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nearby/cpp/platform/impl/windows/generated/winrt/impl/Windows.System.Threading.2.h
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hai007 b1815095dd BEGIN_PUBLIC
Microsoft has updated the winrt library
END_PUBLC

PiperOrigin-RevId: 387168248
2021-07-29 03:27:37 -07:00

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5.4 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
#ifndef WINRT_Windows_System_Threading_2_H
#define WINRT_Windows_System_Threading_2_H
#include "winrt/impl/Windows.Foundation.1.h"
#include "winrt/impl/Windows.System.Threading.1.h"
WINRT_EXPORT namespace winrt::Windows::System::Threading
{
struct TimerDestroyedHandler : Windows::Foundation::IUnknown
{
TimerDestroyedHandler(std::nullptr_t = nullptr) noexcept {}
TimerDestroyedHandler(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
TimerDestroyedHandler(TimerDestroyedHandler const&) noexcept = default;
TimerDestroyedHandler(TimerDestroyedHandler&&) noexcept = default;
TimerDestroyedHandler& operator=(TimerDestroyedHandler const&) & noexcept = default;
TimerDestroyedHandler& operator=(TimerDestroyedHandler&&) & noexcept = default;
template <typename L> TimerDestroyedHandler(L lambda);
template <typename F> TimerDestroyedHandler(F* function);
template <typename O, typename M> TimerDestroyedHandler(O* object, M method);
template <typename O, typename M> TimerDestroyedHandler(com_ptr<O>&& object, M method);
template <typename O, typename M> TimerDestroyedHandler(weak_ref<O>&& object, M method);
auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
};
struct TimerElapsedHandler : Windows::Foundation::IUnknown
{
TimerElapsedHandler(std::nullptr_t = nullptr) noexcept {}
TimerElapsedHandler(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
TimerElapsedHandler(TimerElapsedHandler const&) noexcept = default;
TimerElapsedHandler(TimerElapsedHandler&&) noexcept = default;
TimerElapsedHandler& operator=(TimerElapsedHandler const&) & noexcept = default;
TimerElapsedHandler& operator=(TimerElapsedHandler&&) & noexcept = default;
template <typename L> TimerElapsedHandler(L lambda);
template <typename F> TimerElapsedHandler(F* function);
template <typename O, typename M> TimerElapsedHandler(O* object, M method);
template <typename O, typename M> TimerElapsedHandler(com_ptr<O>&& object, M method);
template <typename O, typename M> TimerElapsedHandler(weak_ref<O>&& object, M method);
auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
};
struct WorkItemHandler : Windows::Foundation::IUnknown
{
WorkItemHandler(std::nullptr_t = nullptr) noexcept {}
WorkItemHandler(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
WorkItemHandler(WorkItemHandler const&) noexcept = default;
WorkItemHandler(WorkItemHandler&&) noexcept = default;
WorkItemHandler& operator=(WorkItemHandler const&) & noexcept = default;
WorkItemHandler& operator=(WorkItemHandler&&) & noexcept = default;
template <typename L> WorkItemHandler(L lambda);
template <typename F> WorkItemHandler(F* function);
template <typename O, typename M> WorkItemHandler(O* object, M method);
template <typename O, typename M> WorkItemHandler(com_ptr<O>&& object, M method);
template <typename O, typename M> WorkItemHandler(weak_ref<O>&& object, M method);
auto operator()(winrt::Windows::Foundation::IAsyncAction const& operation) const;
};
struct ThreadPool
{
ThreadPool() = delete;
static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler);
static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority);
static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options);
};
struct __declspec(empty_bases) ThreadPoolTimer : winrt::Windows::System::Threading::IThreadPoolTimer
{
ThreadPoolTimer(std::nullptr_t) noexcept {}
ThreadPoolTimer(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::System::Threading::IThreadPoolTimer(ptr, take_ownership_from_abi) {}
ThreadPoolTimer(ThreadPoolTimer const&) noexcept = default;
ThreadPoolTimer(ThreadPoolTimer&&) noexcept = default;
ThreadPoolTimer& operator=(ThreadPoolTimer const&) & noexcept = default;
ThreadPoolTimer& operator=(ThreadPoolTimer&&) & noexcept = default;
static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period);
static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay);
static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
};
}
#endif