Files
nearby/internal/platform/implementation/windows/bluetooth_classic_server_socket.cc
T
2022-11-01 17:15:51 -07:00

155 lines
4.8 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/bluetooth_classic_server_socket.h"
#include <codecvt>
#include <exception>
#include <functional>
#include <locale>
#include <memory>
#include <string>
#include "internal/platform/exception.h"
#include "internal/platform/implementation/windows/bluetooth_classic_socket.h"
#include "internal/platform/logging.h"
namespace location {
namespace nearby {
namespace windows {
BluetoothServerSocket::BluetoothServerSocket(absl::string_view service_name)
: service_name_(service_name) {}
BluetoothServerSocket::~BluetoothServerSocket() { Close(); }
// Blocks until either:
// - at least one incoming connection request is available, or
// - ServerSocket is closed.
// On success, returns connected socket, ready to exchange data.
// Returns nullptr on error.
// Once error is reported, it is permanent, and ServerSocket has to be closed.
std::unique_ptr<api::BluetoothSocket> BluetoothServerSocket::Accept() {
absl::MutexLock lock(&mutex_);
NEARBY_LOGS(INFO) << __func__ << ": Accept is called.";
while (!closed_ && pending_sockets_.empty()) {
cond_.Wait(&mutex_);
}
if (closed_) return nullptr;
StreamSocket bluetooth_socket = pending_sockets_.front();
pending_sockets_.pop_front();
NEARBY_LOGS(INFO) << __func__ << ": Accepted a remote connection.";
return std::make_unique<BluetoothSocket>(bluetooth_socket);
}
void BluetoothServerSocket::SetCloseNotifier(std::function<void()> notifier) {
close_notifier_ = std::move(notifier);
}
// Returns Exception::kIo on error, Exception::kSuccess otherwise.
Exception BluetoothServerSocket::Close() {
try {
absl::MutexLock lock(&mutex_);
NEARBY_LOGS(INFO) << __func__ << ": Close is called.";
if (closed_) {
return {Exception::kSuccess};
}
if (stream_socket_listener_ != nullptr) {
stream_socket_listener_.ConnectionReceived(listener_event_token_);
stream_socket_listener_.Close();
stream_socket_listener_ = nullptr;
for (const auto& pending_socket : pending_sockets_) {
pending_socket.Close();
}
pending_sockets_ = {};
}
closed_ = true;
cond_.SignalAll();
if (close_notifier_ != nullptr) {
close_notifier_();
}
NEARBY_LOGS(INFO) << __func__ << ": Close completed succesfully.";
return {Exception::kSuccess};
} catch (std::exception exception) {
closed_ = true;
cond_.SignalAll();
NEARBY_LOGS(ERROR) << __func__ << ": Exception: " << exception.what();
return {Exception::kIo};
} catch (const winrt::hresult_error& error) {
closed_ = true;
cond_.SignalAll();
NEARBY_LOGS(ERROR) << __func__ << ": WinRT exception: " << error.code()
<< ": " << winrt::to_string(error.message());
return {Exception::kIo};
}
}
bool BluetoothServerSocket::listen() {
try {
// Setup stream socket listener.
stream_socket_listener_ = StreamSocketListener();
stream_socket_listener_.Control().QualityOfService(
SocketQualityOfService::LowLatency);
stream_socket_listener_.Control().KeepAlive(true);
// Setup socket event of ConnectionReceived.
listener_event_token_ = stream_socket_listener_.ConnectionReceived(
{this, &BluetoothServerSocket::Listener_ConnectionReceived});
stream_socket_listener_
.BindServiceNameAsync(winrt::to_hstring(service_name_),
SocketProtectionLevel::PlainSocket)
.get();
return true;
} catch (std::exception exception) {
NEARBY_LOGS(ERROR) << __func__ << ": Exception: " << exception.what();
} catch (const winrt::hresult_error& error) {
NEARBY_LOGS(ERROR) << __func__ << ": WinRT exception: " << error.code()
<< ": " << winrt::to_string(error.message());
}
return false;
}
::winrt::fire_and_forget BluetoothServerSocket::Listener_ConnectionReceived(
StreamSocketListener listener,
StreamSocketListenerConnectionReceivedEventArgs const& args) {
absl::MutexLock lock(&mutex_);
NEARBY_LOGS(INFO) << __func__ << ": Received connection.";
if (closed_) {
return ::winrt::fire_and_forget{};
}
pending_sockets_.push_back(args.Socket());
cond_.SignalAll();
return ::winrt::fire_and_forget{};
}
} // namespace windows
} // namespace nearby
} // namespace location