Files
nearby/cpp/core/internal/mediums/mediums.h
T
Alexey Polyudov ae1c427b99 nearby: snapshot of cl/313536507
Signed-off-by: Alexey Polyudov <apolyudov@google.com>
Change-Id: I8936b527079074d5c3af5531b9245063767cc4a7
2020-05-28 00:03:22 -07:00

57 lines
1.9 KiB
C++

#ifndef CORE_INTERNAL_MEDIUMS_MEDIUMS_H_
#define CORE_INTERNAL_MEDIUMS_MEDIUMS_H_
#include "core/internal/mediums/ble.h"
#include "core/internal/mediums/ble_v2.h"
#include "core/internal/mediums/bluetooth_classic.h"
#include "core/internal/mediums/bluetooth_radio.h"
#include "core/internal/mediums/wifi_lan.h"
#include "platform/ptr.h"
namespace location {
namespace nearby {
namespace connections {
// Facilitates convenient and reliable usage of various wireless mediums.
template <typename Platform>
class Mediums {
public:
Mediums();
// Reverts all the mediums to their original state.
~Mediums();
// Returns a handle to the Bluetooth radio.
Ptr<BluetoothRadio<Platform> > bluetoothRadio() const;
// Returns a handle to the Bluetooth Classic medium.
Ptr<BluetoothClassic<Platform> > bluetoothClassic() const;
// Returns a handle to the Bluetooth Low Energy (BLE) medium.
Ptr<BLE<Platform> > ble() const;
// Returns a handle to V2 of the Bluetooth Low Energy (BLE) medium.
Ptr<mediums::BLEV2<Platform> > bleV2() const;
// Returns a handle to the Wifi-Lan medium.
Ptr<mediums::WifiLan<Platform> > wifi_lan() const;
private:
// The order of declaration is critical for both construction and
// destruction.
//
// 1) Construction: The individual mediums have a dependency on the
// corresponding radio, so the radio must be initialized first.
//
// 2) Destruction: The individual mediums should be shut down before the
// corresponding radio.
ScopedPtr<Ptr<BluetoothRadio<Platform> > > bluetooth_radio_;
ScopedPtr<Ptr<BluetoothClassic<Platform> > > bluetooth_classic_;
ScopedPtr<Ptr<BLE<Platform> > > ble_;
ScopedPtr<Ptr<mediums::BLEV2<Platform> > > ble_v2_;
ScopedPtr<Ptr<mediums::WifiLan<Platform> > > wifi_lan_;
};
} // namespace connections
} // namespace nearby
} // namespace location
#include "core/internal/mediums/mediums.cc"
#endif // CORE_INTERNAL_MEDIUMS_MEDIUMS_H_