Files
nearby/cpp/core/internal/endpoint_manager.cc
T
Janusz Sobczak ae7c51e95d Run workers on dedicated threads.
Run reader and keep-alive workers on dedicated threads provided by
SingleThreadExecutor.
The thread handlers are stored in EndpointState, the workers are automatically
terminated when EndpointState is destroyed.

PiperOrigin-RevId: 380543888
2021-06-21 03:54:01 -07:00

647 lines
26 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "core/internal/endpoint_manager.h"
#include <memory>
#include <utility>
#include "core/internal/endpoint_channel.h"
#include "core/internal/offline_frames.h"
#include "proto/connections/offline_wire_formats.pb.h"
#include "platform/base/exception.h"
#include "platform/public/count_down_latch.h"
#include "platform/public/logging.h"
#include "platform/public/mutex_lock.h"
namespace location {
namespace nearby {
namespace connections {
using ::location::nearby::proto::connections::Medium;
constexpr absl::Duration EndpointManager::kProcessEndpointDisconnectionTimeout;
constexpr absl::Time EndpointManager::kInvalidTimestamp;
class EndpointManager::LockedFrameProcessor {
public:
explicit LockedFrameProcessor(FrameProcessorWithMutex* fp)
: lock_{std::make_unique<MutexLock>(&fp->mutex_)},
frame_processor_with_mutex_{fp} {}
// Constructor of a no-op object.
LockedFrameProcessor() {}
explicit operator bool() const { return get() != nullptr; }
FrameProcessor* operator->() const { return get(); }
void set(FrameProcessor* frame_processor) {
if (frame_processor_with_mutex_)
frame_processor_with_mutex_->frame_processor_ = frame_processor;
}
FrameProcessor* get() const {
return frame_processor_with_mutex_
? frame_processor_with_mutex_->frame_processor_
: nullptr;
}
void reset() {
if (frame_processor_with_mutex_)
frame_processor_with_mutex_->frame_processor_ = nullptr;
}
private:
std::unique_ptr<MutexLock> lock_;
FrameProcessorWithMutex* frame_processor_with_mutex_ = nullptr;
};
// A Runnable that continuously grabs the most recent EndpointChannel available
// for an endpoint.
//
// handler - Called whenever an EndpointChannel is available for endpointId.
// Implementations are expected to read/write freely to the
// EndpointChannel until an Exception::IO is thrown. Once an
// Exception::IO occurs, a check will be performed to see if another
// EndpointChannel is available for the given endpoint and, if so,
// handler(EndpointChannel) will be called again.
void EndpointManager::EndpointChannelLoopRunnable(
const std::string& runnable_name, ClientProxy* client,
const std::string& endpoint_id,
std::function<ExceptionOr<bool>(EndpointChannel*)> handler) {
// EndpointChannelManager will not let multiple channels exist simultaneously
// for the same endpoint_id; it will be closing "old" channels as new ones
// come.
// Closed channel will return Exception::kIo for any Read, and loop (below)
// will retry and attempt to pick another channel.
// If channel is deleted (no mapping), or it is still the same channel
// (same Medium) on which we got the Exception::kIo, we terminate the loop.
NEARBY_LOG(INFO, "Started worker loop name=%s, endpoint=%s",
runnable_name.c_str(), endpoint_id.c_str());
Medium last_failed_medium = Medium::UNKNOWN_MEDIUM;
while (true) {
// It's important to keep re-fetching the EndpointChannel for an endpoint
// because it can be changed out from under us (for example, when we
// upgrade from Bluetooth to Wifi).
std::shared_ptr<EndpointChannel> channel =
channel_manager_->GetChannelForEndpoint(endpoint_id);
if (channel == nullptr) {
NEARBY_LOG(INFO, "Endpoint channel is nullptr, bail out.");
break;
}
// If we're looping back around after a failure, and there's not a new
// EndpointChannel for this endpoint, there's nothing more to do here.
if ((last_failed_medium != Medium::UNKNOWN_MEDIUM) &&
(channel->GetMedium() == last_failed_medium)) {
NEARBY_LOG(
INFO, "No new endpoint channel is found after a failure, exit loop.");
break;
}
ExceptionOr<bool> keep_using_channel = handler(channel.get());
if (!keep_using_channel.ok()) {
Exception exception = keep_using_channel.GetException();
// An "invalid proto" may be a final payload on a channel we're about to
// close, so we'll loop back around once. We set |last_failed_medium| to
// ensure we don't loop indefinitely. See crbug.com/1182031 for more
// detail.
