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49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_SHARING_NEARBY_CONNECTION_H_
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#define THIRD_PARTY_NEARBY_SHARING_NEARBY_CONNECTION_H_
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#include <cstdint>
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#include <functional>
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#include <optional>
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#include <vector>
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namespace nearby::sharing {
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// A socket-like wrapper around Nearby Connections that allows for asynchronous
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// reads and writes.
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class NearbyConnection {
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public:
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virtual ~NearbyConnection() = default;
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// Reads a stream of bytes from the remote device. Invoke `callback` when
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// there is incoming data or when the socket is closed. Must not be used on
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// an already closed connection.
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// There should only be 1 outstanding Read() call at a time.
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// If packet is already available, `callback` will be invoked immediately.
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virtual void Read(
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std::function<void(std::optional<std::vector<uint8_t>> bytes)>
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callback) = 0;
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// Listens to the socket being closed. Invoke `listener` when the socket is
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// closed. This object will be invalidated after `listener` is invoked.
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// Previously set listener will be replaced by `listener`.
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virtual void SetDisconnectionListener(std::function<void()> listener) = 0;
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};
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} // namespace nearby::sharing
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#endif // THIRD_PARTY_NEARBY_SHARING_NEARBY_CONNECTION_H_
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