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Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: Ie19e006429b138b3768e97dae971a43fdc5ef8bf
103 lines
3.6 KiB
C++
103 lines
3.6 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CORE_CORE_H_
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#define CORE_CORE_H_
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#include "core/internal/client_proxy.h"
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#include "core/internal/service_controller_router.h"
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#include "core/params.h"
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#include "platform/ptr.h"
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namespace location {
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namespace nearby {
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namespace connections {
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/*
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* This class defines the API of the Nearby Connections Core library.
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*
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* Each passed-in Platform must provide a set of primitives with platform-
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* specific implementations. The Platform class must provide factory functions
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* for the following primitives:
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*
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* SingleThreadExecutor
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* MultiThreadExecutor
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* ScheduledExecutor
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* Lock
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* CountDownLatch
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* AtomicBoolean
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* AtomicReference
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* SettableFuture
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* BluetoothAdapter
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* BluetoothClassicMedium
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* HashUtils
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* ThreadUtils
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* SystemClock
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* ConditionVariable
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*
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* A sample Platform definitions can be found at
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* //platform/impl/shared/sample/sample_platform.cc
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*
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* It is no longer necessary to parametrize system types with a platform type.
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* New, recommended approach is to define platform support by implementing
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* static methods of "location::nearby::platform::ImplementationPlatform" class.
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* every library class that needs platform support, must include platform
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* header "platform/api/platform.h" and use it.
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* To keep textual compatibility, one could define the following alias
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* "using Platform = platform::ImplementationPlatform;".
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* this will replace the "template <typename Platform>" declaration.
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*
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* As an added benefit, this will allow to not include *.cc files from *.h,
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* and let more static analysis happen at compiler stage.
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*/
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template <typename Platform>
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class Core {
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public:
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Core();
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~Core();
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void startAdvertising(
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ConstPtr<StartAdvertisingParams> start_advertising_params);
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void stopAdvertising(ConstPtr<StopAdvertisingParams> stop_advertising_params);
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void startDiscovery(ConstPtr<StartDiscoveryParams> start_discovery_params);
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void stopDiscovery(ConstPtr<StopDiscoveryParams> stop_discovery_params);
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void requestConnection(
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ConstPtr<RequestConnectionParams> request_connection_params);
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void acceptConnection(
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ConstPtr<AcceptConnectionParams> accept_connection_params);
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void rejectConnection(
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ConstPtr<RejectConnectionParams> reject_connection_params);
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void initiateBandwidthUpgrade(ConstPtr<InitiateBandwidthUpgradeParams>
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initiate_bandwidth_upgrade_params);
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void sendPayload(ConstPtr<SendPayloadParams> send_payload_params);
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void cancelPayload(ConstPtr<CancelPayloadParams> cancel_payload_params);
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void disconnectFromEndpoint(
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ConstPtr<DisconnectFromEndpointParams> disconnect_from_endpoint_params);
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void stopAllEndpoints(
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ConstPtr<StopAllEndpointsParams> stop_all_endpoints_params);
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private:
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ScopedPtr<Ptr<ClientProxy<Platform> > > client_proxy_;
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ScopedPtr<Ptr<ServiceControllerRouter<Platform> > >
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service_controller_router_;
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};
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} // namespace connections
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} // namespace nearby
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} // namespace location
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#include "core/core.cc"
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#endif // CORE_CORE_H_
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