if (exception.Raised(Exception::kInvalidProtocolBuffer)) {
last_failed_medium = channel->GetMedium();
NEARBY_LOGS(INFO)
<< "Received invalid protobuf message, re-fetching endpoint "
"channel; last_failed_medium="
<< proto::connections::Medium_Name(last_failed_medium);
continue;
}
if (exception.Raised(Exception::kIo)) {
last_failed_medium = channel->GetMedium();
NEARBY_LOGS(INFO)
<< "Endpoint channel IO exception; last_failed_medium="
<< proto::connections::Medium_Name(last_failed_medium);
continue;
}
if (exception.Raised(Exception::kInterrupted)) {
break;
}
}
if (!keep_using_channel.result()) {
NEARBY_LOGS(INFO) << "Dropping current channel: last medium="
<< proto::connections::Medium_Name(last_failed_medium);
break;
}
}
// Indicate we're out of the loop and it is ok to schedule another instance
// if needed.
NEARBY_LOGS(INFO) << "Worker going down; worker name=" << runnable_name
<< "; endpoint_id=" << endpoint_id;
// Always clear out all state related to this endpoint before terminating
// this thread.
DiscardEndpoint(client, endpoint_id);
NEARBY_LOGS(INFO) << "Worker done; worker name=" << runnable_name
<< "; endpoint_id=" << endpoint_id;
}
ExceptionOr<bool> EndpointManager::HandleData(
const std::string& endpoint_id, ClientProxy* client,
EndpointChannel* endpoint_channel) {
// Read as much as we can from the healthy EndpointChannel - when it is no
// longer in good shape (i.e. our read from it throws an Exception), our
// super class will loop back around and try our luck in case there's been
// a replacement for this endpoint since we last checked with the
// EndpointChannelManager.
while (true) {
ExceptionOr<ByteArray> bytes = endpoint_channel->Read();
if (!bytes.ok()) {
NEARBY_LOG(INFO, "Stop reading on read-time exception: %d",
bytes.exception());
return ExceptionOr<bool>(bytes.exception());
}
ExceptionOr<OfflineFrame> wrapped_frame = parser::FromBytes(bytes.result());
if (!wrapped_frame.ok()) {
if (wrapped_frame.GetException().Raised(
Exception::kInvalidProtocolBuffer)) {
NEARBY_LOG(INFO, "Failed to decode; endpoint=%s; channel=%s; skip",
endpoint_id.c_str(), endpoint_channel->GetType().c_str());
continue;
} else {
NEARBY_LOG(INFO, "Stop reading on parse-time exception: %d",
wrapped_frame.exception());
return ExceptionOr<bool>(wrapped_frame.exception());
}
}
OfflineFrame& frame = wrapped_frame.result();
// Route the incoming offlineFrame to its registered processor.
V1Frame::FrameType frame_type = parser::GetFrameType(frame);
LockedFrameProcessor frame_processor = GetFrameProcessor(frame_type);
if (!frame_processor) {
// report messages without handlers, except KEEP_ALIVE, which has
// no explicit handler.
if (frame_type == V1Frame::KEEP_ALIVE) {
NEARBY_LOG(INFO, "KeepAlive message for endpoint %s",
endpoint_id.c_str());
} else if (frame_type == V1Frame::DISCONNECTION) {
NEARBY_LOG(INFO, "Disconnect message for endpoint %s",
endpoint_id.c_str());
endpoint_channel->Close();
} else {
NEARBY_LOGS(ERROR) << "Unhandled message: endpoint_id=" << endpoint_id
<< ", frame type="
<< V1Frame::FrameType_Name(frame_type);
}
continue;
}
frame_processor->OnIncomingFrame(frame, endpoint_id, client,
endpoint_channel->GetMedium());
}
}
ExceptionOr<bool> EndpointManager::HandleKeepAlive(
EndpointChannel* endpoint_channel, absl::Duration keep_alive_interval,
absl::Duration keep_alive_timeout) {
// Check if it has been too long since we received a frame from our
// endpoint.
auto last_read_time = endpoint_channel->GetLastReadTimestamp();
if (last_read_time != kInvalidTimestamp &&
SystemClock::ElapsedRealtime() > (last_read_time + keep_alive_timeout)) {
NEARBY_LOG(INFO, "Receive timeout expired; aborting KeepAlive worker.");
return ExceptionOr<bool>(false);
}
// Attempt to send the KeepAlive frame over the endpoint channel - if the
// write fails, our super class will loop back around and try our luck again
// in case there's been a replacement for this endpoint.
