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nearby/internal/platform/implementation/windows/generated/winrt/Windows.UI.Composition.Desktop.h
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2025-07-09 08:58:00 -07:00

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C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_UI_Composition_Desktop_H
#define WINRT_Windows_UI_Composition_Desktop_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.250303.1"
#include "winrt/Windows.UI.Composition.h"
#include "winrt/impl/Windows.Foundation.2.h"
#include "winrt/impl/Windows.UI.Composition.2.h"
#include "winrt/impl/Windows.UI.Composition.Desktop.2.h"
namespace winrt::impl
{
template <typename D> auto consume_Windows_UI_Composition_Desktop_IDesktopWindowTarget<D>::IsTopmost() const
{
bool value{};
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Desktop::IDesktopWindowTarget>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Desktop::IDesktopWindowTarget, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Desktop::IDesktopWindowTarget>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_IsTopmost(&value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Desktop::IDesktopWindowTarget>**)this;
check_hresult(_winrt_abi_type->get_IsTopmost(&value));
}
return value;
}
#ifndef WINRT_LEAN_AND_MEAN
template <typename D>
struct produce<D, winrt::Windows::UI::Composition::Desktop::IDesktopWindowTarget> : produce_base<D, winrt::Windows::UI::Composition::Desktop::IDesktopWindowTarget>
{
int32_t __stdcall get_IsTopmost(bool* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
*value = detach_from<bool>(this->shim().IsTopmost());
return 0;
}
catch (...) { return to_hresult(); }
};
#endif
}
WINRT_EXPORT namespace winrt::Windows::UI::Composition::Desktop
{
}
namespace std
{
#ifndef WINRT_LEAN_AND_MEAN
template<> struct hash<winrt::Windows::UI::Composition::Desktop::IDesktopWindowTarget> : winrt::impl::hash_base {};
template<> struct hash<winrt::Windows::UI::Composition::Desktop::DesktopWindowTarget> : winrt::impl::hash_base {};
#endif
#ifdef __cpp_lib_format
#endif
}
#endif