mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-15 15:16:12 -04:00
81 lines
4.2 KiB
C++
81 lines
4.2 KiB
C++
// Copyright 2020 Google LLC
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// https://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
|
|
|
|
#ifndef WINRT_Windows_Gaming_Input_Preview_H
|
|
#define WINRT_Windows_Gaming_Input_Preview_H
|
|
#include "winrt/base.h"
|
|
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers.");
|
|
#define CPPWINRT_VERSION "2.0.210505.3"
|
|
#include "winrt/Windows.Gaming.Input.h"
|
|
#include "winrt/impl/Windows.Gaming.Input.Custom.2.h"
|
|
#include "winrt/impl/Windows.Gaming.Input.Preview.2.h"
|
|
namespace winrt::impl
|
|
{
|
|
template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
|
|
{
|
|
void* value{};
|
|
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetParentProviderId(*(void**)(&provider), &value));
|
|
return hstring{ value, take_ownership_from_abi };
|
|
}
|
|
template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
|
|
{
|
|
void* value{};
|
|
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetProviderId(*(void**)(&provider), &value));
|
|
return hstring{ value, take_ownership_from_abi };
|
|
}
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : produce_base<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
|
|
{
|
|
int32_t __stdcall GetParentProviderId(void* provider, void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<hstring>(this->shim().GetParentProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetProviderId(void* provider, void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<hstring>(this->shim().GetProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
}
|
|
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
|
|
{
|
|
inline auto GameControllerProviderInfo::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
|
|
{
|
|
return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetParentProviderId(provider); });
|
|
}
|
|
inline auto GameControllerProviderInfo::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
|
|
{
|
|
return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetProviderId(provider); });
|
|
}
|
|
}
|
|
namespace std
|
|
{
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template<> struct hash<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> : winrt::impl::hash_base {};
|
|
#endif
|
|
}
|
|
#endif
|