Exception write_exception = endpoint_channel->Write(parser::ForKeepAlive());
if (!write_exception.Ok()) {
return ExceptionOr<bool>(write_exception);
}
// We sleep as the very last step because we want to minimize the caching of
// the EndpointChannel. If we do hold on to the EndpointChannel, and it's
// switched out from under us in BandwidthUpgradeManager, our write will
// trigger an erroneous write to the encryption context that will cascade
// into all our remote endpoint's future reads failing.
Exception sleep_exception = SystemClock::Sleep(keep_alive_interval);
if (!sleep_exception.Ok()) {
return ExceptionOr<bool>(sleep_exception);
}
return ExceptionOr<bool>(true);
}
bool operator==(const EndpointManager::FrameProcessor& lhs,
const EndpointManager::FrameProcessor& rhs) {
// We're comparing addresses because these objects are callbacks which need to
// be matched by exact instances.
return &lhs == &rhs;
}
bool operator<(const EndpointManager::FrameProcessor& lhs,
const EndpointManager::FrameProcessor& rhs) {
// We're comparing addresses because these objects are callbacks which need to
// be matched by exact instances.
return &lhs < &rhs;
}
EndpointManager::EndpointManager(EndpointChannelManager* manager)
: channel_manager_(manager) {}
EndpointManager::~EndpointManager() {
NEARBY_LOG(INFO, "Initiating shutdown of EndpointManager.");
CountDownLatch latch(1);
RunOnEndpointManagerThread("bring-down-endpoints", [this, &latch]() {
NEARBY_LOG(INFO, "Bringing down endpoints");
endpoints_.clear();
latch.CountDown();
});
latch.Await();
NEARBY_LOG(INFO, "Bringing down control thread");
serial_executor_.Shutdown();
NEARBY_LOG(INFO, "EndpointManager is down");
}
void EndpointManager::RegisterFrameProcessor(
V1Frame::FrameType frame_type, EndpointManager::FrameProcessor* processor) {
if (auto frame_processor = GetFrameProcessor(frame_type)) {
NEARBY_LOGS(INFO) << "EndpointManager received request to update "
"registration of frame processor "
<< processor << " for frame type "
<< V1Frame::FrameType_Name(frame_type) << ", self"
<< this;
frame_processor.set(processor);
} else {
MutexLock lock(&frame_processors_lock_);
NEARBY_LOGS(INFO) << "EndpointManager received request to add registration "
"of frame processor "
<< processor << " for frame type "
<< V1Frame::FrameType_Name(frame_type)
<< ", self=" << this;
frame_processors_.emplace(frame_type, processor);
}
}
void EndpointManager::UnregisterFrameProcessor(
V1Frame::FrameType frame_type,
const EndpointManager::FrameProcessor* processor) {
NEARBY_LOGS(INFO) << "UnregisterFrameProcessor [enter]: processor ="
<< processor;
if (processor == nullptr) return;
if (auto frame_processor = GetFrameProcessor(frame_type)) {
if (frame_processor.get() == processor) {
frame_processor.reset();
NEARBY_LOGS(INFO) << "EndpointManager unregister frame processor "
<< processor << " for frame type "
<< V1Frame::FrameType_Name(frame_type)
<< ", self=" << this;
} else {
NEARBY_LOGS(INFO) << "EndpointManager cannot unregister frame processor "
<< processor
<< " because it is not registered for frame type "
<< V1Frame::FrameType_Name(frame_type)
<< ", expected=" << frame_processor.get();
}
} else {
NEARBY_LOGS(INFO) << "UnregisterFrameProcessor [not found]: processor="
<< processor;
}
}
EndpointManager::LockedFrameProcessor EndpointManager::GetFrameProcessor(
V1Frame::FrameType frame_type) {
MutexLock lock(&frame_processors_lock_);
auto it = frame_processors_.find(frame_type);
if (it != frame_processors_.end()) {
return LockedFrameProcessor(&it->second);
}
return LockedFrameProcessor();
}
void EndpointManager::RemoveEndpointState(const std::string& endpoint_id) {
NEARBY_LOGS(VERBOSE) << "EnsureWorkersTerminated for endpoint "
<< endpoint_id;
auto item = endpoints_.find(endpoint_id);
if (item != endpoints_.end()) {
NEARBY_LOGS(INFO) << "EndpointState found for endpoint " << endpoint_id;
// If another instance of data and keep-alive handlers is running, it will
// terminate soon. Removing EndpointState waits for workers to complete.
