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Test only change. Extracts a common base class for BluetoothSocket, BleSocket, BleV2Socket, WifiDirectSocket, WifiHotspotSocket and WifiLanSocket to reduce code duplication. PiperOrigin-RevId: 557267937
140 lines
4.5 KiB
C++
140 lines
4.5 KiB
C++
// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
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#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include "absl/base/thread_annotations.h"
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/byte_array.h"
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#include "internal/platform/exception.h"
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#include "internal/platform/implementation/g3/pipe.h"
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#include "internal/platform/input_stream.h"
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#include "internal/platform/output_stream.h"
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namespace nearby {
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namespace g3 {
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// Common base for BT, BLE and Wifi socket implementations.
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class SocketBase {
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public:
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virtual ~SocketBase() {
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absl::MutexLock lock(&mutex_);
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DoClose();
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}
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// Connects to another Socket, to form a functional low-level
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// channel. From this point on, and until Close is called, connection exists.
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void Connect(SocketBase& other) ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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remote_socket_ = &other;
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input_ = other.output_;
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}
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// Returns the InputStream of this connected socket.
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InputStream& GetInputStream() ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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if (IsConnectedLocked()) {
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return input_->GetInputStream();
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}
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return invalid_input_stream_;
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}
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// Returns the OutputStream of this connected socket.
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// This stream is for local side to write.
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OutputStream& GetOutputStream() ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return output_->GetOutputStream();
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}
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// Returns true if connection exists to the (possibly closed) remote socket.
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bool IsConnected() const ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return IsConnectedLocked();
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}
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// Returns true if socket is closed.
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bool IsClosed() const ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return closed_;
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}
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// Closes both input and output streams, marks Socket as closed.
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// After this call object should be treated as not connected.
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// Returns Exception::kIo on error, Exception::kSuccess otherwise.
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Exception Close() ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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DoClose();
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return {Exception::kSuccess};
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}
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SocketBase* GetRemoteSocket() ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return remote_socket_;
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}
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protected:
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mutable absl::Mutex mutex_;
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private:
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void DoClose() ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_) {
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if (!closed_) {
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remote_socket_ = nullptr;
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output_->GetOutputStream().Close();
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output_->GetInputStream().Close();
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if (IsConnectedLocked()) {
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input_->GetOutputStream().Close();
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input_->GetInputStream().Close();
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input_.reset();
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}
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closed_ = true;
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}
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}
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// Returns true if connection exists to the (possibly closed) remote socket.
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bool IsConnectedLocked() const ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_) {
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return input_ != nullptr;
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}
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class InvalidInputStream : public InputStream {
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public:
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ExceptionOr<ByteArray> Read(std::int64_t size) override {
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return ExceptionOr<ByteArray>(Exception::kIo);
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}
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ExceptionOr<size_t> Skip(size_t offset) override {
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return ExceptionOr<size_t>(Exception::kIo);
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}
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Exception Close() override { return {Exception::kIo}; }
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};
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// Returned to the caller if the remote socket is destroyed.
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InvalidInputStream invalid_input_stream_;
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// Output pipe is initialized by constructor, it remains always valid, until
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// it is closed. it represents output part of a local socket. Input part of a
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// local socket comes from the peer socket, after connection.
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std::shared_ptr<Pipe> output_{new Pipe};
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std::shared_ptr<Pipe> input_;
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SocketBase* remote_socket_ ABSL_GUARDED_BY(mutex_) = nullptr;
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bool closed_ ABSL_GUARDED_BY(mutex_) = false;
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};
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} // namespace g3
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
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