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51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_FASTPAIR_CLIENT_WINDOWS_FAST_PAIR_CONTROLLER_ADAPTER_H_
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#define THIRD_PARTY_NEARBY_FASTPAIR_CLIENT_WINDOWS_FAST_PAIR_CONTROLLER_ADAPTER_H_
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#define DLL_EXPORT extern "C" __declspec(dllexport)
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#include "fastpair/fast_pair_controller.h"
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namespace nearby {
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namespace fastpair {
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namespace windows {
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// Initiate a default FastPairController instance.
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// Return the instance handle to client
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DLL_EXPORT void *__stdcall InitFastPairController();
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// Closes the controller with stopping all endpoints, then free the memory.
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DLL_EXPORT void __stdcall CloseFastPairController(
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FastPairController *pController);
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DLL_EXPORT void __stdcall StartScan(FastPairController *pController);
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// Obtain scanning status
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DLL_EXPORT bool __stdcall IsScanning(FastPairController *pController);
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// Obtain connecting status
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DLL_EXPORT bool __stdcall IsPairing(FastPairController *pController);
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// Server Access trigger just for adapter implementation testing, will be delete
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// after success
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DLL_EXPORT bool __stdcall IsServerAccessing(FastPairController *pController);
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} // namespace windows
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} // namespace fastpair
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_FASTPAIR_CLIENT_WINDOWS_FAST_PAIR_CONTROLLER_ADAPTER_H_
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