endpoints_.erase(item);
NEARBY_LOGS(VERBOSE) << "Workers terminated for endpoint " << endpoint_id;
} else {
NEARBY_LOGS(INFO) << "EndpointState not found for endpoint " << endpoint_id;
}
}
void EndpointManager::RegisterEndpoint(ClientProxy* client,
const std::string& endpoint_id,
const ConnectionResponseInfo& info,
const ConnectionOptions& options,
std::unique_ptr<EndpointChannel> channel,
const ConnectionListener& listener) {
CountDownLatch latch(1);
// NOTE (unique_ptr<> capture):
// std::unique_ptr<> is not copyable, so we can not pass it to
// lambda capture, because lambda eventually is converted to std::function<>.
// Instead, we release() a pointer, and pass a raw pointer, which is copyalbe.
// We ignore the risk of job not scheduled (and an associated risk of memory
// leak), because this may only happen during service shutdown.
RunOnEndpointManagerThread("register-endpoint", [this, client,
channel = channel.release(),
&endpoint_id, &info,
&options, &listener,
&latch]() {
if (endpoints_.contains(endpoint_id)) {
NEARBY_LOGS(WARNING) << "Registering duplicate endpoint " << endpoint_id;
// We must remove old endpoint state before registering a new one for the
// same endpoint_id.
RemoveEndpointState(endpoint_id);
}
absl::Duration keep_alive_interval =
absl::Milliseconds(options.keep_alive_interval_millis);
absl::Duration keep_alive_timeout =
absl::Milliseconds(options.keep_alive_timeout_millis);
NEARBY_LOGS(INFO) << "Registering endpoint " << endpoint_id
<< " for client " << client->GetClientId()
<< " with keep-alive frame as interval="
<< absl::FormatDuration(keep_alive_interval)
<< ", timeout="
<< absl::FormatDuration(keep_alive_timeout);
// Pass ownership of channel to EndpointChannelManager
NEARBY_LOGS(INFO) << "Registering endpoint with channel manager: endpoint "
<< endpoint_id;
channel_manager_->RegisterChannelForEndpoint(
client, endpoint_id, std::unique_ptr<EndpointChannel>(channel));
EndpointState& endpoint_state =
endpoints_
.emplace(endpoint_id, EndpointState(endpoint_id, channel_manager_))
.first->second;
NEARBY_LOGS(INFO) << "Starting workers: endpoint " << endpoint_id;
// For every endpoint, there's normally only one Read handler instance
// running on a dedicated thread. This instance reads data from the
// endpoint and delegates incoming frames to various FrameProcessors.
// Once the frame has been properly handled, it starts reading again for
// the next frame. If the handler fails its read and no other
// EndpointChannels are available for this endpoint, a disconnection
// will be initiated.
endpoint_state.StartEndpointReader([this, client, endpoint_id]() {
EndpointChannelLoopRunnable(
"Read", client, endpoint_id,
[this, client, endpoint_id](EndpointChannel* channel) {
return HandleData(endpoint_id, client, channel);
});
});
// For every endpoint, there's only one KeepAliveManager instance
// running on a dedicated thread. This instance will
// periodically send out a ping* to the endpoint while listening for an
// incoming pong**. If it fails to send the ping, or if no pong is heard
// within keep_alive_interval_, it initiates a disconnection.
//
// (*) Bluetooth requires a constant outgoing stream of messages. If
// there's silence, Android will break the socket. This is why we ping.
// (**) Wifi Hotspots can fail to notice a connection has been lost, and
// they will happily keep writing to /dev/null. This is why we listen
// for the pong.
