_ids);
private:
template <typename>
friend class endpoint_manager::ReaderRunnable;
template <typename>
friend class endpoint_manager::KeepAliveManagerRunnable;
template <typename>
friend class endpoint_manager::EndpointChannelLoopRunnable;
template <typename>
friend class endpoint_manager::RegisterIncomingOfflineFrameProcessorRunnable;
template <typename>
friend class endpoint_manager::
UnregisterIncomingOfflineFrameProcessorRunnable;
template <typename>
friend class endpoint_manager::RegisterEndpointRunnable;
template <typename>
friend class endpoint_manager::UnregisterEndpointRunnable;
template <typename>
friend class endpoint_manager::DiscardEndpointRunnable;
template <typename>
friend class endpoint_manager::GetOfflineFrameProcessorCallable;
static void waitForLatch(const string& method_name,
Ptr<CountDownLatch> latch);
static void waitForLatch(const string& method_name, Ptr<CountDownLatch> latch,
std::int32_t timeout_millis);
template <typename T>
static T waitForResult(const string& method_name,
Ptr<Future<T> > result_future);
static const std::int32_t kKeepAliveWriteIntervalMillis;
static const std::int32_t kKeepAliveReadTimeoutMillis;
static const std::int32_t kProcessEndpointDisconnectionTimeoutMillis;
static const std::int32_t kMaxConcurrentEndpoints;
static const std::int32_t kEndpointIdLength;
// It should be noted that this method may be called multiple times (because
// invoking this method closes the endpoint channel, which causes the
// dedicated reader and KeepAlive threads to terminate, which in turn leads to
// this method being called), but that's alright because the implementation of
// this method is idempotent.
void removeEndpoint(Ptr<ClientProxy<Platform> > client_proxy,
const string& endpoint_id,
bool send_disconnection_notification);
void waitForEndpointDisconnectionProcessing(
Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id);
std::vector<string> sendTransferFrameBytes(
const std::vector<string>& endpoint_ids,
ConstPtr<ByteArray> payload_transfer_frame_bytes, std::int64_t payload_id,
std::int64_t offset, const string& packet_type);
void startEndpointReader(Ptr<Runnable> runnable);
void startEndpointKeepAliveManager(Ptr<Runnable> runnable);
void runOnEndpointManagerThread(Ptr<Runnable> runnable);
template <typename T>
Ptr<Future<T> > runOnEndpointManagerThread(Ptr<Callable<T> > callable);
ScopedPtr<Ptr<ThreadUtils> > thread_utils_;
ScopedPtr<Ptr<SystemClock> > system_clock_;
Ptr<EndpointChannelManager<Platform> > endpoint_channel_manager_;
typedef std::map<V1Frame::FrameType, Ptr<IncomingOfflineFrameProcessor> >
IncomingOfflineFrameProcessorsMap;
IncomingOfflineFrameProcessorsMap incoming_offline_frame_processors_;
ScopedPtr<Ptr<typename Platform::MultiThreadExecutorType> >
endpoint_keep_alive_manager_thread_pool_;
ScopedPtr<Ptr<typename Platform::MultiThreadExecutorType> >
endpoint_readers_thread_pool_;
ScopedPtr<Ptr<typename Platform::SingleThreadExecutorType> > serial_executor_;
};
} // namespace connections
} // namespace nearby
} // namespace location
#include "core/internal/endpoint_manager.cc"
#endif // CORE_INTERNAL_ENDPOINT_MANAGER_H_