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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#ifndef CORE_V2_INTERNAL_BWU_HANDLER_H_
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#define CORE_V2_INTERNAL_BWU_HANDLER_H_
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#include "core_v2/internal/client_proxy.h"
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#include "core_v2/internal/endpoint_channel.h"
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#include "core_v2/internal/offline_frames.h"
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#include "platform_v2/public/count_down_latch.h"
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#include "proto/connections_enums.pb.h"
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namespace location {
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namespace nearby {
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namespace connections {
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using BwuNegotiationFrame = BandwidthUpgradeNegotiationFrame;
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// Defines the set of methods that need to be implemented to handle the
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// per-Medium-specific operations needed to upgrade an EndpointChannel.
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class BwuHandler {
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public:
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using UpgradePathInfo = parser::UpgradePathInfo;
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virtual ~BwuHandler() = default;
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// Called by the Initiator to setup the upgraded medium for this endpoint (if
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// that hasn't already been done), and returns a serialized UpgradePathInfo
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// that can be sent to the Responder.
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// @BwuHandlerThread
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virtual ByteArray InitializeUpgradedMediumForEndpoint(
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ClientProxy* client, const std::string& service_id,
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const std::string& endpoint_id) = 0;
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// Called to revert any state changed by the Initiator to setup the upgraded
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// medium for an endpoint.
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// @BwuHandlerThread
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virtual void Revert() = 0;
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// Called by the Responder to setup the upgraded medium for this endpoint (if
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// that hasn't already been done) using the UpgradePathInfo sent by the
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// Initiator, and returns a new EndpointChannel for the upgraded medium.
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// @BwuHandlerThread
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virtual std::unique_ptr<EndpointChannel> CreateUpgradedEndpointChannel(
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ClientProxy* client, const std::string& service_id,
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const std::string& endpoint_id,
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const UpgradePathInfo& upgrade_path_info) = 0;
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// Returns the upgrade medium of the BwuHandler.
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// @BwuHandlerThread
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virtual Medium GetUpgradeMedium() const = 0;
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virtual void OnEndpointDisconnect(ClientProxy* client,
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const std::string& endpoint_id) = 0;
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class IncomingSocket {
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public:
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virtual ~IncomingSocket() = default;
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virtual std::string ToString() = 0;
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virtual void Close() = 0;
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};
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struct IncomingSocketConnection {
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std::unique_ptr<IncomingSocket> socket;
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std::unique_ptr<EndpointChannel> channel;
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};
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struct BwuNotifications {
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std::function<void(ClientProxy* client,
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std::unique_ptr<IncomingSocketConnection> connection)>
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incoming_connection_cb;
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};
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};
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} // namespace connections
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} // namespace nearby
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} // namespace location
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#endif // CORE_V2_INTERNAL_BWU_HANDLER_H_
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