NEARBY_LOGS(VERBOSE) << "EndpointManager enabling KeepAlive for endpoint "
<< endpoint_id;
endpoint_state.StartEndpointKeepAliveManager(
[this, client, endpoint_id, keep_alive_interval, keep_alive_timeout]() {
EndpointChannelLoopRunnable(
"KeepAliveManager", client, endpoint_id,
[this, keep_alive_interval,
keep_alive_timeout](EndpointChannel* channel) {
return HandleKeepAlive(channel, keep_alive_interval,
keep_alive_timeout);
});
});
NEARBY_LOGS(INFO) << "Registering endpoint " << endpoint_id
<< ", workers started and notifying client.";
// It's now time to let the client know of this new connection so that
// they can accept or reject it.
client->OnConnectionInitiated(endpoint_id, info, options, listener);
latch.CountDown();
});
latch.Await();
}
void EndpointManager::UnregisterEndpoint(ClientProxy* client,
const std::string& endpoint_id) {
NEARBY_LOGS(INFO) << "UnregisterEndpoint for endpoint " << endpoint_id;
CountDownLatch latch(1);
RunOnEndpointManagerThread(
"unregister-endpoint", [this, client, endpoint_id, &latch]() {
RemoveEndpoint(client, endpoint_id,
client->IsConnectedToEndpoint(endpoint_id));
latch.CountDown();
});
latch.Await();
}
int EndpointManager::GetMaxTransmitPacketSize(const std::string& endpoint_id) {
std::shared_ptr<EndpointChannel> channel =
channel_manager_->GetChannelForEndpoint(endpoint_id);
if (channel == nullptr) {
return 0;
}
return channel->GetMaxTransmitPacketSize();
}
std::vector<std::string> EndpointManager::SendPayloadChunk(
const PayloadTransferFrame::PayloadHeader& payload_header,
const PayloadTransferFrame::PayloadChunk& payload_chunk,
const std::vector<std::string>& endpoint_ids) {
ByteArray bytes =
parser::ForDataPayloadTransfer(payload_header, payload_chunk);
return SendTransferFrameBytes(
endpoint_ids, bytes, payload_header.id(),
/*offset=*/payload_chunk.offset(),
/*packet_type=*/
PayloadTransferFrame::PacketType_Name(PayloadTransferFrame::DATA));
}
// Designed to run asynchronously. It is called from IO thread pools, and
// jobs in these pools may be waited for from the EndpointManager thread. If we
// allow synchronous behavior here it will cause a live lock.
void EndpointManager::DiscardEndpoint(ClientProxy* client,
const std::string& endpoint_id) {
NEARBY_LOGS(VERBOSE) << "DiscardEndpoint for endpoint " << endpoint_id;
RunOnEndpointManagerThread("discard-endpoint", [this, client, endpoint_id]() {
RemoveEndpoint(client, endpoint_id,
/*notify=*/
client->IsConnectedToEndpoint(endpoint_id));
});
}
std::vector<std::string> EndpointManager::SendControlMessage(
const PayloadTransferFrame::PayloadHeader& header,
const PayloadTransferFrame::ControlMessage& control,
const std::vector<std::string>& endpoint_ids) {
ByteArray bytes = parser::ForControlPayloadTransfer(header, control);
return SendTransferFrameBytes(
endpoint_ids, bytes, header.id(),
/*offset=*/control.offset(),
/*packet_type=*/
PayloadTransferFrame::PacketType_Name(PayloadTransferFrame::CONTROL));
}
// @EndpointManagerThread
void EndpointManager::RemoveEndpoint(ClientProxy* client,
const std::string& endpoint_id,
bool notify) {
NEARBY_LOGS(INFO) << "RemoveEndpoint for endpoint " << endpoint_id;
// Unregistering from channel_manager_ will also serve to terminate
// the dedicated handler and KeepAlive threads we started when we registered
// this endpoint.
if (channel_manager_->UnregisterChannelForEndpoint(endpoint_id)) {
// Notify all frame processors of the disconnection immediately and wait
// for them to clean up state. Only once all processors are done cleaning
// up, we can remove the endpoint from ClientProxy after which there
// should be no further interactions with the endpoint.
