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nearby/presence/presence_service.h
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2023-01-06 02:53:57 -08:00

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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_SERVICE_H_
#define THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_SERVICE_H_
#include <memory>
#include "internal/platform/borrowable.h"
#include "presence/data_types.h"
#include "presence/implementation/service_controller.h"
#include "presence/presence_client.h"
namespace nearby {
namespace presence {
/*
* PresenceService hosts presence functions by routing invokes to the unique
* {@code ServiceController}. PresenceService should be initialized once and
* only once in the process that hosting presence functions.
*/
class PresenceService {
public:
PresenceService();
~PresenceService() { lender_.Release(); }
PresenceClient CreatePresenceClient();
absl::StatusOr<ScanSessionId> StartScan(ScanRequest scan_request,
ScanCallback callback);
void StopScan(ScanSessionId session_id);
absl::StatusOr<BroadcastSessionId> StartBroadcast(
BroadcastRequest broadcast_request, BroadcastCallback callback);
void StopBroadcast(BroadcastSessionId session_id);
private:
std::unique_ptr<ServiceController> service_controller_;
::nearby::Lender<PresenceService *> lender_{this};
};
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_SERVICE_H_