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115 lines
5.3 KiB
C++
115 lines
5.3 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_H
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#define WINRT_Windows_Graphics_DirectX_Direct3D11_H
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#include "winrt/base.h"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"), "Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.250303.1"
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#include "winrt/Windows.Graphics.DirectX.h"
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#include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.2.h"
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namespace winrt::impl
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{
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template <typename D> auto consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DDevice<D>::Trim() const
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{
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if constexpr (!std::is_same_v<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->Trim());
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>**)this;
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check_hresult(_winrt_abi_type->Trim());
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}
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}
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template <typename D> auto consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DSurface<D>::Description() const
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{
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winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Description(put_abi(value)));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>**)this;
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check_hresult(_winrt_abi_type->get_Description(put_abi(value)));
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}
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return value;
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}
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template <typename D>
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struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
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{
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int32_t __stdcall Trim() noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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this->shim().Trim();
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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template <typename D>
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struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
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{
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int32_t __stdcall get_Description(struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription* value) noexcept final try
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{
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zero_abi<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(this->shim().Description());
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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}
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WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11
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{
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constexpr auto operator|(Direct3DBindings const left, Direct3DBindings const right) noexcept
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{
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return static_cast<Direct3DBindings>(impl::to_underlying_type(left) | impl::to_underlying_type(right));
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}
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constexpr auto operator|=(Direct3DBindings& left, Direct3DBindings const right) noexcept
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{
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left = left | right;
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return left;
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}
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constexpr auto operator&(Direct3DBindings const left, Direct3DBindings const right) noexcept
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{
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return static_cast<Direct3DBindings>(impl::to_underlying_type(left) & impl::to_underlying_type(right));
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}
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constexpr auto operator&=(Direct3DBindings& left, Direct3DBindings const right) noexcept
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{
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left = left & right;
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return left;
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}
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constexpr auto operator~(Direct3DBindings const value) noexcept
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{
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return static_cast<Direct3DBindings>(~impl::to_underlying_type(value));
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}
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constexpr auto operator^(Direct3DBindings const left, Direct3DBindings const right) noexcept
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{
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return static_cast<Direct3DBindings>(impl::to_underlying_type(left) ^ impl::to_underlying_type(right));
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}
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constexpr auto operator^=(Direct3DBindings& left, Direct3DBindings const right) noexcept
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{
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left = left ^ right;
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return left;
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}
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}
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namespace std
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{
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#ifndef WINRT_LEAN_AND_MEAN
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template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : winrt::impl::hash_base {};
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template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : winrt::impl::hash_base {};
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#endif
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#ifdef __cpp_lib_format
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#endif
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}
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#endif
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