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nearby/cpp/platform/impl/windows/generated/winrt/impl/Windows.Gaming.Input.Preview.1.h
T
hai007 b1815095dd BEGIN_PUBLIC
Microsoft has updated the winrt library
END_PUBLC

PiperOrigin-RevId: 387168248
2021-07-29 03:27:37 -07:00

21 lines
1.2 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
#ifndef WINRT_Windows_Gaming_Input_Preview_1_H
#define WINRT_Windows_Gaming_Input_Preview_1_H
#include "winrt/impl/Windows.Gaming.Input.Preview.0.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
{
struct __declspec(empty_bases) IGameControllerProviderInfoStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerProviderInfoStatics>
{
IGameControllerProviderInfoStatics(std::nullptr_t = nullptr) noexcept {}
IGameControllerProviderInfoStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IGameControllerProviderInfoStatics(IGameControllerProviderInfoStatics const&) noexcept = default;
IGameControllerProviderInfoStatics(IGameControllerProviderInfoStatics&&) noexcept = default;
IGameControllerProviderInfoStatics& operator=(IGameControllerProviderInfoStatics const&) & noexcept = default;
IGameControllerProviderInfoStatics& operator=(IGameControllerProviderInfoStatics&&) & noexcept = default;
};
}
#endif