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nearby/connections/implementation/awdl_bwu_handler.h
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2026-04-16 13:52:02 -07:00

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// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_INTERNAL_AWDL_BWU_HANDLER_H_
#define CORE_INTERNAL_AWDL_BWU_HANDLER_H_
#include <memory>
#include <string>
#include <utility>
#include "connections/implementation/base_bwu_handler.h"
#include "connections/implementation/bwu_handler.h"
#include "connections/implementation/client_proxy.h"
#include "connections/implementation/endpoint_channel.h"
#include "connections/implementation/mediums/awdl.h"
#include "connections/implementation/mediums/mediums.h"
#include "internal/platform/awdl.h"
#include "internal/platform/expected.h"
#include "internal/platform/nsd_service_info.h"
namespace nearby {
namespace connections {
// Defines the set of methods that need to be implemented to handle the
// per-Medium-specific operations needed to upgrade an EndpointChannel.
class AwdlBwuHandler : public BaseBwuHandler {
public:
explicit AwdlBwuHandler(
Mediums& mediums,
IncomingConnectionCallback incoming_connection_callback);
private:
class AwdlIncomingSocket : public BwuHandler::IncomingSocket {
public:
explicit AwdlIncomingSocket(const std::string& name, AwdlSocket socket)
: name_(name), socket_(socket) {}
std::string ToString() override { return name_; }
void Close() override { socket_.Close(); }
private:
std::string name_;
AwdlSocket socket_;
};
// BwuHandler implementation:
ErrorOr<std::unique_ptr<EndpointChannel>> CreateUpgradedEndpointChannel(
ClientProxy* client, const std::string& service_id,
const std::string& endpoint_id,
const location::nearby::connections::BandwidthUpgradeNegotiationFrame::
UpgradePathInfo& upgrade_path_info) override;
location::nearby::proto::connections::Medium GetUpgradeMedium() const final {
return location::nearby::proto::connections::Medium::AWDL;
}
void OnEndpointDisconnect(ClientProxy* client,
const std::string& endpoint_id) final {}
// BaseBwuHandler implementation:
std::string HandleInitializeUpgradedMediumForEndpoint(
ClientProxy* client, const std::string& upgrade_service_id,
const std::string& endpoint_id) final;
void HandleRevertInitiatorStateForService(
const std::string& upgrade_service_id) final;
void OnIncomingAwdlConnection(ClientProxy* client,
const std::string& upgrade_service_id,
AwdlSocket socket);
std::string GenerateServiceType(const std::string& service_id);
std::string GenerateServiceName();
std::string GeneratePassword();
Mediums& mediums_;
Awdl& awdl_medium_{mediums_.GetAwdl()};
NsdServiceInfo nsd_service_info_;
};
} // namespace connections
} // namespace nearby
#endif // CORE_INTERNAL_AWDL_BWU_HANDLER_H_