// (See b/37352254 for history)
WaitForEndpointDisconnectionProcessing(client, endpoint_id);
client->OnDisconnected(endpoint_id, notify);
NEARBY_LOGS(INFO) << "Removed endpoint for endpoint " << endpoint_id;
}
RemoveEndpointState(endpoint_id);
}
// @EndpointManagerThread
void EndpointManager::WaitForEndpointDisconnectionProcessing(
ClientProxy* client, const std::string& endpoint_id) {
NEARBY_LOGS(INFO) << "Wait: client=" << client
<< "; endpoint_id=" << endpoint_id;
CountDownLatch barrier =
NotifyFrameProcessorsOnEndpointDisconnect(client, endpoint_id);
NEARBY_LOGS(INFO)
<< "Waiting for frame processors to disconnect from endpoint "
<< endpoint_id;
if (!barrier.Await(kProcessEndpointDisconnectionTimeout).result()) {
NEARBY_LOGS(INFO) << "Failed to disconnect frame processors from endpoint "
<< endpoint_id;
} else {
NEARBY_LOGS(INFO)
<< "Finished waiting for frame processors to disconnect from endpoint "
<< endpoint_id;
}
}
CountDownLatch EndpointManager::NotifyFrameProcessorsOnEndpointDisconnect(
ClientProxy* client, const std::string& endpoint_id) {
NEARBY_LOGS(INFO) << "NotifyFrameProcessorsOnEndpointDisconnect: client="
<< client << "; endpoint_id=" << endpoint_id;
MutexLock lock(&frame_processors_lock_);
auto total_size = frame_processors_.size();
NEARBY_LOGS(INFO) << "Total frame processors: " << total_size;
CountDownLatch barrier(total_size);
int valid = 0;
for (auto& item : frame_processors_) {
LockedFrameProcessor processor(&item.second);
NEARBY_LOGS(INFO) << "processor=" << processor.get()
<< "; frame type=" << V1Frame::FrameType_Name(item.first);
if (processor) {
valid++;
processor->OnEndpointDisconnect(client, endpoint_id, barrier);
} else {
barrier.CountDown();
}
}
if (!valid) {
NEARBY_LOGS(INFO) << "No valid frame processors.";
} else {
NEARBY_LOGS(INFO) << "Valid frame processors: " << valid;
}
return barrier;
}
std::vector<std::string> EndpointManager::SendTransferFrameBytes(
const std::vector<std::string>& endpoint_ids, const ByteArray& bytes,
std::int64_t payload_id, std::int64_t offset,
const std::string& packet_type) {
std::vector<std::string> failed_endpoint_ids;
for (const std::string& endpoint_id : endpoint_ids) {
std::shared_ptr<EndpointChannel> channel =
channel_manager_->GetChannelForEndpoint(endpoint_id);
if (channel == nullptr) {
// We no longer know about this endpoint (it was either explicitly
// unregistered, or a read/write error made us unregister it internally).
NEARBY_LOGS(ERROR) << "EndpointManager failed to find EndpointChannel "
"over which to write "
<< packet_type << " at offset " << offset
<< " of Payload " << payload_id << " to endpoint "
<< endpoint_id;
failed_endpoint_ids.push_back(endpoint_id);
continue;
}
Exception write_exception = channel->Write(bytes);
if (!write_exception.Ok()) {
failed_endpoint_ids.push_back(endpoint_id);
NEARBY_LOGS(INFO) << "Failed to send packet; endpoint_id=" << endpoint_id;
continue;
}
}
return failed_endpoint_ids;
}
EndpointManager::EndpointState::~EndpointState() {
// We must unregister the endpoint first to signal the runnables
// that they should exit their loops. SingleThreadExecutor destructors will
// wait for the workers to finish.
// |channel_manager_| is null when we moved from this object (in move
// constructor) which prevents unregistering the channel prematurely.
if (channel_manager_ != nullptr) {
NEARBY_LOG(VERBOSE, "EndpointState destructor %s", endpoint_id_.c_str());
channel_manager_->UnregisterChannelForEndpoint(endpoint_id_);
}
}
void EndpointManager::EndpointState::StartEndpointReader(Runnable&& runnable) {
reader_thread_.Execute("reader", std::move(runnable));
}
void EndpointManager::EndpointState::StartEndpointKeepAliveManager(
Runnable&& runnable) {
keep_alive_thread_.Execute("keep-alive", std::move(runnable));
}
void EndpointManager::RunOnEndpointManagerThread(const std::string& name,
Runnable runnable) {
serial_executor_.Execute(name, std::move(runnable));
}
} // namespace connections
} // namespace nearby
} // namespace location